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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_REDUNDANCY_ELIMINATION_H_
6 #define V8_COMPILER_REDUNDANCY_ELIMINATION_H_
7 
8 #include "src/compiler/graph-reducer.h"
9 
10 namespace v8 {
11 namespace internal {
12 namespace compiler {
13 
14 class RedundancyElimination final : public AdvancedReducer {
15  public:
16   RedundancyElimination(Editor* editor, Zone* zone);
17   ~RedundancyElimination() final;
18 
19   Reduction Reduce(Node* node) final;
20 
21  private:
22   struct Check {
CheckCheck23     Check(Node* node, Check* next) : node(node), next(next) {}
24     Node* node;
25     Check* next;
26   };
27 
28   class EffectPathChecks final {
29    public:
30     static EffectPathChecks* Copy(Zone* zone, EffectPathChecks const* checks);
31     static EffectPathChecks const* Empty(Zone* zone);
32     bool Equals(EffectPathChecks const* that) const;
33     void Merge(EffectPathChecks const* that);
34 
35     EffectPathChecks const* AddCheck(Zone* zone, Node* node) const;
36     Node* LookupCheck(Node* node) const;
37 
38    private:
EffectPathChecks(Check * head,size_t size)39     EffectPathChecks(Check* head, size_t size) : head_(head), size_(size) {}
40 
41     // We keep track of the list length so that we can find the longest
42     // common tail easily.
43     Check* head_;
44     size_t size_;
45   };
46 
47   class PathChecksForEffectNodes final {
48    public:
PathChecksForEffectNodes(Zone * zone)49     explicit PathChecksForEffectNodes(Zone* zone) : info_for_node_(zone) {}
50     EffectPathChecks const* Get(Node* node) const;
51     void Set(Node* node, EffectPathChecks const* checks);
52 
53    private:
54     ZoneVector<EffectPathChecks const*> info_for_node_;
55   };
56 
57   Reduction ReduceCheckNode(Node* node);
58   Reduction ReduceEffectPhi(Node* node);
59   Reduction ReduceStart(Node* node);
60   Reduction ReduceOtherNode(Node* node);
61 
62   Reduction TakeChecksFromFirstEffect(Node* node);
63   Reduction UpdateChecks(Node* node, EffectPathChecks const* checks);
64 
zone()65   Zone* zone() const { return zone_; }
66 
67   PathChecksForEffectNodes node_checks_;
68   Zone* const zone_;
69 
70   DISALLOW_COPY_AND_ASSIGN(RedundancyElimination);
71 };
72 
73 }  // namespace compiler
74 }  // namespace internal
75 }  // namespace v8
76 
77 #endif  // V8_COMPILER_REDUNDANCY_ELIMINATION_H_
78