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1 /*
2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include <math.h>
12 #include <stdlib.h>
13 
14 #include "./vpx_config.h"
15 #include "./vpx_dsp_rtcd.h"
16 
17 #include "vpx/vpx_integer.h"
18 #include "vpx_ports/mem.h"
19 
vpx_plane_add_noise_c(uint8_t * start,const int8_t * noise,int blackclamp,int whiteclamp,int width,int height,int pitch)20 void vpx_plane_add_noise_c(uint8_t *start, const int8_t *noise, int blackclamp,
21                            int whiteclamp, int width, int height, int pitch) {
22   int i, j;
23   int bothclamp = blackclamp + whiteclamp;
24   for (i = 0; i < height; ++i) {
25     uint8_t *pos = start + i * pitch;
26     const int8_t *ref = (const int8_t *)(noise + (rand() & 0xff));  // NOLINT
27 
28     for (j = 0; j < width; ++j) {
29       int v = pos[j];
30 
31       v = clamp(v - blackclamp, 0, 255);
32       v = clamp(v + bothclamp, 0, 255);
33       v = clamp(v - whiteclamp, 0, 255);
34 
35       pos[j] = v + ref[j];
36     }
37   }
38 }
39 
gaussian(double sigma,double mu,double x)40 static double gaussian(double sigma, double mu, double x) {
41   return 1 / (sigma * sqrt(2.0 * 3.14159265)) *
42          (exp(-(x - mu) * (x - mu) / (2 * sigma * sigma)));
43 }
44 
vpx_setup_noise(double sigma,int8_t * noise,int size)45 int vpx_setup_noise(double sigma, int8_t *noise, int size) {
46   int8_t char_dist[256];
47   int next = 0, i, j;
48 
49   // set up a 256 entry lookup that matches gaussian distribution
50   for (i = -32; i < 32; ++i) {
51     const int a_i = (int)(0.5 + 256 * gaussian(sigma, 0, i));
52     if (a_i) {
53       for (j = 0; j < a_i; ++j) {
54         char_dist[next + j] = (int8_t)i;
55       }
56       next = next + j;
57     }
58   }
59 
60   // Rounding error - might mean we have less than 256.
61   for (; next < 256; ++next) {
62     char_dist[next] = 0;
63   }
64 
65   for (i = 0; i < size; ++i) {
66     noise[i] = char_dist[rand() & 0xff];  // NOLINT
67   }
68 
69   // Returns the highest non 0 value used in distribution.
70   return -char_dist[0];
71 }
72