Searched refs:m_shaderProgramArrayNdxLoc (Results 1 – 1 of 1) sorted by relevance
344 glw::GLint m_shaderProgramArrayNdxLoc; member in deqp::gles31::Functional::__anon9c3e0e700111::LayoutBindingRenderCase376 , m_shaderProgramArrayNdxLoc (0) in LayoutBindingRenderCase()484 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); in init()503 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()1098 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1419 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1754 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()2023 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()