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1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2016 The Khronos Group Inc.
6  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief GLSL textureGather[Offset[s]] tests.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "vktShaderRenderTextureGatherTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "vkImageUtil.hpp"
29 #include "gluTextureUtil.hpp"
30 #include "tcuTexture.hpp"
31 #include "tcuTextureUtil.hpp"
32 #include "tcuSurface.hpp"
33 #include "tcuTestLog.hpp"
34 #include "tcuVectorUtil.hpp"
35 #include "tcuTexLookupVerifier.hpp"
36 #include "tcuTexCompareVerifier.hpp"
37 #include "tcuPixelFormat.hpp"
38 #include "tcuCommandLine.hpp"
39 #include "deUniquePtr.hpp"
40 #include "deStringUtil.hpp"
41 #include "deRandom.hpp"
42 
43 using tcu::ConstPixelBufferAccess;
44 using tcu::PixelBufferAccess;
45 using tcu::TestLog;
46 using tcu::IVec2;
47 using tcu::IVec3;
48 using tcu::IVec4;
49 using tcu::UVec4;
50 using tcu::Vec2;
51 using tcu::Vec3;
52 using tcu::Vec4;
53 using de::MovePtr;
54 
55 using std::string;
56 using std::vector;
57 
58 namespace vkt
59 {
60 namespace sr
61 {
62 namespace
63 {
64 
65 typedef ShaderRenderCaseInstance::ImageBackingMode ImageBackingMode;
66 
67 enum
68 {
69 	SPEC_MAX_MIN_OFFSET = -8,
70 	SPEC_MIN_MAX_OFFSET = 7
71 };
72 
73 enum TextureType
74 {
75 	TEXTURETYPE_2D,
76 	TEXTURETYPE_2D_ARRAY,
77 	TEXTURETYPE_CUBE,
78 
79 	TEXTURETYPE_LAST
80 };
81 
82 // \note TextureTestUtil functions are copied from glsTextureTestUtil
83 namespace TextureTestUtil
84 {
85 
getBitsVec(const tcu::PixelFormat & format)86 inline tcu::IVec4 getBitsVec (const tcu::PixelFormat& format)
87 {
88 	return tcu::IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits);
89 }
90 
getCompareMask(const tcu::PixelFormat & format)91 inline tcu::BVec4 getCompareMask (const tcu::PixelFormat& format)
92 {
93 	return tcu::BVec4(format.redBits	> 0,
94 					  format.greenBits	> 0,
95 					  format.blueBits	> 0,
96 					  format.alphaBits	> 0);
97 }
98 
computeQuadTexCoord2D(std::vector<float> & dst,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight)99 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
100 {
101 	dst.resize(4*2);
102 
103 	dst[0] = bottomLeft.x();	dst[1] = bottomLeft.y();
104 	dst[2] = bottomLeft.x();	dst[3] = topRight.y();
105 	dst[4] = topRight.x();		dst[5] = bottomLeft.y();
106 	dst[6] = topRight.x();		dst[7] = topRight.y();
107 }
108 
computeQuadTexCoord2DArray(std::vector<float> & dst,int layerNdx,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight)109 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
110 {
111 	dst.resize(4*3);
112 
113 	dst[0] = bottomLeft.x();	dst[ 1] = bottomLeft.y();	dst[ 2] = (float)layerNdx;
114 	dst[3] = bottomLeft.x();	dst[ 4] = topRight.y();		dst[ 5] = (float)layerNdx;
115 	dst[6] = topRight.x();		dst[ 7] = bottomLeft.y();	dst[ 8] = (float)layerNdx;
116 	dst[9] = topRight.x();		dst[10] = topRight.y();		dst[11] = (float)layerNdx;
117 }
118 
computeQuadTexCoordCube(std::vector<float> & dst,tcu::CubeFace face,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight)119 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
120 {
121 	int		sRow		= 0;
122 	int		tRow		= 0;
123 	int		mRow		= 0;
124 	float	sSign		= 1.0f;
125 	float	tSign		= 1.0f;
126 	float	mSign		= 1.0f;
127 
128 	switch (face)
129 	{
130 		case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f;				   tSign = -1.0f;	break;
131 		case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1;				sSign = -1.0f; tSign = -1.0f;	break;
132 		case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f;				   tSign = -1.0f;	break;
133 		case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2;												break;
134 		case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign = -1.0f;	break;
135 		case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1;							   tSign = -1.0f;	break;
136 		default:
137 			DE_ASSERT(DE_FALSE);
138 			return;
139 	}
140 
141 	dst.resize(3*4);
142 
143 	dst[0+mRow] = mSign;
144 	dst[3+mRow] = mSign;
145 	dst[6+mRow] = mSign;
146 	dst[9+mRow] = mSign;
147 
148 	dst[0+sRow] = sSign * bottomLeft.x();
149 	dst[3+sRow] = sSign * bottomLeft.x();
150 	dst[6+sRow] = sSign * topRight.x();
151 	dst[9+sRow] = sSign * topRight.x();
152 
153 	dst[0+tRow] = tSign * bottomLeft.y();
154 	dst[3+tRow] = tSign * topRight.y();
155 	dst[6+tRow] = tSign * bottomLeft.y();
156 	dst[9+tRow] = tSign * topRight.y();
157 }
158 
159 } // TextureTestUtil
160 
161 // Round-to-zero int division, because pre-c++11 it's somewhat implementation-defined for negative values.
divRoundToZero(int a,int b)162 static inline int divRoundToZero (int a, int b)
163 {
164 	return de::abs(a) / de::abs(b) * deSign32(a) * deSign32(b);
165 }
166 
fillWithRandomColorTiles(const PixelBufferAccess & dst,const Vec4 & minVal,const Vec4 & maxVal,deUint32 seed)167 static void fillWithRandomColorTiles (const PixelBufferAccess& dst, const Vec4& minVal, const Vec4& maxVal, deUint32 seed)
168 {
169 	const int	numCols		= dst.getWidth()  >= 7 ? 7 : dst.getWidth();
170 	const int	numRows		= dst.getHeight() >= 5 ? 5 : dst.getHeight();
171 	de::Random	rnd			(seed);
172 
173 	for (int slice = 0; slice < dst.getDepth(); slice++)
174 	for (int row = 0; row < numRows; row++)
175 	for (int col = 0; col < numCols; col++)
176 	{
177 		const int	yBegin	= (row+0)*dst.getHeight()/numRows;
178 		const int	yEnd	= (row+1)*dst.getHeight()/numRows;
179 		const int	xBegin	= (col+0)*dst.getWidth()/numCols;
180 		const int	xEnd	= (col+1)*dst.getWidth()/numCols;
181 		Vec4		color;
182 		for (int i = 0; i < 4; i++)
183 			color[i] = rnd.getFloat(minVal[i], maxVal[i]);
184 		tcu::clear(tcu::getSubregion(dst, xBegin, yBegin, slice, xEnd-xBegin, yEnd-yBegin, 1), color);
185 	}
186 }
187 
isDepthFormat(const tcu::TextureFormat & fmt)188 static inline bool isDepthFormat (const tcu::TextureFormat& fmt)
189 {
190 	return fmt.order == tcu::TextureFormat::D || fmt.order == tcu::TextureFormat::DS;
191 }
192 
isUnormFormatType(tcu::TextureFormat::ChannelType type)193 static inline bool isUnormFormatType (tcu::TextureFormat::ChannelType type)
194 {
195 	return type == tcu::TextureFormat::UNORM_INT8	||
196 		   type == tcu::TextureFormat::UNORM_INT16	||
197 		   type == tcu::TextureFormat::UNORM_INT32;
198 }
199 
isSIntFormatType(tcu::TextureFormat::ChannelType type)200 static inline bool isSIntFormatType (tcu::TextureFormat::ChannelType type)
201 {
202 	return type == tcu::TextureFormat::SIGNED_INT8	||
203 		   type == tcu::TextureFormat::SIGNED_INT16	||
204 		   type == tcu::TextureFormat::SIGNED_INT32;
205 }
206 
isUIntFormatType(tcu::TextureFormat::ChannelType type)207 static inline bool isUIntFormatType (tcu::TextureFormat::ChannelType type)
208 {
209 	return type == tcu::TextureFormat::UNSIGNED_INT8	||
210 		   type == tcu::TextureFormat::UNSIGNED_INT16	||
211 		   type == tcu::TextureFormat::UNSIGNED_INT32;
212 }
213 
214 enum TextureSwizzleComponent
215 {
216 	TEXTURESWIZZLECOMPONENT_R = 0,
217 	TEXTURESWIZZLECOMPONENT_G,
218 	TEXTURESWIZZLECOMPONENT_B,
219 	TEXTURESWIZZLECOMPONENT_A,
220 	TEXTURESWIZZLECOMPONENT_ZERO,
221 	TEXTURESWIZZLECOMPONENT_ONE,
222 
223 	TEXTURESWIZZLECOMPONENT_LAST
224 };
225 
operator <<(std::ostream & stream,TextureSwizzleComponent comp)226 static std::ostream& operator<< (std::ostream& stream, TextureSwizzleComponent comp)
227 {
228 	switch (comp)
229 	{
230 		case TEXTURESWIZZLECOMPONENT_R:		return stream << "RED";
231 		case TEXTURESWIZZLECOMPONENT_G:		return stream << "GREEN";
232 		case TEXTURESWIZZLECOMPONENT_B:		return stream << "BLUE";
233 		case TEXTURESWIZZLECOMPONENT_A:		return stream << "ALPHA";
234 		case TEXTURESWIZZLECOMPONENT_ZERO:	return stream << "ZERO";
235 		case TEXTURESWIZZLECOMPONENT_ONE:	return stream << "ONE";
236 		default: DE_ASSERT(false); return stream;
237 	}
238 }
239 
240 struct MaybeTextureSwizzle
241 {
242 public:
243 	static MaybeTextureSwizzle						createNoneTextureSwizzle	(void);
244 	static MaybeTextureSwizzle						createSomeTextureSwizzle	(void);
245 
246 	bool											isSome						(void) const;
247 	bool											isNone						(void) const;
248 	bool											isIdentitySwizzle			(void) const;
249 
250 	tcu::Vector<TextureSwizzleComponent, 4>&		getSwizzle					(void);
251 	const tcu::Vector<TextureSwizzleComponent, 4>&	getSwizzle					(void) const;
252 
253 private:
254 													MaybeTextureSwizzle			(void);
255 
256 	tcu::Vector<TextureSwizzleComponent, 4>			m_swizzle;
257 	bool											m_isSome;
258 };
259 
operator <<(std::ostream & stream,const MaybeTextureSwizzle & comp)260 static std::ostream& operator<< (std::ostream& stream, const MaybeTextureSwizzle& comp)
261 {
262 	if (comp.isNone())
263 		stream << "[default swizzle state]";
264 	else
265 		stream << "(" << comp.getSwizzle()[0]
266 			   << ", " << comp.getSwizzle()[1]
267 			   << ", " << comp.getSwizzle()[2]
268 			   << ", " << comp.getSwizzle()[3]
269 			   << ")";
270 
271 	return stream;
272 }
273 
createNoneTextureSwizzle(void)274 MaybeTextureSwizzle MaybeTextureSwizzle::createNoneTextureSwizzle (void)
275 {
276 	MaybeTextureSwizzle swizzle;
277 
278 	swizzle.m_swizzle[0] = TEXTURESWIZZLECOMPONENT_LAST;
279 	swizzle.m_swizzle[1] = TEXTURESWIZZLECOMPONENT_LAST;
280 	swizzle.m_swizzle[2] = TEXTURESWIZZLECOMPONENT_LAST;
281 	swizzle.m_swizzle[3] = TEXTURESWIZZLECOMPONENT_LAST;
282 	swizzle.m_isSome = false;
283 
284 	return swizzle;
285 }
286 
createSomeTextureSwizzle(void)287 MaybeTextureSwizzle MaybeTextureSwizzle::createSomeTextureSwizzle (void)
288 {
289 	MaybeTextureSwizzle swizzle;
290 
291 	swizzle.m_swizzle[0] = TEXTURESWIZZLECOMPONENT_R;
292 	swizzle.m_swizzle[1] = TEXTURESWIZZLECOMPONENT_G;
293 	swizzle.m_swizzle[2] = TEXTURESWIZZLECOMPONENT_B;
294 	swizzle.m_swizzle[3] = TEXTURESWIZZLECOMPONENT_A;
295 	swizzle.m_isSome = true;
296 
297 	return swizzle;
298 }
299 
isSome(void) const300 bool MaybeTextureSwizzle::isSome (void) const
301 {
302 	return m_isSome;
303 }
304 
isNone(void) const305 bool MaybeTextureSwizzle::isNone (void) const
306 {
307 	return !m_isSome;
308 }
309 
isIdentitySwizzle(void) const310 bool MaybeTextureSwizzle::isIdentitySwizzle (void) const
311 {
312 	return	m_isSome									&&
313 			m_swizzle[0] == TEXTURESWIZZLECOMPONENT_R	&&
314 			m_swizzle[1] == TEXTURESWIZZLECOMPONENT_G	&&
315 			m_swizzle[2] == TEXTURESWIZZLECOMPONENT_B	&&
316 			m_swizzle[3] == TEXTURESWIZZLECOMPONENT_A;
317 }
318 
getSwizzle(void)319 tcu::Vector<TextureSwizzleComponent, 4>& MaybeTextureSwizzle::getSwizzle (void)
320 {
321 	return m_swizzle;
322 }
323 
getSwizzle(void) const324 const tcu::Vector<TextureSwizzleComponent, 4>& MaybeTextureSwizzle::getSwizzle (void) const
325 {
326 	return m_swizzle;
327 }
328 
MaybeTextureSwizzle(void)329 MaybeTextureSwizzle::MaybeTextureSwizzle (void)
330 	: m_swizzle	(TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST)
331 	, m_isSome	(false)
332 {
333 }
334 
getTextureSwizzleComponent(TextureSwizzleComponent c)335 static vk::VkComponentSwizzle getTextureSwizzleComponent (TextureSwizzleComponent c)
336 {
337 	switch (c)
338 	{
339 		case TEXTURESWIZZLECOMPONENT_R:		return vk::VK_COMPONENT_SWIZZLE_R;
340 		case TEXTURESWIZZLECOMPONENT_G:		return vk::VK_COMPONENT_SWIZZLE_G;
341 		case TEXTURESWIZZLECOMPONENT_B:		return vk::VK_COMPONENT_SWIZZLE_B;
342 		case TEXTURESWIZZLECOMPONENT_A:		return vk::VK_COMPONENT_SWIZZLE_A;
343 		case TEXTURESWIZZLECOMPONENT_ZERO:	return vk::VK_COMPONENT_SWIZZLE_ZERO;
344 		case TEXTURESWIZZLECOMPONENT_ONE:	return vk::VK_COMPONENT_SWIZZLE_ONE;
345 		default: DE_ASSERT(false); return (vk::VkComponentSwizzle)0;
346 	}
347 }
348 
349 template <typename T>
swizzleColorChannel(const tcu::Vector<T,4> & src,TextureSwizzleComponent swizzle)350 static inline T swizzleColorChannel (const tcu::Vector<T, 4>& src, TextureSwizzleComponent swizzle)
351 {
352 	switch (swizzle)
353 	{
354 		case TEXTURESWIZZLECOMPONENT_R:		return src[0];
355 		case TEXTURESWIZZLECOMPONENT_G:		return src[1];
356 		case TEXTURESWIZZLECOMPONENT_B:		return src[2];
357 		case TEXTURESWIZZLECOMPONENT_A:		return src[3];
358 		case TEXTURESWIZZLECOMPONENT_ZERO:	return (T)0;
359 		case TEXTURESWIZZLECOMPONENT_ONE:	return (T)1;
360 		default: DE_ASSERT(false); return (T)-1;
361 	}
362 }
363 
364 template <typename T>
swizzleColor(const tcu::Vector<T,4> & src,const MaybeTextureSwizzle & swizzle)365 static inline tcu::Vector<T, 4> swizzleColor (const tcu::Vector<T, 4>& src, const MaybeTextureSwizzle& swizzle)
366 {
367 	DE_ASSERT(swizzle.isSome());
368 
369 	tcu::Vector<T, 4> result;
370 	for (int i = 0; i < 4; i++)
371 		result[i] = swizzleColorChannel(src, swizzle.getSwizzle()[i]);
372 	return result;
373 }
374 
375 template <typename T>
swizzlePixels(const PixelBufferAccess & dst,const ConstPixelBufferAccess & src,const MaybeTextureSwizzle & swizzle)376 static void swizzlePixels (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const MaybeTextureSwizzle& swizzle)
377 {
378 	DE_ASSERT(dst.getWidth()  == src.getWidth()  &&
379 			  dst.getHeight() == src.getHeight() &&
380 			  dst.getDepth()  == src.getDepth());
381 	for (int z = 0; z < src.getDepth(); z++)
382 	for (int y = 0; y < src.getHeight(); y++)
383 	for (int x = 0; x < src.getWidth(); x++)
384 		dst.setPixel(swizzleColor(src.getPixelT<T>(x, y, z), swizzle), x, y, z);
385 }
386 
