#ifndef _GLUTEXTUREUTIL_HPP #define _GLUTEXTUREUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format utilities. *//*--------------------------------------------------------------------*/ #include "gluDefs.hpp" #include "tcuTexture.hpp" #include "tcuCompressedTexture.hpp" #include "gluShaderUtil.hpp" #include "deInt32.h" namespace glu { class RenderContext; class ContextInfo; class TextureBuffer; /*--------------------------------------------------------------------*//*! * \brief GL pixel transfer format. *//*--------------------------------------------------------------------*/ struct TransferFormat { deUint32 format; //!< Pixel format. deUint32 dataType; //!< Data type. TransferFormat (void) : format (0) , dataType (0) { } TransferFormat (deUint32 format_, deUint32 dataType_) : format (format_) , dataType (dataType_) { } } DE_WARN_UNUSED_TYPE; tcu::TextureFormat mapGLTransferFormat (deUint32 format, deUint32 dataType); tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat); tcu::CompressedTexFormat mapGLCompressedTexFormat (deUint32 format); bool isGLInternalColorFormatFilterable (deUint32 internalFormat); tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 minFilter, deUint32 magFilter); tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter); tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 minFilter, deUint32 magFilter); tcu::Sampler::CompareMode mapGLCompareFunc (deUint32 mode); TransferFormat getTransferFormat (tcu::TextureFormat format); deUint32 getInternalFormat (tcu::TextureFormat format); deUint32 getGLFormat (tcu::CompressedTexFormat format); deUint32 getGLWrapMode (tcu::Sampler::WrapMode wrapMode); deUint32 getGLFilterMode (tcu::Sampler::FilterMode filterMode); deUint32 getGLCompareFunc (tcu::Sampler::CompareMode compareMode); deUint32 getGLCubeFace (tcu::CubeFace face); tcu::CubeFace getCubeFaceFromGL (deUint32 face); DataType getSampler1DType (tcu::TextureFormat format); DataType getSampler2DType (tcu::TextureFormat format); DataType getSamplerCubeType (tcu::TextureFormat format); DataType getSampler1DArrayType (tcu::TextureFormat format); DataType getSampler2DArrayType (tcu::TextureFormat format); DataType getSampler3DType (tcu::TextureFormat format); DataType getSamplerCubeArrayType (tcu::TextureFormat format); bool isSizedFormatColorRenderable (const RenderContext& renderCtx, const ContextInfo& contextInfo, deUint32 sizedFormat); bool isCompressedFormat (deUint32 internalFormat); const tcu::IVec2 (&getDefaultGatherOffsets (void))[4]; tcu::PixelBufferAccess getTextureBufferEffectiveRefTexture (TextureBuffer& buffer, int maxTextureBufferSize); tcu::ConstPixelBufferAccess getTextureBufferEffectiveRefTexture (const TextureBuffer& buffer, int maxTextureBufferSize); } // glu #endif // _GLUTEXTUREUTIL_HPP