1 // This file was created by Filewrap 1.1 2 // Little endian mode 3 // DO NOT EDIT 4 5 #include "../PVRTMemoryFileSystem.h" 6 7 // using 32 bit to guarantee alignment. 8 #ifndef A32BIT 9 #define A32BIT static const unsigned int 10 #endif 11 12 // ******** Start: BackgroundFragShader.fsh ******** 13 14 // File data 15 static const char _BackgroundFragShader_fsh[] = 16 "#version 300 es\n" 17 "\n" 18 "uniform sampler2D sTexture;\n" 19 "\n" 20 "in mediump vec2 texCoords;\n" 21 "layout(location = 0) out lowp vec4 oFragColour;\n" 22 "\n" 23 "void main()\n" 24 "{\n" 25 " highp vec3 vCol = texture(sTexture, texCoords).rgb;\n" 26 " oFragColour = vec4(vCol, 1.0);\n" 27 "}\n"; 28 29 // Register BackgroundFragShader.fsh in memory file system at application startup time 30 static CPVRTMemoryFileSystem RegisterFile_BackgroundFragShader_fsh("BackgroundFragShader.fsh", _BackgroundFragShader_fsh, 235); 31 32 // ******** End: BackgroundFragShader.fsh ******** 33 34