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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #if SK_SUPPORT_GPU
10 #include "GrCaps.h"
11 #include "GrContext.h"
12 #include "GrResourceProvider.h"
13 #include "SkCanvas.h"
14 #include "SkSurface.h"
15 
16 // using anonymous namespace because these functions are used as template params.
17 namespace {
18 /** convert 0..1 srgb value to 0..1 linear */
srgb_to_linear(float srgb)19 float srgb_to_linear(float srgb) {
20     if (srgb <= 0.04045f) {
21         return srgb / 12.92f;
22     } else {
23         return powf((srgb + 0.055f) / 1.055f, 2.4f);
24     }
25 }
26 
27 /** convert 0..1 linear value to 0..1 srgb */
linear_to_srgb(float linear)28 float linear_to_srgb(float linear) {
29     if (linear <= 0.0031308) {
30         return linear * 12.92f;
31     } else {
32         return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
33     }
34 }
35 }
36 
37 /** tests a conversion with an error tolerance */
check_conversion(uint32_t input,uint32_t output,float error)38 template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
39                                                                 float error) {
40     // alpha should always be exactly preserved.
41     if ((input & 0xff000000) != (output & 0xff000000)) {
42         return false;
43     }
44 
45     for (int c = 0; c < 3; ++c) {
46         uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
47         float lower = SkTMax(0.f, (float) inputComponent - error);
48         float upper = SkTMin(255.f, (float) inputComponent + error);
49         lower = CONVERT(lower / 255.f);
50         upper = CONVERT(upper / 255.f);
51         SkASSERT(lower >= 0.f && lower <= 255.f);
52         SkASSERT(upper >= 0.f && upper <= 255.f);
53         uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
54         if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
55             outputComponent > SkScalarCeilToInt(upper * 255.f)) {
56             return false;
57         }
58     }
59     return true;
60 }
61 
62 /** tests a forward and backward conversion with an error tolerance */
63 template <float (*FORWARD)(float), float (*BACKWARD)(float)>
check_double_conversion(uint32_t input,uint32_t output,float error)64 static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
65     // alpha should always be exactly preserved.
66     if ((input & 0xff000000) != (output & 0xff000000)) {
67         return false;
68     }
69 
70     for (int c = 0; c < 3; ++c) {
71         uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
72         float lower = SkTMax(0.f, (float) inputComponent - error);
73         float upper = SkTMin(255.f, (float) inputComponent + error);
74         lower = FORWARD(lower / 255.f);
75         upper = FORWARD(upper / 255.f);
76         SkASSERT(lower >= 0.f && lower <= 255.f);
77         SkASSERT(upper >= 0.f && upper <= 255.f);
78         uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
79         uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
80         lower = SkTMax(0.f, (float) lowerComponent - error);
81         upper = SkTMin(255.f, (float) upperComponent + error);
82         lower = BACKWARD(lowerComponent / 255.f);
83         upper = BACKWARD(upperComponent / 255.f);
84         SkASSERT(lower >= 0.f && lower <= 255.f);
85         SkASSERT(upper >= 0.f && upper <= 255.f);
86         upperComponent = SkScalarCeilToInt(upper * 255.f);
87         lowerComponent = SkScalarFloorToInt(lower * 255.f);
88 
89         uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
90         if (outputComponent < lowerComponent || outputComponent > upperComponent) {
91             return false;
92         }
93     }
94     return true;
95 }
96 
check_srgb_to_linear_conversion(uint32_t srgb,uint32_t linear,float error)97 static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
98     return check_conversion<srgb_to_linear>(srgb, linear, error);
99 }
100 
check_linear_to_srgb_conversion(uint32_t linear,uint32_t srgb,float error)101 static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
102     return check_conversion<linear_to_srgb>(linear, srgb, error);
103 }
104 
check_linear_to_srgb_to_linear_conversion(uint32_t input,uint32_t output,float error)105 static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
106     return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
107 }
108 
check_srgb_to_linear_to_srgb_conversion(uint32_t input,uint32_t output,float error)109 static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
110     return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
111 }
112 
113 typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
114 
read_and_check_pixels(skiatest::Reporter * reporter,GrTexture * texture,uint32_t * origData,GrPixelConfig readConfig,CheckFn checker,float error,const char * subtestName)115 void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData,
116                            GrPixelConfig readConfig, CheckFn checker, float error,
117                            const char* subtestName) {
118     int w = texture->width();
119     int h = texture->height();
120     SkAutoTMalloc<uint32_t> readData(w * h);
121     memset(readData.get(), 0, sizeof(uint32_t) * w * h);
122     if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) {
123         ERRORF(reporter, "Could not read pixels for %s.", subtestName);
124         return;
125     }
126     for (int j = 0; j < h; ++j) {
127         for (int i = 0; i < w; ++i) {
128             uint32_t orig = origData[j * w + i];
129             uint32_t read = readData[j * w + i];
130 
131             if (!checker(orig, read, error)) {
132                 ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).",
133                        orig, read, subtestName, i, j);
134                 return;
135             }
136         }
137     }
138 }
139 
140 // TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
141 // conversion during read/write along with srgb/linear conversions.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels,reporter,ctxInfo)142 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
143     GrContext* context = ctxInfo.grContext();
144 #if defined(GOOGLE3)
145     // Stack frame size is limited in GOOGLE3.
