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1dEQP-GLES3.functional.negative_api.buffer.framebuffer_texture2d
2dEQP-GLES3.functional.negative_api.shader.program_binary
3dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_astc_target
4dEQP-GLES3.functional.negative_api.texture.teximage3d
5dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
6dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
7dEQP-GLES3.functional.prerequisite.state_reset
8dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
9dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
10dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
11dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
12dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
13dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
14dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
15dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
16dEQP-GLES3.functional.read_pixels.alignment.choose_1
17dEQP-GLES3.functional.read_pixels.alignment.choose_2
18dEQP-GLES3.functional.read_pixels.alignment.choose_4
19dEQP-GLES3.functional.read_pixels.alignment.choose_8
20dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_1
21dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_2
22dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_4
23dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_8
24dEQP-GLES3.functional.read_pixels.rowlength.choose_17
25dEQP-GLES3.functional.read_pixels.rowlength.choose_19
26dEQP-GLES3.functional.read_pixels.rowlength.choose_23
27dEQP-GLES3.functional.read_pixels.rowlength.choose_29
28dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_17
29dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_19
30dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_23
31dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_29
32dEQP-GLES3.functional.read_pixels.skip.choose_0_3
33dEQP-GLES3.functional.read_pixels.skip.choose_3_0
34dEQP-GLES3.functional.read_pixels.skip.choose_3_3
35dEQP-GLES3.functional.read_pixels.skip.choose_3_5
36dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_0_3
37dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_3_0
38dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_3_3
39dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_3_5
40dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.scalar
41dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.vec2
42dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.vec3
43dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.vec4
44dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.scalar
45dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec2
46dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec3
47dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec4
48dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_fragment.vec2
49dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_fragment.vec4
50dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_vertex.vec2
51dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_vertex.vec4
52dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.scalar
53dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.scalar
54dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar
55dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2
56dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
57dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4
58dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar
59dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2
60dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3
61dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4
62dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
63dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
64dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
65dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
66dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
67dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
68dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
69dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
70dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
71dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
72dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
73dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
74dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
75dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
76dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
77dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
78dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
79dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
80dEQP-GLES3.functional.shaders.fragdata.draw_buffers
81dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
82dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_1
83dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_2
84dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_3
85dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_4
86dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision
87dEQP-GLES3.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3
88dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_fragment
89dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_vertex
90dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment
91dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex
92dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
93dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
94dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment
95dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex
96dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
97dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler3d_vertex
98dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_fragment
99dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex
100dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment
101dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment
102dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler3d_fragment
103dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
104dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_fragment
105dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment
106dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment
107dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_fragment
108dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest
109