/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime
{
using ConditionalAttribute = System.Diagnostics.ConditionalAttribute;
/**
* A lexer is recognizer that draws input symbols from a character stream.
* lexer grammars result in a subclass of this object. A Lexer object
* uses simplified match() and error recovery mechanisms in the interest
* of speed.
*
*/
public abstract class Lexer : BaseRecognizer, ITokenSource
{
/** Where is the lexer drawing characters from? */
protected ICharStream input;
public Lexer()
{
}
public Lexer( ICharStream input )
{
this.input = input;
}
public Lexer( ICharStream input, RecognizerSharedState state )
: base(state)
{
this.input = input;
}
#region Properties
public string Text
{
/** Return the text matched so far for the current token or any text override. */
get
{
if ( state.text != null )
{
return state.text;
}
return input.Substring( state.tokenStartCharIndex, CharIndex - state.tokenStartCharIndex );
}
/** Set the complete text of this token; it wipes any previous changes to the text. */
set
{
state.text = value;
}
}
public int Line
{
get
{
return input.Line;
}
set
{
input.Line = value;
}
}
public int CharPositionInLine
{
get
{
return input.CharPositionInLine;
}
set
{
input.CharPositionInLine = value;
}
}
#endregion
public override void Reset()
{
base.Reset(); // reset all recognizer state variables
// wack Lexer state variables
if ( input != null )
{
input.Seek( 0 ); // rewind the input
}
if ( state == null )
{
return; // no shared state work to do
}
state.token = null;
state.type = TokenTypes.Invalid;
state.channel = TokenChannels.Default;
state.tokenStartCharIndex = -1;
state.tokenStartCharPositionInLine = -1;
state.tokenStartLine = -1;
state.text = null;
}
/** Return a token from this source; i.e., match a token on the char stream. */
public virtual IToken NextToken()
{
for ( ; ; )
{
state.token = null;
state.channel = TokenChannels.Default;
state.tokenStartCharIndex = input.Index;
state.tokenStartCharPositionInLine = input.CharPositionInLine;
state.tokenStartLine = input.Line;
state.text = null;
if ( input.LA( 1 ) == CharStreamConstants.EndOfFile )
{
IToken eof = new CommonToken((ICharStream)input, CharStreamConstants.EndOfFile, TokenChannels.Default, input.Index, input.Index);
eof.Line = Line;
eof.CharPositionInLine = CharPositionInLine;
return eof;
}
try
{
ParseNextToken();
if ( state.token == null )
{
Emit();
}
else if ( state.token == Tokens.Skip )
{
continue;
}
return state.token;
}
catch (MismatchedRangeException mre)
{
ReportError(mre);
// MatchRange() routine has already called recover()
}
catch (MismatchedTokenException mte)
{
ReportError(mte);
// Match() routine has already called recover()
}
catch ( RecognitionException re )
{
ReportError( re );
Recover( re ); // throw out current char and try again
}
}
}
/**
* Instruct the lexer to skip creating a token for current lexer rule
* and look for another token. nextToken() knows to keep looking when
* a lexer rule finishes with token set to SKIP_TOKEN. Recall that
* if token==null at end of any token rule, it creates one for you
* and emits it.
*
*/
public virtual void Skip()
{
state.token = Tokens.Skip;
}
/** This is the lexer entry point that sets instance var 'token' */
public abstract void mTokens();
public virtual ICharStream CharStream
{
get
{
return input;
}
/** Set the char stream and reset the lexer */
set
{
input = null;
Reset();
input = value;
}
}
public override string SourceName
{
get
{
return input.SourceName;
}
}
/**
* Currently does not support multiple emits per nextToken invocation
* for efficiency reasons. Subclass and override this method and
* nextToken (to push tokens into a list and pull from that list rather
* than a single variable as this implementation does).
*
*/
public virtual void Emit( IToken token )
{
state.token = token;
}
/**
* The standard method called to automatically emit a token at the
* outermost lexical rule. The token object should point into the
* char buffer start..stop. If there is a text override in 'text',
* use that to set the token's text. Override this method to emit
* custom Token objects.
*
*
*
* If you are building trees, then you should also override
* Parser or TreeParser.getMissingSymbol().
