#ifndef _GLUPLATFORM_HPP #define _GLUPLATFORM_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL platform interface. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "gluContextFactory.hpp" namespace tcu { class CommandLine; } namespace glu { /*--------------------------------------------------------------------*//*! * \brief OpenGL (ES) platform interface * * OpenGL (ES) platform interface provides abstraction for GL context * creation. A single platform may support multiple methods for creating * rendering contexts (such as GLX and EGL on Linux). This is accomplished * by having a list of GL context factories (m_contextFactoryRegistry). * * Context factory is selected on run-time using --deqp-gl-context-type * command line argument. If no such argument is given, first entry * is used as default. * * See glu::ContextFactory and glu::RenderContext for complete details * on the porting layer. * * If your platform supports EGL and you have implemented eglu::Platform, * you may enable EGL support just by registering eglu::GLContextFactory. * * OpenGL (ES) platform implementation is required by OpenGL (ES) tests. * It is NOT required by EGL or OpenCL tests. *//*--------------------------------------------------------------------*/ class Platform { public: Platform (void); ~Platform (void); const ContextFactoryRegistry& getContextFactoryRegistry (void) const { return m_contextFactoryRegistry; } protected: //! GL context factory registry. Add your context factories here in constructor. ContextFactoryRegistry m_contextFactoryRegistry; }; } // glu #endif // _GLUPLATFORM_HPP