swizzlePixels(const PixelBufferAccess & dst,const ConstPixelBufferAccess & src,const MaybeTextureSwizzle & swizzle)387 static void swizzlePixels (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const MaybeTextureSwizzle& swizzle)
388 {
389 	if (isDepthFormat(dst.getFormat()))
390 		DE_ASSERT(swizzle.isNone() || swizzle.isIdentitySwizzle());
391 
392 	if (swizzle.isNone() || swizzle.isIdentitySwizzle())
393 		tcu::copy(dst, src);
394 	else if (isUnormFormatType(dst.getFormat().type))
395 		swizzlePixels<float>(dst, src, swizzle);
396 	else if (isUIntFormatType(dst.getFormat().type))
397 		swizzlePixels<deUint32>(dst, src, swizzle);
398 	else if (isSIntFormatType(dst.getFormat().type))
399 		swizzlePixels<deInt32>(dst, src, swizzle);
400 	else
401 		DE_ASSERT(false);
402 }
403 
swizzleTexture(tcu::Texture2D & dst,const tcu::Texture2D & src,const MaybeTextureSwizzle & swizzle)404 static void swizzleTexture (tcu::Texture2D& dst, const tcu::Texture2D& src, const MaybeTextureSwizzle& swizzle)
405 {
406 	dst = tcu::Texture2D(src.getFormat(), src.getWidth(), src.getHeight());
407 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
408 	{
409 		if (src.isLevelEmpty(levelNdx))
410 			continue;
411 		dst.allocLevel(levelNdx);
412 		swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle);
413 	}
414 }
415 
swizzleTexture(tcu::Texture2DArray & dst,const tcu::Texture2DArray & src,const MaybeTextureSwizzle & swizzle)416 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTextureSwizzle& swizzle)
417 {
418 	dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers());
419 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
420 	{
421 		if (src.isLevelEmpty(levelNdx))
422 			continue;
423 		dst.allocLevel(levelNdx);
424 		swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle);
425 	}
426 }
427 
swizzleTexture(tcu::TextureCube & dst,const tcu::TextureCube & src,const MaybeTextureSwizzle & swizzle)428 static void swizzleTexture (tcu::TextureCube& dst, const tcu::TextureCube& src, const MaybeTextureSwizzle& swizzle)
429 {
430 	dst = tcu::TextureCube(src.getFormat(), src.getSize());
431 	for (int faceI = 0; faceI < tcu::CUBEFACE_LAST; faceI++)
432 	{
433 		const tcu::CubeFace face = (tcu::CubeFace)faceI;
434 		for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
435 		{
436 			if (src.isLevelEmpty(face, levelNdx))
437 				continue;
438 			dst.allocLevel(face, levelNdx);
439 			swizzlePixels(dst.getLevelFace(levelNdx, face), src.getLevelFace(levelNdx, face), swizzle);
440 		}
441 	}
442 }
443 
getOneLevelSubView(const tcu::Texture2DView & view,int level)444 static tcu::Texture2DView getOneLevelSubView (const tcu::Texture2DView& view, int level)
445 {
446 	return tcu::Texture2DView(1, view.getLevels() + level);
447 }
448 
getOneLevelSubView(const tcu::Texture2DArrayView & view,int level)449 static tcu::Texture2DArrayView getOneLevelSubView (const tcu::Texture2DArrayView& view, int level)
450 {
451 	return tcu::Texture2DArrayView(1, view.getLevels() + level);
452 }
453 
getOneLevelSubView(const tcu::TextureCubeView & view,int level)454 static tcu::TextureCubeView getOneLevelSubView (const tcu::TextureCubeView& view, int level)
455 {
456 	const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST];
457 
458 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
459 		levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level;
460 
461 	return tcu::TextureCubeView(1, levels);
462 }
463 
464 class PixelOffsets
465 {
466 public:
467 	virtual void operator() (const IVec2& pixCoord, IVec2 (&dst)[4]) const = 0;
~PixelOffsets(void)468 	virtual ~PixelOffsets (void) {}
469 };
470 
471 class MultiplePixelOffsets : public PixelOffsets
472 {
473 public:
MultiplePixelOffsets(const IVec2 & a,const IVec2 & b,const IVec2 & c,const IVec2 & d)474 	MultiplePixelOffsets (const IVec2& a,
475 						  const IVec2& b,
476 						  const IVec2& c,
477 						  const IVec2& d)
478 	{
479 		m_offsets[0] = a;
480 		m_offsets[1] = b;
481 		m_offsets[2] = c;
482 		m_offsets[3] = d;
483 	}
484 
operator ()(const IVec2 &,IVec2 (& dst)[4]) const485 	void operator() (const IVec2& /* pixCoord */, IVec2 (&dst)[4]) const
486 	{
487 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(dst); i++)
488 			dst[i] = m_offsets[i];
489 	}
490 
491 private:
492 	IVec2 m_offsets[4];
493 };
494 
495 class SinglePixelOffsets : public MultiplePixelOffsets
496 {
497 public:
SinglePixelOffsets(const IVec2 & offset)498 	SinglePixelOffsets (const IVec2& offset)
499 		: MultiplePixelOffsets(offset + IVec2(0, 1),
500 							   offset + IVec2(1, 1),
501 							   offset + IVec2(1, 0),
502 							   offset + IVec2(0, 0))
503 	{
504 	}
505 };
506 
507 class DynamicSinglePixelOffsets : public PixelOffsets
508 {
509 public:
DynamicSinglePixelOffsets(const IVec2 & offsetRange)510 	DynamicSinglePixelOffsets (const IVec2& offsetRange) : m_offsetRange(offsetRange) {}
511 
operator ()(const IVec2 & pixCoord,IVec2 (& dst)[4]) const512 	void operator() (const IVec2& pixCoord, IVec2 (&dst)[4]) const
513 	{
514 		const int offsetRangeSize = m_offsetRange.y() - m_offsetRange.x() + 1;
515 		SinglePixelOffsets(tcu::mod(pixCoord.swizzle(1,0), IVec2(offsetRangeSize)) + m_offsetRange.x())(IVec2(), dst);
516 	}
517 
518 private:
519 	IVec2 m_offsetRange;
520 };
521 
522 template <typename T>
triQuadInterpolate(const T (& values)[4],float xFactor,float yFactor)523 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor)
524 {
525 	if (xFactor + yFactor < 1.0f)
526 		return values[0] + (values[2]-values[0])*xFactor		+ (values[1]-values[0])*yFactor;
527 	else
528 		return values[3] + (values[1]-values[3])*(1.0f-xFactor)	+ (values[2]-values[3])*(1.0f-yFactor);
529 }
530 
531 template <int N>
computeTexCoordVecs(const vector<float> & texCoords,tcu::Vector<float,N> (& dst)[4])532 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst)[4])
533 {
534 	DE_ASSERT((int)texCoords.size() == 4*N);
535 	for (int i = 0; i < 4; i++)
536 	for (int j = 0; j < N; j++)
537 		dst[i][j] = texCoords[i*N + j];
538 }
539 
540 #if defined(DE_DEBUG)
541 // Whether offsets correspond to the sample offsets used with plain textureGather().
isZeroOffsetOffsets(const IVec2 (& offsets)[4])542 static inline bool isZeroOffsetOffsets (const IVec2 (&offsets)[4])
543 {
544 	IVec2 ref[4];
545 	SinglePixelOffsets(IVec2(0))(IVec2(), ref);
546 	return std::equal(DE_ARRAY_BEGIN(offsets),
547 					  DE_ARRAY_END(offsets),
548 					  DE_ARRAY_BEGIN(ref));
549 }
550 #endif
551 
552 template <typename ColorScalarType>
gatherOffsets(const tcu::Texture2DView & texture,const tcu::Sampler & sampler,const Vec2 & coord,int componentNdx,const IVec2 (& offsets)[4])553 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4])
554 {
555 	return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>();
556 }
557 
558 template <typename ColorScalarType>
gatherOffsets(const tcu::Texture2DArrayView & texture,const tcu::Sampler & sampler,const Vec3 & coord,int componentNdx,const IVec2 (& offsets)[4])559 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
560 {
561 	return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>();
562 }
563 
564 template <typename ColorScalarType>
gatherOffsets(const tcu::TextureCubeView & texture,const tcu::Sampler & sampler,const Vec3 & coord,int componentNdx,const IVec2 (& offsets)[4])565 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
566 {
567 	DE_ASSERT(isZeroOffsetOffsets(offsets));
568 	DE_UNREF(offsets);
569 	return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>();
570 }
571 
gatherOffsetsCompare(const tcu::Texture2DView & texture,const tcu::Sampler & sampler,float refZ,const Vec2 & coord,const IVec2 (& offsets)[4])572 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
573 {
574 	return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets);
575 }
576 
gatherOffsetsCompare(const tcu::Texture2DArrayView & texture,const tcu::Sampler & sampler,float refZ,const Vec3 & coord,const IVec2 (& offsets)[4])577 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
578 {
579 	return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets);
580 }
581 
gatherOffsetsCompare(const tcu::TextureCubeView & texture,const tcu::Sampler & sampler,float refZ,const Vec3 & coord,const IVec2 (& offsets)[4])582 static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
583 {
584 	DE_ASSERT(isZeroOffsetOffsets(offsets));
585 	DE_UNREF(offsets);
586 	return texture.gatherCompare(sampler, refZ, coord.x(), coord.y(), coord.z());
587 }
588 
589 template <typename PrecType, typename ColorScalarT>
isGatherOffsetsResultValid(const tcu::TextureCubeView & texture,const tcu::Sampler & sampler,const PrecType & prec,const Vec3 & coord,int componentNdx,const IVec2 (& offsets)[4],const tcu::Vector<ColorScalarT,4> & result)590 static bool isGatherOffsetsResultValid (const tcu::TextureCubeView&				texture,
591 										const tcu::Sampler&						sampler,
592 										const PrecType&							prec,
593 										const Vec3&								coord,
594 										int										componentNdx,
595 										const IVec2								(&offsets)[4],
596 										const tcu::Vector<ColorScalarT, 4>&		result)
597 {
598 	DE_ASSERT(isZeroOffsetOffsets(offsets));
599 	DE_UNREF(offsets);
600 	return tcu::isGatherResultValid(texture, sampler, prec, coord, componentNdx, result);
601 }
602 
isGatherOffsetsCompareResultValid(const tcu::TextureCubeView & texture,const tcu::Sampler & sampler,const tcu::TexComparePrecision & prec,const Vec3 & coord,const IVec2 (& offsets)[4],float cmpReference,const Vec4 & result)603 static bool isGatherOffsetsCompareResultValid (const tcu::TextureCubeView&		texture,
604 											   const tcu::Sampler&				sampler,
605 											   const tcu::TexComparePrecision&	prec,
606 											   const Vec3&						coord,
607 											   const IVec2						(&offsets)[4],
608 											   float							cmpReference,
609 											   const Vec4&						result)
610 {
611 	DE_ASSERT(isZeroOffsetOffsets(offsets));
612 	DE_UNREF(offsets);
613 	return tcu::isGatherCompareResultValid(texture, sampler, prec, coord, cmpReference, result);
614 }
615 
616 template <typename ColorScalarType, typename PrecType, typename TexViewT, typename TexCoordT>
verifyGatherOffsets(TestLog & log,const ConstPixelBufferAccess & result,const TexViewT & texture,const TexCoordT (& texCoords)[4],const tcu::Sampler & sampler,const PrecType & lookupPrec,int componentNdx,const PixelOffsets & getPixelOffsets)617 static bool verifyGatherOffsets (TestLog&						log,
618 								 const ConstPixelBufferAccess&	result,
619 								 const TexViewT&				texture,
620 								 const TexCoordT				(&texCoords)[4],
621 								 const tcu::Sampler&			sampler,
622 								 const PrecType&				lookupPrec,
623 								 int							componentNdx,
624 								 const PixelOffsets&			getPixelOffsets)
625 {
626 	typedef tcu::Vector<ColorScalarType, 4> ColorVec;
627 
628 	const int					width			= result.getWidth();
629 	const int					height			= result.getWidth();
630 	tcu::TextureLevel			ideal			(result.getFormat(), width, height);
631 	const PixelBufferAccess		idealAccess		= ideal.getAccess();
632 	tcu::Surface				errorMask		(width, height);
633 	bool						success			= true;
634 
635 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec());
636 
637 	for (int py = 0; py < height; py++)
638 	for (int px = 0; px < width; px++)
639 	{
640 		IVec2		offsets[4];
641 		getPixelOffsets(IVec2(px, py), offsets);
642 
643 		const Vec2			viewportCoord	= (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
644 		const TexCoordT		texCoord		= triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
645 		const ColorVec		resultPix		= result.getPixelT<ColorScalarType>(px, py);
646 		const ColorVec		idealPix		= gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets);
647 
648 		idealAccess.setPixel(idealPix, px, py);
649 
650 		if (tcu::boolAny(tcu::logicalAnd(lookupPrec.colorMask,
651 										 tcu::greaterThan(tcu::absDiff(resultPix, idealPix),
652 														  lookupPrec.colorThreshold.template cast<ColorScalarType>()))))
653 		{
654 			if (!isGatherOffsetsResultValid(texture, sampler, lookupPrec, texCoord, componentNdx, offsets, resultPix))
655 			{
656 				errorMask.setPixel(px, py, tcu::RGBA::red());
657 				success = false;
658 			}
659 		}
660 	}
661 
662 	log << TestLog::ImageSet("VerifyResult", "Verification result")
663 		<< TestLog::Image("Rendered", "Rendered image", result);
664 
665 	if (!success)
666 	{
667 		log << TestLog::Image("Reference", "Ideal reference image", ideal)
668 			<< TestLog::Image("ErrorMask", "Error mask", errorMask);
669 	}
670 
671 	log << TestLog::EndImageSet;
672 
673 	return success;
674 }
675 
676 class PixelCompareRefZ
677 {
678 public:
679 	virtual float operator() (const IVec2& pixCoord) const = 0;
680 };
681 
682 class PixelCompareRefZDefault : public PixelCompareRefZ
683 {
684 public:
PixelCompareRefZDefault(const IVec2 & renderSize)685 	PixelCompareRefZDefault (const IVec2& renderSize) : m_renderSize(renderSize) {}
686 
operator ()(const IVec2 & pixCoord) const687 	float operator() (const IVec2& pixCoord) const
688 	{
689 		return ((float)pixCoord.x() + 0.5f) / (float)m_renderSize.x();
690 	}
691 
692 private:
693 	IVec2 m_renderSize;
694 };
695 
696 template <typename TexViewT, typename TexCoordT>
verifyGatherOffsetsCompare(TestLog & log,const ConstPixelBufferAccess & result,const TexViewT & texture,const TexCoordT (& texCoords)[4],const tcu::Sampler & sampler,const tcu::TexComparePrecision & compPrec,const PixelCompareRefZ & getPixelRefZ,const PixelOffsets & getPixelOffsets)697 static bool verifyGatherOffsetsCompare (TestLog&							log,
