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Searched defs:spData (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp362 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in isProgramInitialized() local
379 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in deleteProgramData() local
450 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in getProgramUniformType() local
463 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in isProgram() local
481 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in locationWARHostToApp() local
492 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in locationWARAppToHost() local
503 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in needUniformLocationWAR() local
514 … ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap.find(program)->second); in getNextSamplerUniform() local
525 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in setSamplerUniform() local
628 ShaderProgramData* spData = getShaderProgramData(shaderProgram); in initShaderProgramData() local
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/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp4232 ShaderProgramData* spData = ctx->m_shared->getShaderProgramDataById(spDataId); in s_glCreateShaderProgramv() local