#ifndef _ES3FDEPTHSTENCILCLEARTESTS_HPP #define _ES3FDEPTHSTENCILCLEARTESTS_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Depth and stencil buffer clear tests. *//*--------------------------------------------------------------------*/ #include "deDefs.h" #include "tes3TestCase.hpp" namespace deqp { namespace gles3 { namespace Functional { class DepthStencilClearTests : public TestCaseGroup { public: DepthStencilClearTests (Context& context); virtual ~DepthStencilClearTests (void) {} virtual void init (void); private: DepthStencilClearTests (const DepthStencilClearTests&); DepthStencilClearTests& operator= (const DepthStencilClearTests&); }; } // Functional } // gles3 } // deqp #endif // _ES3FDEPTHSTENCILCLEARTESTS_HPP