698 										const ConstPixelBufferAccess&		result,
699 										const TexViewT&						texture,
700 										const TexCoordT						(&texCoords)[4],
701 										const tcu::Sampler&					sampler,
702 										const tcu::TexComparePrecision&		compPrec,
703 										const PixelCompareRefZ&				getPixelRefZ,
704 										const PixelOffsets&					getPixelOffsets)
705 {
706 	const int					width			= result.getWidth();
707 	const int					height			= result.getWidth();
708 	tcu::Surface				ideal			(width, height);
709 	const PixelBufferAccess		idealAccess		= ideal.getAccess();
710 	tcu::Surface				errorMask		(width, height);
711 	bool						success			= true;
712 
713 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec());
714 
715 	for (int py = 0; py < height; py++)
716 	for (int px = 0; px < width; px++)
717 	{
718 		IVec2		offsets[4];
719 		getPixelOffsets(IVec2(px, py), offsets);
720 
721 		const Vec2			viewportCoord	= (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
722 		const TexCoordT		texCoord		= triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
723 		const float			refZ			= getPixelRefZ(IVec2(px, py));
724 		const Vec4			resultPix		= result.getPixel(px, py);
725 		const Vec4			idealPix		= gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets);
726 
727 		idealAccess.setPixel(idealPix, px, py);
728 
729 		if (!tcu::boolAll(tcu::equal(resultPix, idealPix)))
730 		{
731 			if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix))
732 			{
733 				errorMask.setPixel(px, py, tcu::RGBA::red());
734 				success = false;
735 			}
736 		}
737 	}
738 
739 	log << TestLog::ImageSet("VerifyResult", "Verification result")
740 		<< TestLog::Image("Rendered", "Rendered image", result);
741 
742 	if (!success)
743 	{
744 		log << TestLog::Image("Reference", "Ideal reference image", ideal)
745 			<< TestLog::Image("ErrorMask", "Error mask", errorMask);
746 	}
747 
748 	log << TestLog::EndImageSet;
749 
750 	return success;
751 }
752 
753 enum GatherType
754 {
755 	GATHERTYPE_BASIC = 0,
756 	GATHERTYPE_OFFSET,
757 	GATHERTYPE_OFFSET_DYNAMIC,
758 	GATHERTYPE_OFFSETS,
759 
760 	GATHERTYPE_LAST
761 };
762 
763 enum GatherCaseFlags
764 {
765 	GATHERCASE_DONT_SAMPLE_CUBE_CORNERS	= (1<<0)	//!< For cube map cases: do not sample cube corners
766 };
767 
768 enum OffsetSize
769 {
770 	OFFSETSIZE_NONE = 0,
771 	OFFSETSIZE_MINIMUM_REQUIRED,
772 	OFFSETSIZE_IMPLEMENTATION_MAXIMUM,
773 
774 	OFFSETSIZE_LAST
775 };
776 
gatherTypeName(GatherType type)777 static inline const char* gatherTypeName (GatherType type)
778 {
779 	switch (type)
780 	{
781 		case GATHERTYPE_BASIC:				return "basic";
782 		case GATHERTYPE_OFFSET:				return "offset";
783 		case GATHERTYPE_OFFSET_DYNAMIC:		return "offset_dynamic";
784 		case GATHERTYPE_OFFSETS:			return "offsets";
785 		default: DE_ASSERT(false); return DE_NULL;
786 	}
787 }
788 
gatherTypeDescription(GatherType type)789 static inline const char* gatherTypeDescription (GatherType type)
790 {
791 	switch (type)
792 	{
793 		case GATHERTYPE_BASIC:				return "textureGather";
794 		case GATHERTYPE_OFFSET:				return "textureGatherOffset";
795 		case GATHERTYPE_OFFSET_DYNAMIC:		return "textureGatherOffset with dynamic offsets";
796 		case GATHERTYPE_OFFSETS:			return "textureGatherOffsets";
797 		default: DE_ASSERT(false); return DE_NULL;
798 	}
799 }
800 
requireGpuShader5(GatherType gatherType,OffsetSize offsetSize)801 static inline bool requireGpuShader5 (GatherType gatherType, OffsetSize offsetSize)
802 {
803 	return gatherType == GATHERTYPE_OFFSET_DYNAMIC || gatherType == GATHERTYPE_OFFSETS
804 		|| offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM; // \note Implementation limits are not available while generating the shaders, they are passed dynamically at runtime
805 }
806 
807 struct GatherArgs
808 {
809 	int		componentNdx;	// If negative, implicit component index 0 is used (i.e. the parameter is not given).
810 	IVec2	offsets[4];		// \note Unless GATHERTYPE_OFFSETS is used, only offsets[0] is relevant; also, for GATHERTYPE_OFFSET_DYNAMIC, none are relevant.
811 
GatherArgsvkt::sr::__anon106ed9ef0111::GatherArgs812 	GatherArgs (void)
813 		: componentNdx(-1)
814 	{
815 		std::fill(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), IVec2());
816 	}
817 
GatherArgsvkt::sr::__anon106ed9ef0111::GatherArgs818 	GatherArgs (int comp,
819 				const IVec2& off0 = IVec2(),
820 				const IVec2& off1 = IVec2(),
821 				const IVec2& off2 = IVec2(),
822 				const IVec2& off3 = IVec2())
823 		: componentNdx(comp)
824 	{
825 		offsets[0] = off0;
826 		offsets[1] = off1;
827 		offsets[2] = off2;
828 		offsets[3] = off3;
829 	}
830 };
831 
makePixelOffsetsFunctor(GatherType gatherType,const GatherArgs & gatherArgs,const IVec2 & offsetRange)832 static MovePtr<PixelOffsets> makePixelOffsetsFunctor (GatherType gatherType, const GatherArgs& gatherArgs, const IVec2& offsetRange)
833 {
834 	if (gatherType == GATHERTYPE_BASIC || gatherType == GATHERTYPE_OFFSET)
835 	{
836 		const IVec2 offset = gatherType == GATHERTYPE_BASIC ? IVec2(0) : gatherArgs.offsets[0];
837 		return MovePtr<PixelOffsets>(new SinglePixelOffsets(offset));
838 	}
839 	else if (gatherType == GATHERTYPE_OFFSET_DYNAMIC)
840 	{
841 		return MovePtr<PixelOffsets>(new DynamicSinglePixelOffsets(offsetRange));
842 	}
843 	else if (gatherType == GATHERTYPE_OFFSETS)
844 		return MovePtr<PixelOffsets>(new MultiplePixelOffsets(gatherArgs.offsets[0],
845 															  gatherArgs.offsets[1],
846 															  gatherArgs.offsets[2],
847 															  gatherArgs.offsets[3]));
848 	else
849 	{
850 		DE_ASSERT(false);
851 		return MovePtr<PixelOffsets>(DE_NULL);
852 	}
853 }
854 
getSamplerType(TextureType textureType,const tcu::TextureFormat & format)855 static inline glu::DataType getSamplerType (TextureType textureType, const tcu::TextureFormat& format)
856 {
857 	if (isDepthFormat(format))
858 	{
859 		switch (textureType)
860 		{
861 			case TEXTURETYPE_2D:		return glu::TYPE_SAMPLER_2D_SHADOW;
862 			case TEXTURETYPE_2D_ARRAY:	return glu::TYPE_SAMPLER_2D_ARRAY_SHADOW;
863 			case TEXTURETYPE_CUBE:		return glu::TYPE_SAMPLER_CUBE_SHADOW;
864 			default: DE_ASSERT(false); return glu::TYPE_LAST;
865 		}
866 	}
867 	else
868 	{
869 		switch (textureType)
870 		{
871 			case TEXTURETYPE_2D:		return glu::getSampler2DType(format);
872 			case TEXTURETYPE_2D_ARRAY:	return glu::getSampler2DArrayType(format);
873 			case TEXTURETYPE_CUBE:		return glu::getSamplerCubeType(format);
874 			default: DE_ASSERT(false); return glu::TYPE_LAST;
875 		}
876 	}
877 }
878 
getSamplerGatherResultType(glu::DataType samplerType)879 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType)
880 {
881 	switch (samplerType)
882 	{
883 		case glu::TYPE_SAMPLER_2D_SHADOW:
884 		case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
885 		case glu::TYPE_SAMPLER_CUBE_SHADOW:
886 		case glu::TYPE_SAMPLER_2D:
887 		case glu::TYPE_SAMPLER_2D_ARRAY:
888 		case glu::TYPE_SAMPLER_CUBE:
889 			return glu::TYPE_FLOAT_VEC4;
890 
891 		case glu::TYPE_INT_SAMPLER_2D:
892 		case glu::TYPE_INT_SAMPLER_2D_ARRAY:
893 		case glu::TYPE_INT_SAMPLER_CUBE:
894 			return glu::TYPE_INT_VEC4;
895 
896 		case glu::TYPE_UINT_SAMPLER_2D:
897 		case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
898 		case glu::TYPE_UINT_SAMPLER_CUBE:
899 			return glu::TYPE_UINT_VEC4;
900 
901 		default:
902 			DE_ASSERT(false);
903 			return glu::TYPE_LAST;
904 	}
905 }
906 
getNumTextureSamplingDimensions(TextureType type)907 static inline int getNumTextureSamplingDimensions (TextureType type)
908 {
909 	switch (type)
910 	{
911 		case TEXTURETYPE_2D:		return 2;
912 		case TEXTURETYPE_2D_ARRAY:	return 3;
913 		case TEXTURETYPE_CUBE:		return 3;
914 		default: DE_ASSERT(false); return -1;
915 	}
916 }
917 
generateBasic2DCaseIterations(GatherType gatherType,const tcu::TextureFormat & textureFormat,const IVec2 & offsetRange)918 vector<GatherArgs> generateBasic2DCaseIterations (GatherType gatherType, const tcu::TextureFormat& textureFormat, const IVec2& offsetRange)
919 {
920 	const int			numComponentCases	= isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth textures, test explicit components 0 to 3 and implicit component 0.
921 	vector<GatherArgs>	result;
922 
923 	for (int componentCaseNdx = 0; componentCaseNdx < numComponentCases; componentCaseNdx++)
924 	{
925 		const int componentNdx = componentCaseNdx - 1;
926 
927 		switch (gatherType)
928 		{
929 			case GATHERTYPE_BASIC:
930 				result.push_back(GatherArgs(componentNdx));
931 				break;
932 
933 			case GATHERTYPE_OFFSET:
934 			{
935 				const int min	= offsetRange.x();
936 				const int max	= offsetRange.y();
937 				const int hmin	= divRoundToZero(min, 2);
938 				const int hmax	= divRoundToZero(max, 2);
939 
940 				result.push_back(GatherArgs(componentNdx, IVec2(min, max)));
941 
942 				if (componentCaseNdx == 0) // Don't test all offsets variants for all color components (they should be pretty orthogonal).
943 				{
944 					result.push_back(GatherArgs(componentNdx, IVec2(min,	min)));
945 					result.push_back(GatherArgs(componentNdx, IVec2(max,	min)));
946 					result.push_back(GatherArgs(componentNdx, IVec2(max,	max)));
947 
948 					result.push_back(GatherArgs(componentNdx, IVec2(0,		hmax)));
949 					result.push_back(GatherArgs(componentNdx, IVec2(hmin,	0)));
950 					result.push_back(GatherArgs(componentNdx, IVec2(0,		0)));
951 				}
952 
953 				break;
954 			}
955 
956 			case GATHERTYPE_OFFSET_DYNAMIC:
957 				result.push_back(GatherArgs(componentNdx));
958 				break;
959 
960 			case GATHERTYPE_OFFSETS:
961 			{
962 				const int min	= offsetRange.x();
963 				const int max	= offsetRange.y();
964 				const int hmin	= divRoundToZero(min, 2);
965 				const int hmax	= divRoundToZero(max, 2);
966 
967 				result.push_back(GatherArgs(componentNdx,
968 											IVec2(min,	min),
969 											IVec2(min,	max),
970 											IVec2(max,	min),
971 											IVec2(max,	max)));
972 
973 				if (componentCaseNdx == 0) // Don't test all offsets variants for all color components (they should be pretty orthogonal).
974 					result.push_back(GatherArgs(componentNdx,
975 												IVec2(min,	hmax),
976 												IVec2(hmin,	max),
977 												IVec2(0,	hmax),
978 												IVec2(hmax,	0)));
979 				break;
980 			}
981 
982 			default:
983 				DE_ASSERT(false);
984 		}
985 	}
986 
987 	return result;
988 }
989 
990 struct GatherCaseBaseParams
991 {
992 	GatherType					gatherType;
993 	OffsetSize					offsetSize;
994 	tcu::TextureFormat			textureFormat;
995 	tcu::Sampler::CompareMode	shadowCompareMode;
996 	tcu::Sampler::WrapMode		wrapS;
997 	tcu::Sampler::WrapMode		wrapT;
998 	MaybeTextureSwizzle			textureSwizzle;
999 	tcu::Sampler::FilterMode	minFilter;
1000 	tcu::Sampler::FilterMode	magFilter;
1001 	int							baseLevel;
1002 	deUint32					flags;
1003 	TextureType					textureType;
1004 	ImageBackingMode			sparseCase;
1005 
GatherCaseBaseParamsvkt::sr::__anon106ed9ef0111::GatherCaseBaseParams1006 	GatherCaseBaseParams (const TextureType					textureType_,
1007 						  const GatherType					gatherType_,
1008 						  const OffsetSize					offsetSize_,
1009 						  const tcu::TextureFormat			textureFormat_,
1010 						  const tcu::Sampler::CompareMode	shadowCompareMode_,
1011 						  const tcu::Sampler::WrapMode		wrapS_,
1012 						  const tcu::Sampler::WrapMode		wrapT_,
1013 						  const MaybeTextureSwizzle&		textureSwizzle_,
1014 						  const tcu::Sampler::FilterMode	minFilter_,
1015 						  const tcu::Sampler::FilterMode	magFilter_,
1016 						  const int							baseLevel_,
1017 						  const deUint32					flags_,
1018 						  const ImageBackingMode			sparseCase_)
1019 		: gatherType			(gatherType_)
1020 		, offsetSize			(offsetSize_)
1021 		, textureFormat			(textureFormat_)
1022 		, shadowCompareMode		(shadowCompareMode_)
1023 		, wrapS					(wrapS_)
1024 		, wrapT					(wrapT_)
1025 		, textureSwizzle		(textureSwizzle_)
1026 		, minFilter				(minFilter_)
1027 		, magFilter				(magFilter_)
1028 		, baseLevel				(baseLevel_)
1029 		, flags					(flags_)
1030 		, textureType			(textureType_)
1031 		, sparseCase			(sparseCase_)
1032 	{}
1033 
GatherCaseBaseParamsvkt::sr::__anon106ed9ef0111::GatherCaseBaseParams1034 	GatherCaseBaseParams (void)
1035 		: gatherType			(GATHERTYPE_LAST)
1036 		, offsetSize			(OFFSETSIZE_LAST)
1037 		, textureFormat			()
1038 		, shadowCompareMode		(tcu::Sampler::COMPAREMODE_LAST)
1039 		, wrapS					(tcu::Sampler::WRAPMODE_LAST)
1040 		, wrapT					(tcu::Sampler::WRAPMODE_LAST)
1041 		, textureSwizzle		(MaybeTextureSwizzle::createNoneTextureSwizzle())
1042 		, minFilter				(tcu::Sampler::FILTERMODE_LAST)
1043 		, magFilter				(tcu::Sampler::FILTERMODE_LAST)
1044 		, baseLevel				(0)
1045 		, flags					(0)
1046 		, textureType			(TEXTURETYPE_LAST)
1047 		, sparseCase			(ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR)
1048 	{}
1049 };
1050 
getOffsetRange(const OffsetSize offsetSize,const vk::VkPhysicalDeviceLimits & deviceLimits)1051 IVec2 getOffsetRange (const OffsetSize offsetSize, const vk::VkPhysicalDeviceLimits& deviceLimits)
1052 {
1053 	switch (offsetSize)
1054 	{
1055 		case OFFSETSIZE_NONE:
1056 			return IVec2(0);
1057 
1058 		case OFFSETSIZE_MINIMUM_REQUIRED:
1059 			// \note Defined by spec.
