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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #include "TestUtils.h"
10 #if SK_SUPPORT_GPU
11 #include "GrContext.h"
12 #include "GrContextPriv.h"
13 #include "GrContextFactory.h"
14 #include "GrShaderCaps.h"
15 #include "GrSurfaceContext.h"
16 #include "gl/GrGLGpu.h"
17 #include "gl/GrGLUtil.h"
18 #include "gl/GLTestContext.h"
19 
20 using sk_gpu_test::GLTestContext;
21 
cleanup(GLTestContext * glctx0,GrGLuint texID0,GLTestContext * glctx1,GrContext * grctx1,const GrGLTextureInfo * grbackendtex1,GrEGLImage image1)22 static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1, GrContext* grctx1,
23                     const GrGLTextureInfo* grbackendtex1, GrEGLImage image1) {
24     if (glctx1) {
25         glctx1->makeCurrent();
26         if (grctx1) {
27             if (grbackendtex1) {
28                 GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu());
29                 GrBackendObject handle = reinterpret_cast<GrBackendObject>(grbackendtex1);
30                 gpu1->deleteTestingOnlyBackendTexture(handle, false);
31             }
32             grctx1->unref();
33         }
34         if (GR_EGL_NO_IMAGE != image1) {
35             glctx1->destroyEGLImage(image1);
36         }
37     }
38 
39     glctx0->makeCurrent();
40     if (texID0) {
41         GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
42     }
43 }
44 
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest,reporter,ctxInfo)45 DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
46     GrContext* context0 = ctxInfo.grContext();
47     sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
48 
49     // Try to create a second GL context and then check if the contexts have necessary
50     // extensions to run this test.
51 
52     if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
53         return;
54     }
55     GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu());
56     if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
57         return;
58     }
59 
60     std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
61     if (!glCtx1) {
62         return;
63     }
64     GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
65     const GrGLTextureInfo* backendTexture1 = nullptr;
66     GrEGLImage image = GR_EGL_NO_IMAGE;
67     GrGLTextureInfo externalTexture;
68     externalTexture.fID = 0;
69 
70     if (!context1) {
71         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
72         return;
73     }
74 
75     if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
76         !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
77         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
78         return;
79     }
80 
81     ///////////////////////////////// CONTEXT 1 ///////////////////////////////////
82 
83     // Use GL Context 1 to create a texture unknown to GrContext.
84     context1->flush();
85     GrGpu* gpu1 = context1->getGpu();
86     static const int kSize = 100;
87     backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
88         gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
89     if (!backendTexture1 || !backendTexture1->fID) {
90         ERRORF(reporter, "Error creating texture for EGL Image");
91         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
92         return;
93     }
94     if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
95         ERRORF(reporter, "Expected backend texture to be 2D");
96         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
97         return;
98     }
99 
100     // Wrap the texture in an EGLImage
101     image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
102     if (GR_EGL_NO_IMAGE == image) {
103         ERRORF(reporter, "Error creating EGL Image from texture");
104         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
105         return;
106     }
107 
108     // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
109     // the EGL image. Also, this must be done after creating the EGLImage as the texture
110     // contents may not be preserved when the image is created.
111     SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
112     for (int i = 0; i < kSize*kSize; ++i) {
113         pixels.get()[i] = 0xDDAABBCC;
114     }
115     GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
116     GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
117     GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
118                                            GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
119     GR_GL_CALL(glCtx1->gl(), Finish());
120     // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
121     // state is invalid.
122     context1->resetContext();
123 
124     ///////////////////////////////// CONTEXT 0 ///////////////////////////////////
125 
126     // Make a new texture ID in GL Context 0 from the EGL Image
127     glCtx0->makeCurrent();
128     externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
129     externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
130 
131     // Wrap this texture ID in a GrTexture
132     GrBackendTextureDesc externalDesc;
133     externalDesc.fConfig = kRGBA_8888_GrPixelConfig;
134     externalDesc.fWidth = kSize;
135     externalDesc.fHeight = kSize;
136     externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture);
137 
138     sk_sp<GrSurfaceContext> surfaceContext = context0->contextPriv().makeBackendSurfaceContext(
139                                                                            externalDesc, nullptr);
140 
141     if (!surfaceContext) {
142         ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
143         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
144         return;
145     }
146 
147     // Should not be able to wrap as a RT
148     {
149         externalDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
150 
151         sk_sp<GrSurfaceContext> temp = context0->contextPriv().makeBackendSurfaceContext(
152                                                                            externalDesc, nullptr);
153         if (temp) {
154             ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
155         }
156         externalDesc.fFlags = kNone_GrBackendTextureFlag;
157     }
158 
159     // Should not be able to wrap with a sample count
160     {
161         externalDesc.fSampleCnt = 4;
162         sk_sp<GrSurfaceContext> temp = context0->contextPriv().makeBackendSurfaceContext(
163                                                                            externalDesc, nullptr);
164         if (temp) {
165             ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture with MSAA.");
166         }
167         externalDesc.fSampleCnt = 0;
168     }
169 
170     test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
171 
172     // We should not be able to write to a EXTERNAL texture
173     test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
174 
175     // Only test RT-config
176     // TODO: why do we always need to draw to copy from an external texture?
177     test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
178                            pixels.get(), true, "EGLImageTest-copy");
179 
180     cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
181 }
182 
183 #endif
184