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Searched defs:validationError (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp57 GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false); in validateColorBufferFormat() local
805 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true); in CompressedTexImage2D() local
922 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true); in CompressedTexSubImage2D() local
954 …GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, lev… in CompressedTexSubImage2D() local
969 …GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, lev… in CompressedTexSubImage2D() local
1142 …GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, le… in CopyTexSubImage2D() local
5073 GLenum validationError = ValidateCompressedFormat(format, clientVersion, false); in TexImage2D() local
5492 …GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, le… in TexSubImage2D() local
5507 …GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, le… in TexSubImage2D() local
6368 …GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zof… in TexSubImage3DOES() local
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DlibGLESv3.cpp58 GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false); in validateColorBufferFormat() local
723 …GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zof… in glTexSubImage3D() local
781 …GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset… in glCopyTexSubImage3D() local
834 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true); in glCompressedTexImage3D() local
888 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true); in glCompressedTexSubImage3D() local
/external/libmojo/mojo/public/js/
Dvalidator.js9 var validationError = { variable