1060 			return IVec2(SPEC_MAX_MIN_OFFSET,
1061 						 SPEC_MIN_MAX_OFFSET);
1062 
1063 		case OFFSETSIZE_IMPLEMENTATION_MAXIMUM:
1064 			return IVec2(deviceLimits.minTexelGatherOffset, deviceLimits.maxTexelGatherOffset);
1065 
1066 		default:
1067 			DE_ASSERT(false);
1068 			return IVec2(-1);
1069 	}
1070 }
1071 
getOffsetRange(const OffsetSize offsetSize)1072 IVec2 getOffsetRange (const OffsetSize offsetSize)
1073 {
1074 	switch (offsetSize)
1075 	{
1076 		case OFFSETSIZE_NONE:
1077 			return IVec2(0);
1078 
1079 		case OFFSETSIZE_MINIMUM_REQUIRED:
1080 			// \note Defined by spec.
1081 			return IVec2(SPEC_MAX_MIN_OFFSET,
1082 						 SPEC_MIN_MAX_OFFSET);
1083 
1084 		case OFFSETSIZE_IMPLEMENTATION_MAXIMUM:
1085 			DE_FATAL("Not known");
1086 
1087 		default:
1088 			DE_ASSERT(false);
1089 			return IVec2(-1);
1090 	}
1091 }
1092 
1093 class TextureGatherInstance : public ShaderRenderCaseInstance
1094 {
1095 public:
1096 										TextureGatherInstance		(Context&						context,
1097 																	 const GatherCaseBaseParams&	baseParams);
1098 	virtual								~TextureGatherInstance		(void);
1099 
1100 	virtual tcu::TestStatus				iterate						(void);
1101 
1102 protected:
1103 	void								init						(void);
1104 
1105 	virtual int							getNumIterations			(void) const = 0;
1106 	virtual GatherArgs					getGatherArgs				(int iterationNdx) const = 0;
1107 
1108 	virtual void						setupDefaultInputs			(void);
1109 	virtual void						setupUniforms				(const tcu::Vec4&);
1110 
1111 	template <typename TexViewT, typename TexCoordT>
1112 	bool								verify						(const ConstPixelBufferAccess&		rendered,
1113 																	 const TexViewT&					texture,
1114 																	 const TexCoordT					(&bottomLeft)[4],
1115 																	 const GatherArgs&					gatherArgs) const;
1116 
1117 	virtual TextureBindingSp			createTexture				(void) = 0;
1118 	virtual vector<float>				computeQuadTexCoord			(int iterationNdx) const = 0;
1119 	virtual bool						verify						(int iterationNdx, const ConstPixelBufferAccess& rendered) const = 0;
1120 
1121 protected:
1122 	static const IVec2					RENDER_SIZE;
1123 
1124 	const GatherCaseBaseParams			m_baseParams;
1125 
1126 private:
1127 	const tcu::TextureFormat			m_colorBufferFormat;
1128 	int									m_currentIteration;
1129 };
1130 
1131 const IVec2 TextureGatherInstance::RENDER_SIZE = IVec2(64, 64);
1132 
TextureGatherInstance(Context & context,const GatherCaseBaseParams & baseParams)1133 TextureGatherInstance::TextureGatherInstance (Context&						context,
1134 											  const GatherCaseBaseParams&	baseParams)
1135 	: ShaderRenderCaseInstance	(context, false, DE_NULL, DE_NULL, DE_NULL, baseParams.sparseCase)
1136 	, m_baseParams				(baseParams)
1137 	, m_colorBufferFormat		(tcu::TextureFormat(tcu::TextureFormat::RGBA,
1138 													isDepthFormat(baseParams.textureFormat) ? tcu::TextureFormat::UNORM_INT8 : baseParams.textureFormat.type))
1139 	, m_currentIteration		(0)
1140 {
1141 	DE_ASSERT((m_baseParams.gatherType == GATHERTYPE_BASIC) == (m_baseParams.offsetSize == OFFSETSIZE_NONE));
1142 	DE_ASSERT((m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_baseParams.textureFormat));
1143 	DE_ASSERT(isUnormFormatType(m_colorBufferFormat.type)						||
1144 			  m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT8		||
1145 			  m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT16	||
1146 			  m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT8		||
1147 			  m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT16);
1148 	DE_ASSERT(glu::isGLInternalColorFormatFilterable(glu::getInternalFormat(m_colorBufferFormat)) ||
1149 			  (m_baseParams.magFilter == tcu::Sampler::NEAREST && (m_baseParams.minFilter == tcu::Sampler::NEAREST || m_baseParams.minFilter == tcu::Sampler::NEAREST_MIPMAP_NEAREST)));
1150 	DE_ASSERT(m_baseParams.textureType == TEXTURETYPE_CUBE || !(m_baseParams.flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS));
1151 
1152 	m_renderSize				= RENDER_SIZE.asUint();
1153 	m_colorFormat				= vk::mapTextureFormat(m_colorBufferFormat);
1154 }
1155 
~TextureGatherInstance(void)1156 TextureGatherInstance::~TextureGatherInstance (void)
1157 {
1158 }
1159 
init(void)1160 void TextureGatherInstance::init (void)
1161 {
1162 	TestLog&						log					= m_context.getTestContext().getLog();
1163 	TextureBindingSp				textureBinding;
1164 	TextureBinding::Parameters		textureParams;
1165 
1166 	// Check prerequisites.
1167 	if (requireGpuShader5(m_baseParams.gatherType, m_baseParams.offsetSize))
1168 	{
1169 		const vk::VkPhysicalDeviceFeatures&		deviceFeatures	= m_context.getDeviceFeatures();
1170 		if (!deviceFeatures.shaderImageGatherExtended)
1171 			TCU_THROW(NotSupportedError, "Extended set of image gather instructions are not supported");
1172 	}
1173 
1174 	// Log and check implementation offset limits, if appropriate.
1175 	if (m_baseParams.offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1176 	{
1177 		const IVec2		offsetRange		= getOffsetRange(m_baseParams.offsetSize, m_context.getDeviceProperties().limits);
1178 		log << TestLog::Integer("ImplementationMinTextureGatherOffset", "Implementation's value for minTexelGatherOffset", "", QP_KEY_TAG_NONE, offsetRange[0])
1179 			<< TestLog::Integer("ImplementationMaxTextureGatherOffset", "Implementation's value for maxTexelGatherOffset", "", QP_KEY_TAG_NONE, offsetRange[1]);
1180 		TCU_CHECK_MSG(offsetRange[0] <= SPEC_MAX_MIN_OFFSET, ("minTexelGatherOffset must be at most " + de::toString((int)SPEC_MAX_MIN_OFFSET)).c_str());
1181 		TCU_CHECK_MSG(offsetRange[1] >= SPEC_MIN_MAX_OFFSET, ("maxTexelGatherOffset must be at least " + de::toString((int)SPEC_MIN_MAX_OFFSET)).c_str());
1182 	}
1183 
1184 	// Initialize texture.
1185 
1186 	textureBinding = createTexture();
1187 
1188 	if (m_baseParams.textureSwizzle.isSome())
1189 	{
1190 		const tcu::Vector<TextureSwizzleComponent, 4>&	swizzle		= m_baseParams.textureSwizzle.getSwizzle();
1191 
1192 		const vk::VkComponentMapping					components	=
1193 		{
1194 			getTextureSwizzleComponent(swizzle[0]),
1195 			getTextureSwizzleComponent(swizzle[1]),
1196 			getTextureSwizzleComponent(swizzle[2]),
1197 			getTextureSwizzleComponent(swizzle[3])
1198 		};
1199 
1200 		textureParams.componentMapping = components;
1201 	}
1202 
1203 	if (m_baseParams.baseLevel != 0)
1204 		textureParams.baseMipLevel = m_baseParams.baseLevel;
1205 
1206 	textureBinding->setParameters(textureParams);
1207 	m_textures.push_back(textureBinding);
1208 
1209 	log << TestLog::Message << "Texture base level is " << m_baseParams.baseLevel << TestLog::EndMessage
1210 		<< TestLog::Message << "s and t wrap modes are "
1211 							<< vk::mapWrapMode(m_baseParams.wrapS) << " and "
1212 							<< vk::mapWrapMode(m_baseParams.wrapT) << ", respectively" << TestLog::EndMessage
1213 		<< TestLog::Message << "Minification and magnification filter modes are "
1214 							<< vk::mapFilterMode(m_baseParams.minFilter) << " and "
1215 							<< vk::mapFilterMode(m_baseParams.magFilter) << ", respectively "
1216 							<< "(note that they should have no effect on gather result)"
1217 							<< TestLog::EndMessage
1218 		<< TestLog::Message << "Using texture swizzle " << m_baseParams.textureSwizzle << TestLog::EndMessage;
1219 
1220 	if (m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE)
1221 		log << TestLog::Message << "Using texture compare func " << vk::mapCompareMode(m_baseParams.shadowCompareMode) << TestLog::EndMessage;
1222 }
1223 
setupDefaultInputs(void)1224 void TextureGatherInstance::setupDefaultInputs (void)
1225 {
1226 	const int				numVertices						= 4;
1227 	const float				position[4*2]					=
1228 	{
1229 		-1.0f, -1.0f,
1230 		-1.0f, +1.0f,
1231 		+1.0f, -1.0f,
1232 		+1.0f, +1.0f,
1233 	};
1234 	const float				normalizedCoord[4*2]			=
1235 	{
1236 		0.0f, 0.0f,
1237 		0.0f, 1.0f,
1238 		1.0f, 0.0f,
1239 		1.0f, 1.0f,
1240 	};
1241 	const vector<float>		texCoord						= computeQuadTexCoord(m_currentIteration);
1242 	const bool				needNormalizedCoordInShader		= m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC || isDepthFormat(m_baseParams.textureFormat);
1243 
1244 	addAttribute(0u, vk::VK_FORMAT_R32G32_SFLOAT, 2 * (deUint32)sizeof(float), numVertices, position);
1245 
1246 	if (texCoord.size() == 2*4)
1247 		addAttribute(1u, vk::VK_FORMAT_R32G32_SFLOAT, 2 * (deUint32)sizeof(float), numVertices, texCoord.data());
1248 	else if (texCoord.size() == 3*4)
1249 		addAttribute(1u, vk::VK_FORMAT_R32G32B32_SFLOAT, 3 * (deUint32)sizeof(float), numVertices, texCoord.data());
1250 	else
1251 		DE_ASSERT(false);
1252 
1253 	if (needNormalizedCoordInShader)
1254 		addAttribute(2u, vk::VK_FORMAT_R32G32_SFLOAT, 2 * (deUint32)sizeof(float), numVertices, normalizedCoord);
1255 }
1256 
iterate(void)1257 tcu::TestStatus TextureGatherInstance::iterate (void)
1258 {
1259 	TestLog&						log						= m_context.getTestContext().getLog();
1260 	const tcu::ScopedLogSection		iterationSection		(log, "Iteration" + de::toString(m_currentIteration), "Iteration " + de::toString(m_currentIteration));
1261 
1262 	// Render.
1263 
1264 	{
1265 		const deUint32				numVertices		= 4;
1266 		const deUint32				numTriangles	= 2;
1267 		const deUint16				indices[6]		= { 0, 1, 2, 2, 1, 3 };
1268 		const vector<float>			texCoord		= computeQuadTexCoord(m_currentIteration);
1269 
1270 		if (texCoord.size() == 2*4)
1271 		{
1272 			Vec2 texCoordVec[4];
1273 			computeTexCoordVecs(texCoord, texCoordVec);
1274 			log << TestLog::Message << "Texture coordinates run from " << texCoordVec[0] << " to " << texCoordVec[3] << TestLog::EndMessage;
1275 		}
1276 		else if (texCoord.size() == 3*4)
1277 		{
1278 			Vec3 texCoordVec[4];
1279 			computeTexCoordVecs(texCoord, texCoordVec);
1280 			log << TestLog::Message << "Texture coordinates run from " << texCoordVec[0] << " to " << texCoordVec[3] << TestLog::EndMessage;
1281 		}
1282 		else
1283 			DE_ASSERT(false);
1284 
1285 		m_vertexShaderName		= "vert";
1286 		m_fragmentShaderName	= "frag_" + de::toString(m_currentIteration);
1287 
1288 		setup();
1289 
1290 		render(numVertices, numTriangles, indices);
1291 	}
1292 
1293 	// Verify result.
