Searched defs:textureHandle (Results 1 – 2 of 2) sorted by relevance
125 int textureHandle = glGetAttribLocation(_program, "aTextureCoord"); in Setup() local
430 GrBackendObject textureHandle = image->getTextureHandle(false); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local902 for (auto textureHandle : textureHandles) { in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local