# Bug 20685910 dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2 # Bug 20685770 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4 # Bug 20684971 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4 # Bug 20684972 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4 # Bug 20684968 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat # Bug 20685774 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat # Bug 21816937 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4 # Bug 21668605 dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_* dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_* dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_* # Bug 23288315 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000