1294 
1295 	if (!verify(m_currentIteration, getResultImage().getAccess()))
1296 		return tcu::TestStatus::fail("Result verification failed");
1297 
1298 	m_currentIteration++;
1299 	if (m_currentIteration == getNumIterations())
1300 		return tcu::TestStatus::pass("Pass");
1301 	else
1302 		return tcu::TestStatus::incomplete();
1303 }
1304 
setupUniforms(const tcu::Vec4 &)1305 void TextureGatherInstance::setupUniforms (const tcu::Vec4&)
1306 {
1307 	deUint32	binding		= 0;
1308 
1309 	useSampler(binding++, 0u);
1310 
1311 	if (m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC)
1312 		addUniform(binding++, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::Vec2), RENDER_SIZE.asFloat().getPtr());
1313 
1314 	if (m_baseParams.offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1315 	{
1316 		if (m_baseParams.gatherType == GATHERTYPE_OFFSET)
1317 		{
1318 			const GatherArgs&	gatherArgs		= getGatherArgs(m_currentIteration);
1319 			addUniform(binding++, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::IVec2), gatherArgs.offsets[0].getPtr());
1320 		}
1321 		else if (m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC)
1322 		{
1323 			const IVec2&		offsetRange		= getOffsetRange(m_baseParams.offsetSize, m_context.getDeviceProperties().limits);
1324 			addUniform(binding++, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::IVec2), offsetRange.getPtr());
1325 		}
1326 		else
1327 			DE_ASSERT(false);
1328 	}
1329 }
1330 
1331 template <typename TexViewT, typename TexCoordT>
verify(const ConstPixelBufferAccess & rendered,const TexViewT & texture,const TexCoordT (& texCoords)[4],const GatherArgs & gatherArgs) const1332 bool TextureGatherInstance::verify (const ConstPixelBufferAccess&	rendered,
1333 								const TexViewT&					texture,
1334 								const TexCoordT					(&texCoords)[4],
1335 								const GatherArgs&				gatherArgs) const
1336 {
1337 	TestLog& log = m_context.getTestContext().getLog();
1338 
1339 	{
1340 		DE_ASSERT(m_colorBufferFormat.order == tcu::TextureFormat::RGBA);
1341 		DE_ASSERT(m_colorBufferFormat.type == tcu::TextureFormat::UNORM_INT8		||
1342 				  m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT8		||
1343 				  m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT8);
1344 
1345 		const MovePtr<PixelOffsets>		pixelOffsets	= makePixelOffsetsFunctor(m_baseParams.gatherType, gatherArgs, getOffsetRange(m_baseParams.offsetSize, m_context.getDeviceProperties().limits));
1346 		const tcu::PixelFormat			pixelFormat		= tcu::PixelFormat(8,8,8,8);
1347 		const IVec4						colorBits		= tcu::max(TextureTestUtil::getBitsVec(pixelFormat) - 1, tcu::IVec4(0));
1348 		const IVec3						coordBits		= m_baseParams.textureType == TEXTURETYPE_2D			? IVec3(20,20,0)
1349 														: m_baseParams.textureType == TEXTURETYPE_CUBE			? IVec3(10,10,10)
1350 														: m_baseParams.textureType == TEXTURETYPE_2D_ARRAY		? IVec3(20,20,20)
1351 														: IVec3(-1);
1352 		const IVec3						uvwBits			= m_baseParams.textureType == TEXTURETYPE_2D			? IVec3(7,7,0)
1353 														: m_baseParams.textureType == TEXTURETYPE_CUBE			? IVec3(6,6,0)
1354 														: m_baseParams.textureType == TEXTURETYPE_2D_ARRAY		? IVec3(7,7,7)
1355 														: IVec3(-1);
1356 		tcu::Sampler					sampler;
1357 		sampler.wrapS		= m_baseParams.wrapS;
1358 		sampler.wrapT		= m_baseParams.wrapT;
1359 		sampler.compare		= m_baseParams.shadowCompareMode;
1360 
1361 		if (isDepthFormat(m_baseParams.textureFormat))
1362 		{
1363 			tcu::TexComparePrecision comparePrec;
1364 			comparePrec.coordBits		= coordBits;
1365 			comparePrec.uvwBits			= uvwBits;
1366 			comparePrec.referenceBits	= 16;
1367 			comparePrec.resultBits		= pixelFormat.redBits-1;
1368 
1369 			return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCompareRefZDefault(RENDER_SIZE), *pixelOffsets);
1370 		}
1371 		else
1372 		{
1373 			const int componentNdx = de::max(0, gatherArgs.componentNdx);
1374 
1375 			if (isUnormFormatType(m_baseParams.textureFormat.type))
1376 			{
1377 				tcu::LookupPrecision lookupPrec;
1378 				lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(colorBits);
1379 				lookupPrec.coordBits		= coordBits;
1380 				lookupPrec.uvwBits			= uvwBits;
1381 				lookupPrec.colorMask		= TextureTestUtil::getCompareMask(pixelFormat);
1382 				return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets);
1383 			}
1384 			else if (isUIntFormatType(m_baseParams.textureFormat.type) || isSIntFormatType(m_baseParams.textureFormat.type))
1385 			{
1386 				tcu::IntLookupPrecision		lookupPrec;
1387 				lookupPrec.colorThreshold	= UVec4(0);
1388 				lookupPrec.coordBits		= coordBits;
1389 				lookupPrec.uvwBits			= uvwBits;
1390 				lookupPrec.colorMask		= TextureTestUtil::getCompareMask(pixelFormat);
1391 
1392 				if (isUIntFormatType(m_baseParams.textureFormat.type))
1393 					return verifyGatherOffsets<deUint32>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets);
1394 				else if (isSIntFormatType(m_baseParams.textureFormat.type))
1395 					return verifyGatherOffsets<deInt32>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets);
1396 				else
1397 				{
1398 					DE_ASSERT(false);
1399 					return false;
1400 				}
1401 			}
1402 			else
1403 			{
1404 				DE_ASSERT(false);
1405 				return false;
1406 			}
1407 		}
1408 	}
1409 }
1410 
genVertexShaderSource(bool requireGpuShader5,int numTexCoordComponents,bool useNormalizedCoordInput)1411 glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput)
1412 {
1413 	DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3);
1414 
1415 	const string		texCoordType	= "vec" + de::toString(numTexCoordComponents);
1416 	std::ostringstream	vert;
1417 
1418 	vert << "#version 310 es\n";
1419 
1420 	if (requireGpuShader5)
1421 		vert << "#extension GL_EXT_gpu_shader5 : require\n";
1422 
1423 	vert << "\n"
1424 			"layout (location = 0) in highp vec2 a_position;\n"
1425 			"layout (location = 1) in highp " << texCoordType << " a_texCoord;\n";
1426 
1427 	if (useNormalizedCoordInput)
1428 		vert << "layout (location = 2) in highp vec2 a_normalizedCoord; // (0,0) to (1,1)\n";
1429 
1430 	vert << "\n"
1431 			"layout (location = 0) out highp " << texCoordType << " v_texCoord;\n";
1432 
1433 	if (useNormalizedCoordInput)
1434 		vert << "layout (location = 1) out highp vec2 v_normalizedCoord;\n";
1435 
1436 	vert << "\n"
1437 			"void main (void)\n"
1438 			"{\n"
1439 			"	gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n"
1440 			"	v_texCoord = a_texCoord;\n";
1441 
1442 	if (useNormalizedCoordInput)
1443 		vert << "	v_normalizedCoord = a_normalizedCoord;\n";
1444 
1445 	vert << "}\n";
1446 
1447 	return glu::VertexSource(vert.str());
1448 }
1449 
genFragmentShaderSource(bool requireGpuShader5,int numTexCoordComponents,glu::DataType samplerType,const string & funcCall,bool useNormalizedCoordInput,bool usePixCoord,OffsetSize offsetSize,const ImageBackingMode sparseCase)1450 glu::FragmentSource genFragmentShaderSource (bool					requireGpuShader5,
1451 											 int					numTexCoordComponents,
1452 											 glu::DataType			samplerType,
1453 											 const string&			funcCall,
1454 											 bool					useNormalizedCoordInput,
1455 											 bool					usePixCoord,
1456 											 OffsetSize				offsetSize,
1457 											 const ImageBackingMode	sparseCase)
1458 {
1459 	DE_ASSERT(glu::isDataTypeSampler(samplerType));
1460 	DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3));
1461 	DE_ASSERT(!usePixCoord || useNormalizedCoordInput);
1462 
1463 	const string		texCoordType	= "vec" + de::toString(numTexCoordComponents);
1464 	deUint32			binding			= 0;
1465 	std::ostringstream	frag;
1466 	const string		outType			= glu::getDataTypeName(getSamplerGatherResultType(samplerType));
1467 
1468 	if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1469 		frag	<< "#version 450\n"
1470 				<< "#extension GL_ARB_sparse_texture2 : require\n";
1471 	else
1472 		frag << "#version 310 es\n";
1473 
1474 	if (requireGpuShader5)
1475 		frag << "#extension GL_EXT_gpu_shader5 : require\n";
1476 
1477 	frag << "\n"
1478 			"layout (location = 0) out mediump " << outType << " o_color;\n"
1479 			"\n"
1480 			"layout (location = 0) in highp " << texCoordType << " v_texCoord;\n";
1481 
1482 	if (useNormalizedCoordInput)
1483 		frag << "layout (location = 1) in highp vec2 v_normalizedCoord;\n";
1484 
1485 	frag << "\n"
1486 			"layout (binding = " << binding++ << ") uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
1487 
1488 	if (usePixCoord)
1489 		frag << "layout (binding = " << binding++ << ") uniform viewportSize { highp vec2 u_viewportSize; };\n";
1490 
1491 	if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1492 		frag << "layout (binding = " << binding++ << ") uniform offset { highp ivec2 u_offset; };\n";
1493 
1494 	frag << "\n"
1495 			"void main(void)\n"
1496 			"{\n";
1497 
1498 	if (usePixCoord)
1499 		frag << "	ivec2 pixCoord = ivec2(v_normalizedCoord*u_viewportSize);\n";
1500 
1501 	if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1502 	{
1503 		// Texel declaration
1504 		frag << "\t" << outType << " texel;\n";
1505 		frag << "\tint success = " << funcCall << ";\n";
1506 
1507 		// Check sparse validity, and handle each case
1508 		frag << "\tif (sparseTexelsResidentARB(success))\n"
1509 			 << "\t\to_color = texel;\n"
1510 			 <<	"\telse\n"
1511 			 << "\t\to_color = " << outType << "(0.0, 0.0, 0.0, 1.0);\n";
1512 	}
1513 	else
1514 	{
1515 		frag << "\t\to_color = " << funcCall << ";\n";
1516 	}
1517 
1518 	frag << "}\n";
1519 
1520 	return glu::FragmentSource(frag.str());
1521 }
1522 
genGatherFuncCall(GatherType gatherType,const tcu::TextureFormat & textureFormat,const GatherArgs & gatherArgs,const string & refZExpr,const IVec2 & offsetRange,int indentationDepth,OffsetSize offsetSize,const ImageBackingMode sparseCase)1523 string genGatherFuncCall (GatherType				gatherType,
1524 						  const tcu::TextureFormat&	textureFormat,
1525 						  const GatherArgs&			gatherArgs,
1526 						  const string&				refZExpr,
1527 						  const IVec2&				offsetRange,
1528 						  int						indentationDepth,
1529 						  OffsetSize				offsetSize,
1530 						  const ImageBackingMode	sparseCase)
1531 {
1532 	string result;
1533 
1534 	if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1535 	{
1536 		switch (gatherType)
1537 		{
1538 			case GATHERTYPE_BASIC:
1539 				result += "sparseTextureGatherARB";
1540 				break;
1541 			case GATHERTYPE_OFFSET: // \note Fallthrough.
1542 			case GATHERTYPE_OFFSET_DYNAMIC:
1543 				result += "sparseTextureGatherOffsetARB";
1544 				break;
1545 			case GATHERTYPE_OFFSETS:
1546 				result += "sparseTextureGatherOffsetsARB";
1547 				break;
1548 			default:
1549 				DE_ASSERT(false);
1550 		}
1551 	}
1552 	else
1553 	{
1554 		switch (gatherType)
1555 		{
1556 			case GATHERTYPE_BASIC:
1557 				result += "textureGather";
1558 				break;
1559 			case GATHERTYPE_OFFSET: // \note Fallthrough.
1560 			case GATHERTYPE_OFFSET_DYNAMIC:
1561 				result += "textureGatherOffset";
1562 				break;
1563 			case GATHERTYPE_OFFSETS:
1564 				result += "textureGatherOffsets";
1565 				break;
1566 			default:
1567 				DE_ASSERT(false);
1568 		}
1569 	}
1570 
1571 	result += "(u_sampler, v_texCoord";
1572 
1573 	if (isDepthFormat(textureFormat))
1574 	{
1575 		DE_ASSERT(gatherArgs.componentNdx < 0);
1576 		result += ", " + refZExpr;
1577 	}
1578 
1579 	if (gatherType == GATHERTYPE_OFFSET ||
1580 		gatherType == GATHERTYPE_OFFSET_DYNAMIC ||
1581 		gatherType == GATHERTYPE_OFFSETS)
1582 	{
1583 		result += ", ";
1584 		switch (gatherType)
1585 		{
1586 			case GATHERTYPE_OFFSET:
1587 				if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1588 					result += "u_offset";
1589 				else
1590 					result += "ivec2" + de::toString(gatherArgs.offsets[0]);
1591 				break;
1592 
1593 			case GATHERTYPE_OFFSET_DYNAMIC:
1594 				if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1595 					result += "pixCoord.yx % ivec2(u_offset.y - u_offset.x + 1) + u_offset.x";
1596 				else
1597 					result += "pixCoord.yx % ivec2(" + de::toString(offsetRange.y() - offsetRange.x() + 1) + ") + " + de::toString(offsetRange.x());
1598 				break;
1599 
1600 			case GATHERTYPE_OFFSETS:
1601 				DE_ASSERT(offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM);
1602 				result += "ivec2[4](\n"
1603 						  + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[0]) + ",\n"
1604 						  + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[1]) + ",\n"
1605 						  + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[2]) + ",\n"
1606 						  + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[3]) + ")\n"
1607 						  + string(indentationDepth, '\t') + "\t";
1608 				break;
1609 
1610 			default:
1611 				DE_ASSERT(false);
1612 		}
1613 	}
1614 
1615 	if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1616 		result += ", texel";
1617 
1618 	if (gatherArgs.componentNdx >= 0)
1619 	{
1620 		DE_ASSERT(gatherArgs.componentNdx < 4);
1621 		result += ", " + de::toString(gatherArgs.componentNdx);
1622 	}
1623 
1624 	result += ")";
1625 
1626 	return result;
1627 }
1628 
1629 // \todo [2016-07-08 pyry] Re-use programs if sources are identical
1630 
genGatherPrograms(vk::SourceCollections & programCollection,const GatherCaseBaseParams & baseParams,const vector<GatherArgs> & iterations)1631 void genGatherPrograms (vk::SourceCollections& programCollection, const GatherCaseBaseParams& baseParams, const vector<GatherArgs>& iterations)
1632 {
1633 	const int					numIterations		= (int)iterations.size();
1634 	const string				refZExpr			= "v_normalizedCoord.x";
1635 	const IVec2&				offsetRange			= baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(baseParams.offsetSize) : IVec2(0);
1636 	const bool					usePixCoord			= baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC;
1637 	const bool					useNormalizedCoord	= usePixCoord || isDepthFormat(baseParams.textureFormat);
1638 	const bool					isDynamicOffset		= baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC;
1639 	const bool					isShadow			= isDepthFormat(baseParams.textureFormat);
1640 	const glu::DataType			samplerType			= getSamplerType(baseParams.textureType, baseParams.textureFormat);
1641 	const int					numDims				= getNumTextureSamplingDimensions(baseParams.textureType);
1642 	glu::VertexSource			vert				= genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow);
1643 
1644 	programCollection.glslSources.add("vert") << vert;
1645 
1646 	for (int iterNdx = 0; iterNdx < numIterations; iterNdx++)
1647 	{
1648 		const GatherArgs&		gatherArgs			= iterations[iterNdx];
1649 		const string			funcCall			= genGatherFuncCall(baseParams.gatherType, baseParams.textureFormat, gatherArgs, refZExpr, offsetRange, 1, baseParams.offsetSize, baseParams.sparseCase);
1650 		glu::FragmentSource		frag				= genFragmentShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord, baseParams.offsetSize, baseParams.sparseCase);
1651 
1652 		programCollection.glslSources.add("frag_" + de::toString(iterNdx)) << frag;
1653 	}
1654 }
1655 
1656 // 2D
1657 
1658 class TextureGather2DInstance : public TextureGatherInstance
1659 {
1660 public:
1661 									TextureGather2DInstance				(Context&						context,
1662 																		 const GatherCaseBaseParams&	baseParams,
1663 																		 const IVec2&					textureSize,
1664 																		 const vector<GatherArgs>&		iterations);
1665 	virtual							~TextureGather2DInstance			(void);
1666 
1667 protected:
getNumIterations(void) const1668 	virtual int						getNumIterations					(void) const				{ return (int)m_iterations.size();	}
getGatherArgs(int iterationNdx) const1669 	virtual GatherArgs				getGatherArgs						(int iterationNdx) const	{ return m_iterations[iterationNdx];}
1670 
1671 	virtual TextureBindingSp		createTexture						(void);
1672 	virtual vector<float>			computeQuadTexCoord					(int iterationNdx) const;
1673 	virtual bool					verify								(int iterationNdx, const ConstPixelBufferAccess& rendered) const;
1674 
1675 private:
1676 	const IVec2						m_textureSize;
1677 	const vector<GatherArgs>		m_iterations;
1678 
1679 	tcu::Texture2D					m_swizzledTexture;
1680 };
1681 
TextureGather2DInstance(Context & context,const GatherCaseBaseParams & baseParams,const IVec2 & textureSize,const vector<GatherArgs> & iterations)1682 TextureGather2DInstance::TextureGather2DInstance (Context&						context,
1683 												  const GatherCaseBaseParams&	baseParams,
1684 												  const IVec2&					textureSize,
1685 												  const vector<GatherArgs>&		iterations)
1686 	: TextureGatherInstance		(context, baseParams)
1687 	, m_textureSize				(textureSize)
1688 	, m_iterations				(iterations)
1689 	, m_swizzledTexture			(tcu::TextureFormat(), 1, 1)
1690 {
1691 	init();
1692 }
1693 
~TextureGather2DInstance(void)1694 TextureGather2DInstance::~TextureGather2DInstance (void)
1695 {
1696 }
1697 
computeQuadTexCoord(int) const1698 vector<float> TextureGather2DInstance::computeQuadTexCoord (int /* iterationNdx */) const
1699 {
1700 	vector<float> res;
1701 	TextureTestUtil::computeQuadTexCoord2D(res, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f));
1702 	return res;
1703 }
1704 
createTexture(void)1705 TextureBindingSp TextureGather2DInstance::createTexture (void)
1706 {
1707 	TestLog&						log			= m_context.getTestContext().getLog();
1708 	const tcu::TextureFormatInfo	texFmtInfo	= tcu::getTextureFormatInfo(m_baseParams.textureFormat);
1709 	MovePtr<tcu::Texture2D>			texture		= MovePtr<tcu::Texture2D>(new tcu::Texture2D(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y()));