146     static const int kW = 63;
147     static const int kH = 63;
148 #else
149     static const int kW = 255;
150     static const int kH = 255;
151 #endif
152     uint32_t origData[kW * kH];
153     for (int j = 0; j < kH; ++j) {
154         for (int i = 0; i < kW; ++i) {
155             origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i;
156         }
157     }
158 
159     GrSurfaceDesc desc;
160     desc.fFlags = kRenderTarget_GrSurfaceFlag;
161     desc.fWidth = kW;
162     desc.fHeight = kH;
163     desc.fConfig = kSRGBA_8888_GrPixelConfig;
164     if (context->caps()->isConfigRenderable(desc.fConfig, false) &&
165         context->caps()->isConfigTexturable(desc.fConfig)) {
166         sk_sp<GrTexture> tex(context->resourceProvider()->createTexture(desc, SkBudgeted::kNo));
167         if (!tex) {
168             ERRORF(reporter, "Could not create SRGBA texture.");
169             return;
170         }
171 
172         float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f  : 0.5f;
173 
174         // Write srgba data and read as srgba and then as rgba
175         if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
176             // For the all-srgba case, we allow a small error only for devices that have
177             // precision variation because the srgba data gets converted to linear and back in
178             // the shader.
179             float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f :
180                     0.0f;
181             read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
182                                   check_srgb_to_linear_to_srgb_conversion, smallError,
183                                   "write/read srgba to srgba texture");
184             read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
185                                   check_srgb_to_linear_conversion, error,
186                                   "write srgba/read rgba with srgba texture");
187         } else {
188             ERRORF(reporter, "Could not write srgba data to srgba texture.");
189         }
190 
191         // Now verify that we can write linear data
192         if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
193             // We allow more error on GPUs with lower precision shader variables.
194             read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
195                                   check_linear_to_srgb_conversion, error,
196                                   "write rgba/read srgba with srgba texture");
197             read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
198                                   check_linear_to_srgb_to_linear_conversion, error,
199                                   "write/read rgba with srgba texture");
200         } else {
201             ERRORF(reporter, "Could not write rgba data to srgba texture.");
202         }
203 
204         desc.fConfig = kRGBA_8888_GrPixelConfig;
205         tex.reset(context->resourceProvider()->createTexture(desc, SkBudgeted::kNo));
206         if (!tex) {
207             ERRORF(reporter, "Could not create RGBA texture.");
208             return;
209         }
210 
211         // Write srgba data to a rgba texture and read back as srgba and rgba
212         if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
213             read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
214                                   check_srgb_to_linear_to_srgb_conversion, error,
215                                   "write/read srgba to rgba texture");
216             read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
217                                   check_srgb_to_linear_conversion, error,
218                                   "write srgba/read rgba to rgba texture");
219         } else {
220             ERRORF(reporter, "Could not write srgba data to rgba texture.");
221         }
222 
223         // Write rgba data to a rgba texture and read back as srgba
224         if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
225             read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
226                                   check_linear_to_srgb_conversion, 1.2f,
227                                   "write rgba/read srgba to rgba texture");
228         } else {
229             ERRORF(reporter, "Could not write rgba data to rgba texture.");
230         }
231     }
232 }
233 #endif
234