*
*/
public virtual IToken Emit()
{
IToken t = new CommonToken( input, state.type, state.channel, state.tokenStartCharIndex, CharIndex - 1 );
t.Line = state.tokenStartLine;
t.Text = state.text;
t.CharPositionInLine = state.tokenStartCharPositionInLine;
Emit( t );
return t;
}
public virtual void Match( string s )
{
int i = 0;
while ( i < s.Length )
{
if ( input.LA( 1 ) != s[i] )
{
if ( state.backtracking > 0 )
{
state.failed = true;
return;
}
MismatchedTokenException mte = new MismatchedTokenException(s[i], input, TokenNames);
Recover( mte );
throw mte;
}
i++;
input.Consume();
state.failed = false;
}
}
public virtual void MatchAny()
{
input.Consume();
}
public virtual void Match( int c )
{
if ( input.LA( 1 ) != c )
{
if ( state.backtracking > 0 )
{
state.failed = true;
return;
}
MismatchedTokenException mte = new MismatchedTokenException(c, input, TokenNames);
Recover( mte ); // don't really recover; just consume in lexer
throw mte;
}
input.Consume();
state.failed = false;
}
public virtual void MatchRange( int a, int b )
{
if ( input.LA( 1 ) < a || input.LA( 1 ) > b )
{
if ( state.backtracking > 0 )
{
state.failed = true;
return;
}
MismatchedRangeException mre = new MismatchedRangeException(a, b, input);
Recover( mre );
throw mre;
}
input.Consume();
state.failed = false;
}
/** What is the index of the current character of lookahead? */
public virtual int CharIndex
{
get
{
return input.Index;
}
}
public override void ReportError( RecognitionException e )
{
/** TODO: not thought about recovery in lexer yet.
*
// if we've already reported an error and have not matched a token
// yet successfully, don't report any errors.
if ( errorRecovery ) {
//System.err.print("[SPURIOUS] ");
return;
}
errorRecovery = true;
*/
DisplayRecognitionError( this.TokenNames, e );
}
public override string GetErrorMessage( RecognitionException e, string[] tokenNames )
{
string msg = null;
if ( e is MismatchedTokenException )
{
MismatchedTokenException mte = (MismatchedTokenException)e;
msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting " + GetCharErrorDisplay( mte.Expecting );
}
else if ( e is NoViableAltException )
{
NoViableAltException nvae = (NoViableAltException)e;
// for development, can add "decision=<<"+nvae.grammarDecisionDescription+">>"
// and "(decision="+nvae.decisionNumber+") and
// "state "+nvae.stateNumber
msg = "no viable alternative at character " + GetCharErrorDisplay( e.Character );
}
else if ( e is EarlyExitException )
{
EarlyExitException eee = (EarlyExitException)e;
// for development, can add "(decision="+eee.decisionNumber+")"
msg = "required (...)+ loop did not match anything at character " + GetCharErrorDisplay( e.Character );
}
else if ( e is MismatchedNotSetException )
{
MismatchedNotSetException mse = (MismatchedNotSetException)e;
msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting set " + mse.Expecting;
}
else if ( e is MismatchedSetException )
{
MismatchedSetException mse = (MismatchedSetException)e;
msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting set " + mse.Expecting;
}
else if ( e is MismatchedRangeException )
{
MismatchedRangeException mre = (MismatchedRangeException)e;
msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting set " +
GetCharErrorDisplay( mre.A ) + ".." + GetCharErrorDisplay( mre.B );
}
else
{
msg = base.GetErrorMessage( e, tokenNames );
}
return msg;
}
public virtual string GetCharErrorDisplay( int c )
{
string s = ( (char)c ).ToString();
switch ( c )
{
case TokenTypes.EndOfFile:
s = "";
break;
case '\n':
s = "\\n";
break;
case '\t':
s = "\\t";
break;
case '\r':
s = "\\r";
break;
}
return "'" + s + "'";
}
/**
* Lexers can normally match any char in it's vocabulary after matching
* a token, so do the easy thing and just kill a character and hope
* it all works out. You can instead use the rule invocation stack
* to do sophisticated error recovery if you are in a fragment rule.
*
*/
public virtual void Recover( RecognitionException re )
{
//System.out.println("consuming char "+(char)input.LA(1)+" during recovery");
//re.printStackTrace();
input.Consume();
}
[Conditional("ANTLR_TRACE")]
public virtual void TraceIn( string ruleName, int ruleIndex )
{
string inputSymbol = ( (char)input.LT( 1 ) ) + " line=" + Line + ":" + CharPositionInLine;
base.TraceIn( ruleName, ruleIndex, inputSymbol );
}
[Conditional("ANTLR_TRACE")]
public virtual void TraceOut( string ruleName, int ruleIndex )
{
string inputSymbol = ( (char)input.LT( 1 ) ) + " line=" + Line + ":" + CharPositionInLine;
base.TraceOut( ruleName, ruleIndex, inputSymbol );
}
protected virtual void ParseNextToken()
{
mTokens();
}
}
}