1710 	const tcu::Sampler				sampler		(m_baseParams.wrapS, m_baseParams.wrapT, tcu::Sampler::REPEAT_GL,
1711 												 m_baseParams.minFilter, m_baseParams.magFilter,
1712 												 0.0f /* LOD threshold */, true /* normalized coords */, m_baseParams.shadowCompareMode);
1713 
1714 	{
1715 		const int	levelBegin	= m_baseParams.baseLevel;
1716 		const int	levelEnd	= texture->getNumLevels();
1717 		DE_ASSERT(m_baseParams.baseLevel < texture->getNumLevels());
1718 
1719 		for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++)
1720 		{
1721 			texture->allocLevel(levelNdx);
1722 			const PixelBufferAccess& level = texture->getLevel(levelNdx);
1723 			fillWithRandomColorTiles(level, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
1724 			log << TestLog::Image("InputTextureLevel" + de::toString(levelNdx), "Input texture, level " + de::toString(levelNdx), level)
1725 				<< TestLog::Message << "Note: texture level's size is " << IVec2(level.getWidth(), level.getHeight()) << TestLog::EndMessage;
1726 		}
1727 
1728 		swizzleTexture(m_swizzledTexture, *texture, m_baseParams.textureSwizzle);
1729 	}
1730 
1731 	return TextureBindingSp(new TextureBinding(texture.release(), sampler));
1732 }
1733 
verify(int iterationNdx,const ConstPixelBufferAccess & rendered) const1734 bool TextureGather2DInstance::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const
1735 {
1736 	Vec2 texCoords[4];
1737 	computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords);
1738 	return TextureGatherInstance::verify(rendered, getOneLevelSubView(tcu::Texture2DView(m_swizzledTexture), m_baseParams.baseLevel), texCoords, m_iterations[iterationNdx]);
1739 }
1740 
1741 class TextureGather2DCase : public TestCase
1742 {
1743 public:
1744 									TextureGather2DCase					(tcu::TestContext&					testCtx,
1745 																		 const string&						name,
1746 																		 const string&						description,
1747 																		 const GatherType					gatherType,
1748 																		 const OffsetSize					offsetSize,
1749 																		 const tcu::TextureFormat			textureFormat,
1750 																		 const tcu::Sampler::CompareMode	shadowCompareMode,
1751 																		 const tcu::Sampler::WrapMode		wrapS,
1752 																		 const tcu::Sampler::WrapMode		wrapT,
1753 																		 const MaybeTextureSwizzle&			textureSwizzle,
1754 																		 const tcu::Sampler::FilterMode		minFilter,
1755 																		 const tcu::Sampler::FilterMode		magFilter,
1756 																		 const int							baseLevel,
1757 																		 const deUint32						flags,
1758 																		 const IVec2&						textureSize,
1759 																		 const ImageBackingMode				sparseCase);
1760 	virtual							~TextureGather2DCase				(void);
1761 
1762 	virtual void					initPrograms						(vk::SourceCollections& dst) const;
1763 	virtual	TestInstance*			createInstance						(Context& context) const;
1764 
1765 private:
1766 	const GatherCaseBaseParams		m_baseParams;
1767 	const IVec2						m_textureSize;
1768 };
1769 
TextureGather2DCase(tcu::TestContext & testCtx,const string & name,const string & description,const GatherType gatherType,const OffsetSize offsetSize,const tcu::TextureFormat textureFormat,const tcu::Sampler::CompareMode shadowCompareMode,const tcu::Sampler::WrapMode wrapS,const tcu::Sampler::WrapMode wrapT,const MaybeTextureSwizzle & textureSwizzle,const tcu::Sampler::FilterMode minFilter,const tcu::Sampler::FilterMode magFilter,const int baseLevel,const deUint32 flags,const IVec2 & textureSize,const ImageBackingMode sparseCase)1770 TextureGather2DCase::TextureGather2DCase (tcu::TestContext&						testCtx,
1771 										  const string&							name,
1772 										  const string&							description,
1773 										  const GatherType						gatherType,
1774 										  const OffsetSize						offsetSize,
1775 										  const tcu::TextureFormat				textureFormat,
1776 										  const tcu::Sampler::CompareMode		shadowCompareMode,
1777 										  const tcu::Sampler::WrapMode			wrapS,
1778 										  const tcu::Sampler::WrapMode			wrapT,
1779 										  const MaybeTextureSwizzle&			textureSwizzle,
1780 										  const tcu::Sampler::FilterMode		minFilter,
1781 										  const tcu::Sampler::FilterMode		magFilter,
1782 										  const int								baseLevel,
1783 										  const deUint32						flags,
1784 										  const IVec2&							textureSize,
1785 										  const ImageBackingMode				sparseCase)
1786 	: TestCase		(testCtx, name, description)
1787 	, m_baseParams	(TEXTURETYPE_2D, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, textureSwizzle, minFilter, magFilter, baseLevel, flags, sparseCase)
1788 	, m_textureSize	(textureSize)
1789 {
1790 }
1791 
~TextureGather2DCase(void)1792 TextureGather2DCase::~TextureGather2DCase (void)
1793 {
1794 }
1795 
initPrograms(vk::SourceCollections & dst) const1796 void TextureGather2DCase::initPrograms (vk::SourceCollections& dst) const
1797 {
1798 	const vector<GatherArgs>	iterations	= generateBasic2DCaseIterations(m_baseParams.gatherType,
1799 																			m_baseParams.textureFormat,
1800 																			m_baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(m_baseParams.offsetSize) : IVec2(0));
1801 
1802 	genGatherPrograms(dst, m_baseParams, iterations);
1803 }
1804 
createInstance(Context & context) const1805 TestInstance* TextureGather2DCase::createInstance (Context& context) const
1806 {
1807 	const vector<GatherArgs>	iterations	= generateBasic2DCaseIterations(m_baseParams.gatherType,
1808 																			m_baseParams.textureFormat,
1809 																			getOffsetRange(m_baseParams.offsetSize, context.getDeviceProperties().limits));
1810 
1811 	return new TextureGather2DInstance(context, m_baseParams, m_textureSize, iterations);
1812 }
1813 
1814 // 2D array
1815 
1816 struct Gather2DArrayArgs
1817 {
1818 	GatherArgs	gatherArgs;
1819 	int			layerNdx;
1820 
operator GatherArgsvkt::sr::__anon106ed9ef0111::Gather2DArrayArgs1821 	operator GatherArgs() const { return gatherArgs; }
1822 };
1823 
generate2DArrayCaseIterations(GatherType gatherType,const tcu::TextureFormat & textureFormat,const IVec2 & offsetRange,const IVec3 & textureSize)1824 vector<Gather2DArrayArgs> generate2DArrayCaseIterations (GatherType					gatherType,
1825 														 const tcu::TextureFormat&	textureFormat,
1826 														 const IVec2&				offsetRange,
1827 														 const IVec3&				textureSize)
1828 {
1829 	const vector<GatherArgs>	basicIterations	= generateBasic2DCaseIterations(gatherType, textureFormat, offsetRange);
1830 	vector<Gather2DArrayArgs>	iterations;
1831 
1832 	// \note Out-of-bounds layer indices are tested too.
1833 	for (int layerNdx = -1; layerNdx < textureSize.z()+1; layerNdx++)
1834 	{
1835 		// Don't duplicate all cases for all layers.
1836 		if (layerNdx == 0)
1837 		{
1838 			for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
1839 			{
1840 				iterations.push_back(Gather2DArrayArgs());
1841 				iterations.back().gatherArgs = basicIterations[basicNdx];
1842 				iterations.back().layerNdx = layerNdx;
1843 			}
1844 		}
1845 		else
1846 		{
1847 			// For other layers than 0, only test one component and one set of offsets per layer.
1848 			for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
1849 			{
1850 				if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4)
1851 				{
1852 					iterations.push_back(Gather2DArrayArgs());
1853 					iterations.back().gatherArgs = basicIterations[basicNdx];
1854 					iterations.back().layerNdx = layerNdx;
1855 					break;
1856 				}
1857 			}
1858 		}
1859 	}
1860 
1861 	return iterations;
1862 }
1863 
1864 class TextureGather2DArrayInstance : public TextureGatherInstance
1865 {
1866 public:
1867 									TextureGather2DArrayInstance		(Context&							context,
1868 																		 const GatherCaseBaseParams&		baseParams,
1869 																		 const IVec3&						textureSize,
1870 																		 const vector<Gather2DArrayArgs>&	iterations);
1871 	virtual							~TextureGather2DArrayInstance		(void);
1872 
1873 protected:
getNumIterations(void) const1874 	virtual int						getNumIterations					(void) const				{ return (int)m_iterations.size();				}
getGatherArgs(int iterationNdx) const1875 	virtual GatherArgs				getGatherArgs						(int iterationNdx) const	{ return m_iterations[iterationNdx].gatherArgs;	}
1876 
1877 	virtual TextureBindingSp		createTexture						(void);
1878 	virtual vector<float>			computeQuadTexCoord					(int iterationNdx) const;
1879 	virtual bool					verify								(int iterationNdx, const ConstPixelBufferAccess& rendered) const;
1880 
1881 private:
1882 	const IVec3						m_textureSize;
1883 	const vector<Gather2DArrayArgs>	m_iterations;
1884 
1885 	tcu::Texture2DArray				m_swizzledTexture;
1886 };
1887 
TextureGather2DArrayInstance(Context & context,const GatherCaseBaseParams & baseParams,const IVec3 & textureSize,const vector<Gather2DArrayArgs> & iterations)1888 TextureGather2DArrayInstance::TextureGather2DArrayInstance (Context&							context,
1889 															const GatherCaseBaseParams&			baseParams,
1890 															const IVec3&						textureSize,
1891 															const vector<Gather2DArrayArgs>&	iterations)
1892 	: TextureGatherInstance		(context, baseParams)
1893 	, m_textureSize				(textureSize)
1894 	, m_iterations				(iterations)
1895 	, m_swizzledTexture			(tcu::TextureFormat(), 1, 1, 1)
1896 {
1897 	init();
1898 }
1899 
~TextureGather2DArrayInstance(void)1900 TextureGather2DArrayInstance::~TextureGather2DArrayInstance (void)
1901 {
1902 }
1903 
computeQuadTexCoord(int iterationNdx) const1904 vector<float> TextureGather2DArrayInstance::computeQuadTexCoord (int iterationNdx) const
1905 {
1906 	vector<float> res;
1907 	TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f));
1908 	return res;
1909 }
1910 
createTexture(void)1911 TextureBindingSp TextureGather2DArrayInstance::createTexture (void)
1912 {
1913 	TestLog&						log			= m_context.getTestContext().getLog();
1914 	const tcu::TextureFormatInfo	texFmtInfo	= tcu::getTextureFormatInfo(m_baseParams.textureFormat);
1915 	MovePtr<tcu::Texture2DArray>	texture		= MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y(), m_textureSize.z()));
1916 	const tcu::Sampler				sampler		(m_baseParams.wrapS, m_baseParams.wrapT, tcu::Sampler::REPEAT_GL,
1917 												 m_baseParams.minFilter, m_baseParams.magFilter,
1918 												 0.0f /* LOD threshold */, true /* normalized coords */, m_baseParams.shadowCompareMode);
1919 
1920 	{
1921 		const int	levelBegin	= m_baseParams.baseLevel;
1922 		const int	levelEnd	= texture->getNumLevels();
1923 		DE_ASSERT(m_baseParams.baseLevel < texture->getNumLevels());
1924 
1925 		for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++)
1926 		{
1927 			texture->allocLevel(levelNdx);
1928 			const PixelBufferAccess& level = texture->getLevel(levelNdx);
1929 			fillWithRandomColorTiles(level, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
1930 
1931 			log << TestLog::ImageSet("InputTextureLevel", "Input texture, level " + de::toString(levelNdx));
1932 			for (int layerNdx = 0; layerNdx < m_textureSize.z(); layerNdx++)
1933 				log << TestLog::Image("InputTextureLevel" + de::toString(layerNdx) + "Layer" + de::toString(layerNdx),
1934 									  "Layer " + de::toString(layerNdx),
1935 									  tcu::getSubregion(level, 0, 0, layerNdx, level.getWidth(), level.getHeight(), 1));
1936 			log << TestLog::EndImageSet
1937 				<< TestLog::Message << "Note: texture level's size is " << IVec3(level.getWidth(), level.getHeight(), level.getDepth()) << TestLog::EndMessage;
1938 		}
1939 
1940 		swizzleTexture(m_swizzledTexture, *texture, m_baseParams.textureSwizzle);
1941 	}
1942 
1943 	return TextureBindingSp(new TextureBinding(texture.release(), sampler));
1944 }
1945 
verify(int iterationNdx,const ConstPixelBufferAccess & rendered) const1946 bool TextureGather2DArrayInstance::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const
1947 {
1948 	Vec3 texCoords[4];
1949 	computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords);
1950 	return TextureGatherInstance::verify(rendered, getOneLevelSubView(tcu::Texture2DArrayView(m_swizzledTexture), m_baseParams.baseLevel), texCoords, m_iterations[iterationNdx].gatherArgs);
1951 }
1952 
1953 class TextureGather2DArrayCase : public TestCase
1954 {
1955 public:
1956 									TextureGather2DArrayCase			(tcu::TestContext&					testCtx,
1957 																		 const string&						name,
1958 																		 const string&						description,
1959 																		 const GatherType					gatherType,
1960 																		 const OffsetSize					offsetSize,
1961 																		 const tcu::TextureFormat			textureFormat,
1962 																		 const tcu::Sampler::CompareMode	shadowCompareMode,
1963 																		 const tcu::Sampler::WrapMode		wrapS,
1964 																		 const tcu::Sampler::WrapMode		wrapT,
1965 																		 const MaybeTextureSwizzle&			textureSwizzle,
1966 																		 const tcu::Sampler::FilterMode		minFilter,
1967 																		 const tcu::Sampler::FilterMode		magFilter,
1968 																		 const int							baseLevel,
1969 																		 const deUint32						flags,
1970 																		 const IVec3&						textureSize,
1971 																		 const ImageBackingMode				sparseCase);
1972 	virtual							~TextureGather2DArrayCase			(void);
1973 
1974 	virtual void					initPrograms						(vk::SourceCollections& dst) const;
1975 	virtual	TestInstance*			createInstance						(Context& context) const;
1976 
1977 private:
1978 	const GatherCaseBaseParams		m_baseParams;
1979 	const IVec3						m_textureSize;
1980 };
1981 
TextureGather2DArrayCase(tcu::TestContext & testCtx,const string & name,const string & description,const GatherType gatherType,const OffsetSize offsetSize,const tcu::TextureFormat textureFormat,const tcu::Sampler::CompareMode shadowCompareMode,const tcu::Sampler::WrapMode wrapS,const tcu::Sampler::WrapMode wrapT,const MaybeTextureSwizzle & textureSwizzle,const tcu::Sampler::FilterMode minFilter,const tcu::Sampler::FilterMode magFilter,const int baseLevel,const deUint32 flags,const IVec3 & textureSize,const ImageBackingMode sparseCase)1982 TextureGather2DArrayCase::TextureGather2DArrayCase (tcu::TestContext&					testCtx,
1983 													const string&						name,
1984 													const string&						description,
1985 													const GatherType					gatherType,
1986 													const OffsetSize					offsetSize,
1987 													const tcu::TextureFormat			textureFormat,
1988 													const tcu::Sampler::CompareMode		shadowCompareMode,
1989 													const tcu::Sampler::WrapMode		wrapS,
1990 													const tcu::Sampler::WrapMode		wrapT,
1991 													const MaybeTextureSwizzle&			textureSwizzle,
1992 													const tcu::Sampler::FilterMode		minFilter,
1993 													const tcu::Sampler::FilterMode		magFilter,
1994 													const int							baseLevel,
1995 													const deUint32						flags,
1996 													const IVec3&						textureSize,
1997 													const ImageBackingMode				sparseCase)
1998 	: TestCase			(testCtx, name, description)
1999 	, m_baseParams		(TEXTURETYPE_2D_ARRAY, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, textureSwizzle, minFilter, magFilter, baseLevel, flags, sparseCase)
2000 	, m_textureSize		(textureSize)
2001 {
2002 }
2003 
~TextureGather2DArrayCase(void)2004 TextureGather2DArrayCase::~TextureGather2DArrayCase (void)
2005 {
2006 }
2007 
initPrograms(vk::SourceCollections & dst) const2008 void TextureGather2DArrayCase::initPrograms (vk::SourceCollections& dst) const
2009 {
2010 	const vector<Gather2DArrayArgs>		iterations	= generate2DArrayCaseIterations(m_baseParams.gatherType,
2011 																					m_baseParams.textureFormat,
2012 																					m_baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(m_baseParams.offsetSize) : IVec2(0),
2013 																					m_textureSize);
2014 
2015 	genGatherPrograms(dst, m_baseParams, vector<GatherArgs>(iterations.begin(), iterations.end()));
2016 }
2017 
createInstance(Context & context) const2018 TestInstance* TextureGather2DArrayCase::createInstance (Context& context) const
2019 {
2020 	const vector<Gather2DArrayArgs>		iterations	= generate2DArrayCaseIterations(m_baseParams.gatherType,
2021 																					m_baseParams.textureFormat,
2022 																					getOffsetRange(m_baseParams.offsetSize, context.getDeviceProperties().limits),
2023 																					m_textureSize);
2024 
2025 	return new TextureGather2DArrayInstance(context, m_baseParams, m_textureSize, iterations);
2026 }
2027 
2028 // Cube
2029 
2030 struct GatherCubeArgs
2031 {
2032 	GatherArgs		gatherArgs;
2033 	tcu::CubeFace	face;
2034 
operator GatherArgsvkt::sr::__anon106ed9ef0111::GatherCubeArgs2035 	operator GatherArgs() const { return gatherArgs; }
2036 };
2037 
generateCubeCaseIterations(GatherType gatherType,const tcu::TextureFormat & textureFormat,const IVec2 & offsetRange)2038 vector<GatherCubeArgs> generateCubeCaseIterations (GatherType gatherType, const tcu::TextureFormat& textureFormat, const IVec2& offsetRange)
2039 {
2040 	const vector<GatherArgs>	basicIterations = generateBasic2DCaseIterations(gatherType, textureFormat, offsetRange);
2041 	vector<GatherCubeArgs>		iterations;
2042 
2043 	for (int cubeFaceI = 0; cubeFaceI < tcu::CUBEFACE_LAST; cubeFaceI++)
2044 	{
2045 		const tcu::CubeFace cubeFace = (tcu::CubeFace)cubeFaceI;
2046 
2047 		// Don't duplicate all cases for all faces.
