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1 // This file was created by Filewrap 1.1
2 // Little endian mode
3 // DO NOT EDIT
4 
5 #include "../PVRTMemoryFileSystem.h"
6 
7 // using 32 bit to guarantee alignment.
8 #ifndef A32BIT
9  #define A32BIT static const unsigned int
10 #endif
11 
12 // ******** Start: BackgroundFragShader.fsh ********
13 
14 // File data
15 static const char _BackgroundFragShader_fsh[] =
16 	"#version 300 es\n"
17 	"\n"
18 	"uniform  sampler2D      sTexture;\n"
19 	"\n"
20 	"in mediump vec2 texCoords;\n"
21 	"layout(location = 0) out lowp vec4 oFragColour;\n"
22 	"\n"
23 	"void main()\n"
24 	"{\n"
25 	"    highp vec3 vCol = texture(sTexture, texCoords).rgb;\n"
26 	"    oFragColour = vec4(vCol, 1.0);\n"
27 	"}\n";
28 
29 // Register BackgroundFragShader.fsh in memory file system at application startup time
30 static CPVRTMemoryFileSystem RegisterFile_BackgroundFragShader_fsh("BackgroundFragShader.fsh", _BackgroundFragShader_fsh, 235);
31 
32 // ******** End: BackgroundFragShader.fsh ********
33 
34