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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // This is a GPU-backend specific test. It relies on static intializers to work
9 
10 #include "SkTypes.h"
11 #include "Test.h"
12 
13 #if SK_SUPPORT_GPU
14 #include "GrContext.h"
15 #include "GrGeometryProcessor.h"
16 #include "GrGpu.h"
17 #include "GrOpFlushState.h"
18 #include "GrRenderTargetContext.h"
19 #include "GrRenderTargetContextPriv.h"
20 #include "GrResourceProvider.h"
21 #include "SkString.h"
22 #include "glsl/GrGLSLFragmentShaderBuilder.h"
23 #include "glsl/GrGLSLGeometryProcessor.h"
24 #include "glsl/GrGLSLVarying.h"
25 #include "ops/GrMeshDrawOp.h"
26 
27 namespace {
28 class Op : public GrMeshDrawOp {
29 public:
30     DEFINE_OP_CLASS_ID
31 
name() const32     const char* name() const override { return "Dummy Op"; }
33 
Make(int numAttribs)34     static std::unique_ptr<GrMeshDrawOp> Make(int numAttribs) {
35         return std::unique_ptr<GrMeshDrawOp>(new Op(numAttribs));
36     }
37 
38 private:
Op(int numAttribs)39     Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
40         this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo);
41     }
42 
getFragmentProcessorAnalysisInputs(GrPipelineAnalysisColor * color,GrPipelineAnalysisCoverage * coverage) const43     void getFragmentProcessorAnalysisInputs(GrPipelineAnalysisColor* color,
44                                             GrPipelineAnalysisCoverage* coverage) const override {
45         color->setToUnknown();
46         *coverage = GrPipelineAnalysisCoverage::kSingleChannel;
47     }
48 
applyPipelineOptimizations(const GrPipelineOptimizations &)49     void applyPipelineOptimizations(const GrPipelineOptimizations&) override {}
onCombineIfPossible(GrOp *,const GrCaps &)50     bool onCombineIfPossible(GrOp*, const GrCaps&) override { return false; }
onPrepareDraws(Target * target) const51     void onPrepareDraws(Target* target) const override {
52         class GP : public GrGeometryProcessor {
53         public:
54             GP(int numAttribs) {
55                 this->initClassID<GP>();
56                 SkASSERT(numAttribs > 1);
57                 for (auto i = 0; i < numAttribs; ++i) {
58                     fAttribNames.push_back().printf("attr%d", i);
59                 }
60                 for (auto i = 0; i < numAttribs; ++i) {
61                     this->addVertexAttrib(fAttribNames[i].c_str(), kVec2f_GrVertexAttribType);
62                 }
63             }
64             const char* name() const override { return "Dummy GP"; }
65 
66             GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
67                 class GLSLGP : public GrGLSLGeometryProcessor {
68                 public:
69                     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
70                         const GP& gp = args.fGP.cast<GP>();
71                         args.fVaryingHandler->emitAttributes(gp);
72                         this->setupPosition(args.fVertBuilder, gpArgs, gp.fAttribs[0].fName);
73                         GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
74                         fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputColor);
75                         fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
76                     }
77                     void setData(const GrGLSLProgramDataManager& pdman,
78                                  const GrPrimitiveProcessor& primProc,
79                                  FPCoordTransformIter&&) override {}
80                 };
81                 return new GLSLGP();
82             }
83             void getGLSLProcessorKey(const GrShaderCaps&,
84                                      GrProcessorKeyBuilder* builder) const override {
85                 builder->add32(this->numAttribs());
86             }
87 
88         private:
89             SkTArray<SkString> fAttribNames;
90         };
91         sk_sp<GrGeometryProcessor> gp(new GP(fNumAttribs));
92         QuadHelper helper;
93         size_t vertexStride = gp->getVertexStride();
94         SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1));
95         vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride);
96         helper.recordDraw(target, gp.get());
97     }
98 
99     int fNumAttribs;
100 
101     typedef GrMeshDrawOp INHERITED;
102 };
103 }
104 
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount,reporter,ctxInfo)105 DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
106     GrContext* context = ctxInfo.grContext();
107 
108     sk_sp<GrRenderTargetContext> renderTargetContext(context->makeRenderTargetContext(
109                                                                      SkBackingFit::kApprox,
110                                                                      1, 1, kRGBA_8888_GrPixelConfig,
111                                                                      nullptr));
112     if (!renderTargetContext) {
113         ERRORF(reporter, "Could not create render target context.");
114         return;
115     }
116     int attribCnt = context->caps()->maxVertexAttributes();
117     if (!attribCnt) {
118         ERRORF(reporter, "No attributes allowed?!");
119         return;
120     }
121     context->flush();
122     context->resetGpuStats();
123 #if GR_GPU_STATS
124     REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
125     REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
126 #endif
127     GrPaint grPaint;
128     // This one should succeed.
129     renderTargetContext->priv().testingOnly_addMeshDrawOp(GrPaint(grPaint), GrAAType::kNone,
130                                                           Op::Make(attribCnt));
131     context->flush();
132 #if GR_GPU_STATS
133     REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
134     REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
135 #endif
136     context->resetGpuStats();
137     renderTargetContext->priv().testingOnly_addMeshDrawOp(std::move(grPaint), GrAAType::kNone,
138                                                           Op::Make(attribCnt + 1));
139     context->flush();
140 #if GR_GPU_STATS
141     REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
142     REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
143 #endif
144 }
145 #endif
146