2048 		if (cubeFaceI == 0)
2049 		{
2050 			for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
2051 			{
2052 				iterations.push_back(GatherCubeArgs());
2053 				iterations.back().gatherArgs = basicIterations[basicNdx];
2054 				iterations.back().face = cubeFace;
2055 			}
2056 		}
2057 		else
2058 		{
2059 			// For other faces than first, only test one component per face.
2060 			for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
2061 			{
2062 				if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4)
2063 				{
2064 					iterations.push_back(GatherCubeArgs());
2065 					iterations.back().gatherArgs = basicIterations[basicNdx];
2066 					iterations.back().face = cubeFace;
2067 					break;
2068 				}
2069 			}
2070 		}
2071 	}
2072 
2073 	return iterations;
2074 }
2075 
2076 class TextureGatherCubeInstance : public TextureGatherInstance
2077 {
2078 public:
2079 									TextureGatherCubeInstance			(Context&							context,
2080 																		 const GatherCaseBaseParams&		baseParams,
2081 																		 const int							textureSize,
2082 																		 const vector<GatherCubeArgs>&		iterations);
2083 	virtual							~TextureGatherCubeInstance			(void);
2084 
2085 protected:
getNumIterations(void) const2086 	virtual int						getNumIterations					(void) const				{ return (int)m_iterations.size();				}
getGatherArgs(int iterationNdx) const2087 	virtual GatherArgs				getGatherArgs						(int iterationNdx) const	{ return m_iterations[iterationNdx].gatherArgs;	}
2088 
2089 	virtual TextureBindingSp		createTexture						(void);
2090 	virtual vector<float>			computeQuadTexCoord					(int iterationNdx) const;
2091 	virtual bool					verify								(int iterationNdx, const ConstPixelBufferAccess& rendered) const;
2092 
2093 private:
2094 	const int						m_textureSize;
2095 	const vector<GatherCubeArgs>	m_iterations;
2096 
2097 	tcu::TextureCube				m_swizzledTexture;
2098 };
2099 
TextureGatherCubeInstance(Context & context,const GatherCaseBaseParams & baseParams,const int textureSize,const vector<GatherCubeArgs> & iterations)2100 TextureGatherCubeInstance::TextureGatherCubeInstance (Context&							context,
2101 													  const GatherCaseBaseParams&		baseParams,
2102 													  const int							textureSize,
2103 													  const vector<GatherCubeArgs>&		iterations)
2104 	: TextureGatherInstance		(context, baseParams)
2105 	, m_textureSize				(textureSize)
2106 	, m_iterations				(iterations)
2107 	, m_swizzledTexture			(tcu::TextureFormat(), 1)
2108 {
2109 	init();
2110 }
2111 
~TextureGatherCubeInstance(void)2112 TextureGatherCubeInstance::~TextureGatherCubeInstance (void)
2113 {
2114 }
2115 
computeQuadTexCoord(int iterationNdx) const2116 vector<float> TextureGatherCubeInstance::computeQuadTexCoord (int iterationNdx) const
2117 {
2118 	const bool		corners	= (m_baseParams.flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS) == 0;
2119 	const Vec2		minC	= corners ? Vec2(-1.2f) : Vec2(-0.6f, -1.2f);
2120 	const Vec2		maxC	= corners ? Vec2( 1.2f) : Vec2( 0.6f,  1.2f);
2121 	vector<float>	res;
2122 	TextureTestUtil::computeQuadTexCoordCube(res, m_iterations[iterationNdx].face, minC, maxC);
2123 	return res;
2124 }
2125 
createTexture(void)2126 TextureBindingSp TextureGatherCubeInstance::createTexture (void)
2127 {
2128 	TestLog&						log			= m_context.getTestContext().getLog();
2129 	const tcu::TextureFormatInfo	texFmtInfo	= tcu::getTextureFormatInfo(m_baseParams.textureFormat);
2130 	MovePtr<tcu::TextureCube>		texture		= MovePtr<tcu::TextureCube>(new tcu::TextureCube(m_baseParams.textureFormat, m_textureSize));
2131 	const tcu::Sampler				sampler		(m_baseParams.wrapS, m_baseParams.wrapT, tcu::Sampler::REPEAT_GL,
2132 												 m_baseParams.minFilter, m_baseParams.magFilter,
2133 												 0.0f /* LOD threshold */, true /* normalized coords */, m_baseParams.shadowCompareMode,
2134 												 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2135 
2136 	{
2137 		const int	levelBegin	= m_baseParams.baseLevel;
2138 		const int	levelEnd	= texture->getNumLevels();
2139 		DE_ASSERT(m_baseParams.baseLevel < texture->getNumLevels());
2140 
2141 		for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++)
2142 		{
2143 			log << TestLog::ImageSet("InputTextureLevel" + de::toString(levelNdx), "Input texture, level " + de::toString(levelNdx));
2144 
2145 			for (int cubeFaceI = 0; cubeFaceI < tcu::CUBEFACE_LAST; cubeFaceI++)
2146 			{
2147 				const tcu::CubeFace			cubeFace	= (tcu::CubeFace)cubeFaceI;
2148 				texture->allocLevel(cubeFace, levelNdx);
2149 				const PixelBufferAccess&	levelFace	= texture->getLevelFace(levelNdx, cubeFace);
2150 				fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed() ^ (deUint32)cubeFaceI);
2151 
2152 				log << TestLog::Image("InputTextureLevel" + de::toString(levelNdx) + "Face" + de::toString((int)cubeFace), de::toString(cubeFace), levelFace);
2153 			}
2154 
2155 			log << TestLog::EndImageSet
2156 				<< TestLog::Message << "Note: texture level's size is " << texture->getLevelFace(levelNdx, tcu::CUBEFACE_NEGATIVE_X).getWidth() << TestLog::EndMessage;
2157 		}
2158 
2159 		swizzleTexture(m_swizzledTexture, *texture, m_baseParams.textureSwizzle);
2160 	}
2161 
2162 	return TextureBindingSp(new TextureBinding(texture.release(), sampler));
2163 }
2164 
verify(int iterationNdx,const ConstPixelBufferAccess & rendered) const2165 bool TextureGatherCubeInstance::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const
2166 {
2167 	Vec3 texCoords[4];
2168 	computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords);
2169 	return TextureGatherInstance::verify(rendered, getOneLevelSubView(tcu::TextureCubeView(m_swizzledTexture), m_baseParams.baseLevel), texCoords, m_iterations[iterationNdx].gatherArgs);
2170 }
2171 
2172 // \note Cube case always uses just basic textureGather(); offset versions are not defined for cube maps.
2173 class TextureGatherCubeCase : public TestCase
2174 {
2175 public:
2176 									TextureGatherCubeCase				(tcu::TestContext&					testCtx,
2177 																		 const string&						name,
2178 																		 const string&						description,
2179 																		 const tcu::TextureFormat			textureFormat,
2180 																		 const tcu::Sampler::CompareMode	shadowCompareMode,
2181 																		 const tcu::Sampler::WrapMode		wrapS,
2182 																		 const tcu::Sampler::WrapMode		wrapT,
2183 																		 const MaybeTextureSwizzle&			textureSwizzle,
2184 																		 const tcu::Sampler::FilterMode		minFilter,
2185 																		 const tcu::Sampler::FilterMode		magFilter,
2186 																		 const int							baseLevel,
2187 																		 const deUint32						flags,
2188 																		 const int							textureSize,
2189 																		 const ImageBackingMode				sparseCase);
2190 	virtual							~TextureGatherCubeCase				(void);
2191 
2192 	virtual void					initPrograms						(vk::SourceCollections& dst) const;
2193 	virtual	TestInstance*			createInstance						(Context& context) const;
2194 
2195 private:
2196 	const GatherCaseBaseParams		m_baseParams;
2197 	const int						m_textureSize;
2198 };
2199 
TextureGatherCubeCase(tcu::TestContext & testCtx,const string & name,const string & description,const tcu::TextureFormat textureFormat,const tcu::Sampler::CompareMode shadowCompareMode,const tcu::Sampler::WrapMode wrapS,const tcu::Sampler::WrapMode wrapT,const MaybeTextureSwizzle & textureSwizzle,const tcu::Sampler::FilterMode minFilter,const tcu::Sampler::FilterMode magFilter,const int baseLevel,const deUint32 flags,const int textureSize,const ImageBackingMode sparseCase)2200 TextureGatherCubeCase::TextureGatherCubeCase (tcu::TestContext&						testCtx,
2201 											  const string&							name,
2202 											  const string&							description,
2203 											  const tcu::TextureFormat				textureFormat,
2204 											  const tcu::Sampler::CompareMode		shadowCompareMode,
2205 											  const tcu::Sampler::WrapMode			wrapS,
2206 											  const tcu::Sampler::WrapMode			wrapT,
2207 											  const MaybeTextureSwizzle&			textureSwizzle,
2208 											  const tcu::Sampler::FilterMode		minFilter,
2209 											  const tcu::Sampler::FilterMode		magFilter,
2210 											  const int								baseLevel,
2211 											  const deUint32						flags,
2212 											  const int								textureSize,
2213 											  const ImageBackingMode				sparseCase)
2214 	: TestCase			(testCtx, name, description)
2215 	, m_baseParams		(TEXTURETYPE_CUBE, GATHERTYPE_BASIC, OFFSETSIZE_NONE, textureFormat, shadowCompareMode, wrapS, wrapT, textureSwizzle, minFilter, magFilter, baseLevel, flags, sparseCase)
2216 	, m_textureSize		(textureSize)
2217 {
2218 }
2219 
~TextureGatherCubeCase(void)2220 TextureGatherCubeCase::~TextureGatherCubeCase (void)
2221 {
2222 }
2223 
initPrograms(vk::SourceCollections & dst) const2224 void TextureGatherCubeCase::initPrograms (vk::SourceCollections& dst) const
2225 {
2226 	const vector<GatherCubeArgs>	iterations	= generateCubeCaseIterations(m_baseParams.gatherType,
2227 																			 m_baseParams.textureFormat,
2228 																			 m_baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(m_baseParams.offsetSize) : IVec2(0));
2229 
2230 	genGatherPrograms(dst, m_baseParams, vector<GatherArgs>(iterations.begin(), iterations.end()));
2231 }
2232 
createInstance(Context & context) const2233 TestInstance* TextureGatherCubeCase::createInstance (Context& context) const
2234 {
2235 	const vector<GatherCubeArgs>	iterations	= generateCubeCaseIterations(m_baseParams.gatherType,
2236 																			 m_baseParams.textureFormat,
2237 																			 getOffsetRange(m_baseParams.offsetSize, context.getDeviceProperties().limits));
2238 
2239 	return new TextureGatherCubeInstance(context, m_baseParams, m_textureSize, iterations);
2240 }
2241 
2242 class TextureGatherTests : public tcu::TestCaseGroup
2243 {
2244 public:
2245 								TextureGatherTests				(tcu::TestContext& context);
2246 	virtual						~TextureGatherTests				(void);
2247 	virtual void				init							(void);
2248 
2249 private:
