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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // Play sine waves using an AAudio callback.
18 
19 #include <assert.h>
20 #include <unistd.h>
21 #include <stdlib.h>
22 #include <sched.h>
23 #include <stdio.h>
24 #include <math.h>
25 #include <time.h>
26 #include <aaudio/AAudio.h>
27 #include "AAudioExampleUtils.h"
28 #include "AAudioSimplePlayer.h"
29 
30 #define NUM_SECONDS              5
31 
32 // Application data that gets passed to the callback.
33 #define MAX_FRAME_COUNT_RECORDS    256
34 
main(int argc,char ** argv)35 int main(int argc, char **argv)
36 {
37     (void)argc; // unused
38     AAudioSimplePlayer player;
39     SineThreadedData_t myData;
40     aaudio_result_t result;
41 
42     // Make printf print immediately so that debug info is not stuck
43     // in a buffer if we hang or crash.
44     setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
45     printf("%s - Play a sine sweep using an AAudio callback\n", argv[0]);
46 
47     myData.schedulerChecked = false;
48 
49     result = player.open(2, 44100, AAUDIO_FORMAT_PCM_FLOAT,
50                          SimplePlayerDataCallbackProc, SimplePlayerErrorCallbackProc, &myData);
51     if (result != AAUDIO_OK) {
52         fprintf(stderr, "ERROR -  player.open() returned %d\n", result);
53         goto error;
54     }
55     printf("player.getFramesPerSecond() = %d\n", player.getFramesPerSecond());
56     printf("player.getChannelCount() = %d\n", player.getChannelCount());
57     myData.sineOsc1.setup(440.0, 48000);
58     myData.sineOsc1.setSweep(300.0, 600.0, 5.0);
59     myData.sineOsc2.setup(660.0, 48000);
60     myData.sineOsc2.setSweep(350.0, 900.0, 7.0);
61 
62 #if 0
63     result = player.prime(); // FIXME crashes AudioTrack.cpp
64     if (result != AAUDIO_OK) {
65         fprintf(stderr, "ERROR - player.prime() returned %d\n", result);
66         goto error;
67     }
68 #endif
69 
70     result = player.start();
71     if (result != AAUDIO_OK) {
72         fprintf(stderr, "ERROR - player.start() returned %d\n", result);
73         goto error;
74     }
75 
76     printf("Sleep for %d seconds while audio plays in a callback thread.\n", NUM_SECONDS);
77     for (int second = 0; second < NUM_SECONDS; second++)
78     {
79         const struct timespec request = { .tv_sec = 1, .tv_nsec = 0 };
80         (void) clock_nanosleep(CLOCK_MONOTONIC, 0 /*flags*/, &request, NULL /*remain*/);
81 
82         aaudio_stream_state_t state;
83         result = AAudioStream_waitForStateChange(player.getStream(),
84                                                  AAUDIO_STREAM_STATE_CLOSED,
85                                                  &state,
86                                                  0);
87         if (result != AAUDIO_OK) {
88             fprintf(stderr, "ERROR - AAudioStream_waitForStateChange() returned %d\n", result);
89             goto error;
90         }
91         if (state != AAUDIO_STREAM_STATE_STARTING && state != AAUDIO_STREAM_STATE_STARTED) {
92             printf("Stream state is %d %s!\n", state, AAudio_convertStreamStateToText(state));
93             break;
94         }
95         printf("framesWritten = %d\n", (int) AAudioStream_getFramesWritten(player.getStream()));
96     }
97     printf("Woke up now.\n");
98 
99     printf("call stop()\n");
100     result = player.stop();
101     if (result != AAUDIO_OK) {
102         goto error;
103     }
104     printf("call close()\n");
105     result = player.close();
106     if (result != AAUDIO_OK) {
107         goto error;
108     }
109 
110     if (myData.schedulerChecked) {
111         printf("scheduler = 0x%08x, SCHED_FIFO = 0x%08X\n",
112                myData.scheduler,
113                SCHED_FIFO);
114     }
115 
116     printf("SUCCESS\n");
117     return EXIT_SUCCESS;
118 error:
119     player.close();
120     printf("exiting - AAudio result = %d = %s\n", result, AAudio_convertResultToText(result));
121     return EXIT_FAILURE;
122 }
123 
124