2250 								TextureGatherTests				(const TextureGatherTests&);		// not allowed!
2251 	TextureGatherTests&			operator=						(const TextureGatherTests&);		// not allowed!
2252 };
2253 
TextureGatherTests(tcu::TestContext & context)2254 TextureGatherTests::TextureGatherTests (tcu::TestContext& context)
2255 	: TestCaseGroup(context, "texture_gather", "textureGather* tests")
2256 {
2257 }
2258 
~TextureGatherTests(void)2259 TextureGatherTests::~TextureGatherTests (void)
2260 {
2261 }
2262 
makeTextureGatherCase(TextureType textureType,tcu::TestContext & testCtx,const string & name,const string & description,GatherType gatherType,OffsetSize offsetSize,tcu::TextureFormat textureFormat,tcu::Sampler::CompareMode shadowCompareMode,tcu::Sampler::WrapMode wrapS,tcu::Sampler::WrapMode wrapT,const MaybeTextureSwizzle & texSwizzle,tcu::Sampler::FilterMode minFilter,tcu::Sampler::FilterMode magFilter,int baseLevel,const IVec3 & textureSize,deUint32 flags=0,const ImageBackingMode sparseCase=ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR)2263 static inline TestCase* makeTextureGatherCase (TextureType					textureType,
2264 											   tcu::TestContext&			testCtx,
2265 											   const string&				name,
2266 											   const string&				description,
2267 											   GatherType					gatherType,
2268 											   OffsetSize					offsetSize,
2269 											   tcu::TextureFormat			textureFormat,
2270 											   tcu::Sampler::CompareMode	shadowCompareMode,
2271 											   tcu::Sampler::WrapMode		wrapS,
2272 											   tcu::Sampler::WrapMode		wrapT,
2273 											   const MaybeTextureSwizzle&	texSwizzle,
2274 											   tcu::Sampler::FilterMode		minFilter,
2275 											   tcu::Sampler::FilterMode		magFilter,
2276 											   int							baseLevel,
2277 											   const IVec3&					textureSize,
2278 											   deUint32						flags = 0,
2279 											   const ImageBackingMode		sparseCase = ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR)
2280 {
2281 	switch (textureType)
2282 	{
2283 		case TEXTURETYPE_2D:
2284 			return new TextureGather2DCase(testCtx, name, description, gatherType, offsetSize, textureFormat, shadowCompareMode,
2285 										   wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize.swizzle(0, 1), sparseCase);
2286 
2287 		case TEXTURETYPE_2D_ARRAY:
2288 			return new TextureGather2DArrayCase(testCtx, name, description, gatherType, offsetSize, textureFormat, shadowCompareMode,
2289 												wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize, sparseCase);
2290 
2291 		case TEXTURETYPE_CUBE:
2292 			DE_ASSERT(gatherType == GATHERTYPE_BASIC);
2293 			DE_ASSERT(offsetSize == OFFSETSIZE_NONE);
2294 			return new TextureGatherCubeCase(testCtx, name, description, textureFormat, shadowCompareMode,
2295 											 wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize.x(), sparseCase);
2296 
2297 		default:
2298 			DE_ASSERT(false);
2299 			return DE_NULL;
2300 	}
2301 }
2302 
compareModeName(tcu::Sampler::CompareMode mode)2303 static inline const char* compareModeName (tcu::Sampler::CompareMode mode)
2304 {
2305 	switch (mode)
2306 	{
2307 		case tcu::Sampler::COMPAREMODE_LESS:				return "less";
2308 		case tcu::Sampler::COMPAREMODE_LESS_OR_EQUAL:		return "less_or_equal";
2309 		case tcu::Sampler::COMPAREMODE_GREATER:				return "greater";
2310 		case tcu::Sampler::COMPAREMODE_GREATER_OR_EQUAL:	return "greater_or_equal";
2311 		case tcu::Sampler::COMPAREMODE_EQUAL:				return "equal";
2312 		case tcu::Sampler::COMPAREMODE_NOT_EQUAL:			return "not_equal";
2313 		case tcu::Sampler::COMPAREMODE_ALWAYS:				return "always";
2314 		case tcu::Sampler::COMPAREMODE_NEVER:				return "never";
2315 		default: DE_ASSERT(false); return DE_NULL;
2316 	}
2317 }
2318 
init(void)2319 void TextureGatherTests::init (void)
2320 {
2321 	const struct
2322 	{
2323 		const char* name;
2324 		TextureType type;
2325 	} textureTypes[] =
2326 	{
2327 		{ "2d",			TEXTURETYPE_2D			},
2328 		{ "2d_array",	TEXTURETYPE_2D_ARRAY	},
2329 		{ "cube",		TEXTURETYPE_CUBE		}
2330 	};
2331 
2332 	const struct
2333 	{
2334 		const char*			name;
2335 		tcu::TextureFormat	format;
2336 	} formats[] =
2337 	{
2338 		{ "rgba8",		tcu::TextureFormat(tcu::TextureFormat::RGBA,	tcu::TextureFormat::UNORM_INT8)		},
2339 		{ "rgba8ui",	tcu::TextureFormat(tcu::TextureFormat::RGBA,	tcu::TextureFormat::UNSIGNED_INT8)	},
2340 		{ "rgba8i",		tcu::TextureFormat(tcu::TextureFormat::RGBA,	tcu::TextureFormat::SIGNED_INT8)	},
2341 		{ "depth32f",	tcu::TextureFormat(tcu::TextureFormat::D,		tcu::TextureFormat::FLOAT)			}
2342 	};
2343 
2344 	const struct
2345 	{
2346 		const char*		name;
2347 		IVec3			size;
2348 	} textureSizes[] =
2349 	{
2350 		{ "size_pot",	IVec3(64, 64, 3) },
2351 		{ "size_npot",	IVec3(17, 23, 3) }
2352 	};
2353 
2354 	const struct
2355 	{
2356 		const char*				name;
2357 		tcu::Sampler::WrapMode	mode;
2358 	} wrapModes[] =
2359 	{
2360 		{ "clamp_to_edge",		tcu::Sampler::CLAMP_TO_EDGE			},
2361 		{ "repeat",				tcu::Sampler::REPEAT_GL				},
2362 		{ "mirrored_repeat",	tcu::Sampler::MIRRORED_REPEAT_GL	}
2363 	};
2364 
2365 	for (int gatherTypeI = 0; gatherTypeI < GATHERTYPE_LAST; gatherTypeI++)
2366 	{
2367 		const GatherType		gatherType			= (GatherType)gatherTypeI;
2368 		TestCaseGroup* const	gatherTypeGroup		= new TestCaseGroup(m_testCtx, gatherTypeName(gatherType), gatherTypeDescription(gatherType));
2369 		addChild(gatherTypeGroup);
2370 
2371 		for (int offsetSizeI = 0; offsetSizeI < OFFSETSIZE_LAST; offsetSizeI++)
2372 		{
2373 			const OffsetSize offsetSize = (OffsetSize)offsetSizeI;
2374 			if ((gatherType == GATHERTYPE_BASIC) != (offsetSize == OFFSETSIZE_NONE))
2375 				continue;
2376 
2377 			if (gatherType == GATHERTYPE_OFFSETS && offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) // \note offsets argument must be compile-time constant
2378 				continue;
2379 
2380 			TestCaseGroup* const offsetSizeGroup = offsetSize == OFFSETSIZE_NONE ?
2381 													gatherTypeGroup :
2382 													new TestCaseGroup(m_testCtx,
2383 																	  offsetSize == OFFSETSIZE_MINIMUM_REQUIRED				? "min_required_offset"
2384 																	  : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM		? "implementation_offset"
2385 																	  : DE_NULL,
2386 																	  offsetSize == OFFSETSIZE_MINIMUM_REQUIRED				? "Use offsets within Vulkan minimum required range"
2387 																	  : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM		? "Use offsets within the implementation range"
2388 																	  : DE_NULL);
2389 
2390 			if (offsetSizeGroup != gatherTypeGroup)
2391 				gatherTypeGroup->addChild(offsetSizeGroup);
2392 
2393 			for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++)
2394 			{
2395 				const TextureType textureType = textureTypes[textureTypeNdx].type;
2396 
2397 				if (textureType == TEXTURETYPE_CUBE && gatherType != GATHERTYPE_BASIC)
2398 					continue;
2399 
2400 				TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_testCtx, textureTypes[textureTypeNdx].name, "");
2401 				offsetSizeGroup->addChild(textureTypeGroup);
2402 
2403 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
2404 				{
2405 					const tcu::TextureFormat&	format			= formats[formatNdx].format;
2406 					TestCaseGroup* const		formatGroup		= new TestCaseGroup(m_testCtx, formats[formatNdx].name, "");
2407 					textureTypeGroup->addChild(formatGroup);
2408 
2409 					for (int noCornersI = 0; noCornersI <= ((textureType == TEXTURETYPE_CUBE)?1:0); noCornersI++)
2410 					{
2411 						const bool				noCorners		= noCornersI!= 0;
2412 						TestCaseGroup* const	cornersGroup	= noCorners
2413 																? new TestCaseGroup(m_testCtx, "no_corners", "Test case variants that don't sample around cube map corners")
2414 																: formatGroup;
2415 
2416 						if (formatGroup != cornersGroup)
2417 							formatGroup->addChild(cornersGroup);
2418 
2419 						for (int textureSizeNdx = 0; textureSizeNdx < DE_LENGTH_OF_ARRAY(textureSizes); textureSizeNdx++)
2420 						{
2421 							const IVec3&			textureSize			= textureSizes[textureSizeNdx].size;
2422 							TestCaseGroup* const	textureSizeGroup	= new TestCaseGroup(m_testCtx, textureSizes[textureSizeNdx].name, "");
2423 							cornersGroup->addChild(textureSizeGroup);
2424 
2425 							for (int compareModeI = 0; compareModeI < tcu::Sampler::COMPAREMODE_LAST; compareModeI++)
2426 							{
2427 								const tcu::Sampler::CompareMode compareMode = (tcu::Sampler::CompareMode)compareModeI;
2428 
2429 								if ((compareMode != tcu::Sampler::COMPAREMODE_NONE) != isDepthFormat(format))
2430 									continue;
2431 
2432 								if (compareMode != tcu::Sampler::COMPAREMODE_NONE &&
2433 									compareMode != tcu::Sampler::COMPAREMODE_LESS &&
2434 									compareMode != tcu::Sampler::COMPAREMODE_GREATER)
2435 									continue;
2436 
2437 								TestCaseGroup* const compareModeGroup = compareMode == tcu::Sampler::COMPAREMODE_NONE ?
2438 																			textureSizeGroup :
2439 																			new TestCaseGroup(m_testCtx,
2440 																							  (string() + "compare_" + compareModeName(compareMode)).c_str(),
2441 																							  "");
2442 								if (compareModeGroup != textureSizeGroup)
2443 									textureSizeGroup->addChild(compareModeGroup);
2444 
2445 								for (int wrapCaseNdx = 0; wrapCaseNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapCaseNdx++)
2446 								{
2447 									const int						wrapSNdx	= wrapCaseNdx;
2448 									const int						wrapTNdx	= (wrapCaseNdx + 1) % DE_LENGTH_OF_ARRAY(wrapModes);
2449 									const tcu::Sampler::WrapMode	wrapS		= wrapModes[wrapSNdx].mode;
2450 									const tcu::Sampler::WrapMode	wrapT		= wrapModes[wrapTNdx].mode;
2451 
2452 									const string caseName = string() + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name;
2453 
2454 									compareModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format, compareMode, wrapS, wrapT,
2455 																					 MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, textureSize,
2456 																					 noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0));
2457 									compareModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format, compareMode, wrapS, wrapT,
2458 																					 MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, textureSize,
2459 																					 noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2460 								}
2461 							}
2462 						}
2463 					}
2464 
2465 					if (offsetSize != OFFSETSIZE_MINIMUM_REQUIRED || gatherType == GATHERTYPE_OFFSETS) // Don't test all features for both offset size types, as they should be rather orthogonal.
2466 					{
2467 						if (!isDepthFormat(format))
2468 						{
2469 							TestCaseGroup* const swizzleGroup = new TestCaseGroup(m_testCtx, "texture_swizzle", "");
2470 							formatGroup->addChild(swizzleGroup);
2471 
2472 							DE_STATIC_ASSERT(TEXTURESWIZZLECOMPONENT_R == 0);
2473 							for (int swizzleCaseNdx = 0; swizzleCaseNdx < TEXTURESWIZZLECOMPONENT_LAST; swizzleCaseNdx++)
2474 							{
2475 								MaybeTextureSwizzle	swizzle	= MaybeTextureSwizzle::createSomeTextureSwizzle();
2476 								string				caseName;
2477 
2478 								for (int i = 0; i < 4; i++)
2479 								{
2480 									swizzle.getSwizzle()[i] = (TextureSwizzleComponent)((swizzleCaseNdx + i) % (int)TEXTURESWIZZLECOMPONENT_LAST);
2481 									caseName += (i > 0 ? "_" : "") + de::toLower(de::toString(swizzle.getSwizzle()[i]));
2482 								}
2483 
2484 								swizzleGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format,
2485 																			 tcu::Sampler::COMPAREMODE_NONE, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2486 																			 swizzle, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, IVec3(64, 64, 3)));
2487 								swizzleGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format,
2488 																			 tcu::Sampler::COMPAREMODE_NONE, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2489 																			 swizzle, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2490 							}
2491 						}
2492 
2493 						{
2494 							TestCaseGroup* const filterModeGroup = new TestCaseGroup(m_testCtx, "filter_mode", "Test that filter modes have no effect");
2495 							formatGroup->addChild(filterModeGroup);
2496 
2497 							const struct
2498 							{
2499 								const char*					name;
2500 								tcu::Sampler::FilterMode	filter;
2501 							} magFilters[] =
2502 							{
2503 								{ "linear",		tcu::Sampler::LINEAR	},
2504 								{ "nearest",	tcu::Sampler::NEAREST	}
2505 							};
2506 
2507 							const struct
2508 							{
2509 								const char*					name;
2510 								tcu::Sampler::FilterMode	filter;
2511 							} minFilters[] =
2512 							{
2513 								// \note Don't test NEAREST here, as it's covered by other cases.
2514 								{ "linear",						tcu::Sampler::LINEAR					},
2515 								{ "nearest_mipmap_nearest",		tcu::Sampler::NEAREST_MIPMAP_NEAREST	},
2516 								{ "nearest_mipmap_linear",		tcu::Sampler::NEAREST_MIPMAP_LINEAR		},
2517 								{ "linear_mipmap_nearest",		tcu::Sampler::LINEAR_MIPMAP_NEAREST		},
2518 								{ "linear_mipmap_linear",		tcu::Sampler::LINEAR_MIPMAP_LINEAR		},
2519 							};
2520 
2521 							for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilters); minFilterNdx++)
2522 							for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilters); magFilterNdx++)
2523 							{
2524 								const tcu::Sampler::FilterMode		minFilter		= minFilters[minFilterNdx].filter;
2525 								const tcu::Sampler::FilterMode		magFilter		= magFilters[magFilterNdx].filter;
2526 								const tcu::Sampler::CompareMode		compareMode		= isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE;
2527 
2528 								if ((isUnormFormatType(format.type) || isDepthFormat(format)) && magFilter == tcu::Sampler::NEAREST)
2529 									continue; // Covered by other cases.
2530 								if ((isUIntFormatType(format.type) || isSIntFormatType(format.type)) &&
2531 									(magFilter != tcu::Sampler::NEAREST || minFilter != tcu::Sampler::NEAREST_MIPMAP_NEAREST))
2532 									continue;
2533 
2534 								const string caseName = string() + "min_" + minFilters[minFilterNdx].name + "_mag_" + magFilters[magFilterNdx].name;
2535 
2536 								filterModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format, compareMode,
2537 																				tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(),
2538 																				minFilter, magFilter, 0, IVec3(64, 64, 3)));
2539 								filterModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format, compareMode,
2540 																				tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(),
2541 																				minFilter, magFilter, 0, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2542 							}
2543 						}
2544 
2545 						{
2546 							TestCaseGroup* const baseLevelGroup = new TestCaseGroup(m_testCtx, "base_level", "");
2547 							formatGroup->addChild(baseLevelGroup);
2548 
2549 							for (int baseLevel = 1; baseLevel <= 2; baseLevel++)
2550 							{
2551 								const string						caseName		= "level_" + de::toString(baseLevel);
2552 								const tcu::Sampler::CompareMode		compareMode		= isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE;
2553 								baseLevelGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format,
2554 																			   compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2555 																			   MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
2556 																			   baseLevel, IVec3(64, 64, 3)));
2557 								baseLevelGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format,
2558 																			   compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2559 																			   MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
2560 																			   baseLevel, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2561 							}
2562 						}
2563 					}
2564 				}
2565 			}
2566 		}
2567 	}
2568 }
2569 
2570 } // anonymous
2571 
createTextureGatherTests(tcu::TestContext & testCtx)2572 tcu::TestCaseGroup* createTextureGatherTests (tcu::TestContext& testCtx)
2573 {
2574 	return new TextureGatherTests(testCtx);
2575 }
2576 
2577 } // sr
2578 } // vkt
2579