#ifndef _GLSFBOUTIL_HPP #define _GLSFBOUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Utilities for framebuffer objects. *//*--------------------------------------------------------------------*/ #include "gluRenderContext.hpp" #include "gluContextInfo.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "gluTextureUtil.hpp" #include "tcuTestLog.hpp" #include "tcuDefs.hpp" #include #include #include #include #include namespace deqp { namespace gls { //! A pair of iterators to present a range. //! \note This must be POD to allow static initialization. //! \todo [2013-12-03 lauri] Move this to decpp? template struct Range { typedef const T* const_iterator; const T* m_begin; const T* m_end; const T* begin (void) const { return m_begin; } const T* end (void) const { return m_end; } }; #define GLS_ARRAY_RANGE(ARR) { DE_ARRAY_BEGIN(ARR), DE_ARRAY_END(ARR) } #define GLS_NULL_RANGE { DE_NULL, DE_NULL } //! A pair type that, unlike stl::pair, is POD so it can be statically initialized. template struct Pair { typedef T1 first_type; typedef T2 second_type; T1 first; T2 second; }; namespace FboUtil { //! Configurations for framebuffer objects and their attachments. class FboVerifier; class FboBuilder; typedef deUint32 FormatKey; #define GLS_UNSIZED_FORMATKEY(FORMAT, TYPE) \ (deUint32(TYPE) << 16 | deUint32(FORMAT)) typedef Range FormatKeys; struct ImageFormat { glw::GLenum format; //! Type if format is unsized, GL_NONE if sized. glw::GLenum unsizedType; bool operator< (const ImageFormat& other) const { return (format < other.format || (format == other.format && unsizedType < other.unsizedType)); } static ImageFormat none (void) { ImageFormat fmt = { GL_NONE, GL_NONE }; return fmt; } }; std::ostream& operator<< (std::ostream& stream, const ImageFormat& format); static inline ImageFormat formatKeyInfo(FormatKey key) { ImageFormat fmt = { key & 0xffff, key >> 16 }; return fmt; } enum FormatFlags { ANY_FORMAT = 0, COLOR_RENDERABLE = 1 << 0, DEPTH_RENDERABLE = 1 << 1, STENCIL_RENDERABLE = 1 << 2, RENDERBUFFER_VALID = 1 << 3, TEXTURE_VALID = 1 << 4, REQUIRED_RENDERABLE = 1 << 5, //< Without this, renderability is allowed, not required. }; static inline FormatFlags operator|(FormatFlags f1, FormatFlags f2) { return FormatFlags(deUint32(f1) | deUint32(f2)); } FormatFlags formatFlag(glw::GLenum context); typedef std::set Formats; class FormatDB { public: void addCoreFormat (ImageFormat format, FormatFlags flags); void addExtensionFormat (ImageFormat format, FormatFlags flags, const std::set& requiredExtensions); Formats getFormats (FormatFlags requirements) const; bool isKnownFormat (ImageFormat format) const; FormatFlags getFormatInfo (ImageFormat format) const; std::set > getFormatFeatureExtensions (ImageFormat format, FormatFlags requirements) const; private: struct ExtensionInfo { FormatFlags flags; std::set requiredExtensions; bool operator< (const ExtensionInfo& other) const; }; typedef std::map FormatMap; typedef std::map > FormatExtensionMap; FormatMap m_formatFlags; FormatExtensionMap m_formatExtensions; }; typedef Pair FormatEntry; typedef Range FormatEntries; // \todo [2013-12-20 lauri] It turns out that format properties in extensions // are actually far too fine-grained for this bundling to be reasonable, // especially given the syntactic cumbersomeness of static arrays. It's better // to list each entry separately. struct FormatExtEntry { const char* extensions; deUint32 flags; Range formats; }; typedef Range FormatExtEntries; // Check support for GL_* and DEQP_* extensions bool checkExtensionSupport (const glu::RenderContext& ctx, const std::string& extension); // Accepts GL_* and DEQP_* extension strings and converts DEQP_* strings to a human readable string std::string getExtensionDescription (const std::string& extensionName); void addFormats (FormatDB& db, FormatEntries stdFmts); void addExtFormats (FormatDB& db, FormatExtEntries extFmts, const glu::RenderContext* ctx); glu::TransferFormat transferImageFormat (const ImageFormat& imgFormat); namespace config { struct Config { virtual ~Config (void) {}; }; struct Image : public Config { ImageFormat internalFormat; glw::GLsizei width; glw::GLsizei height; protected: Image (void) : internalFormat (ImageFormat::none()) , width (0) , height (0) {} }; struct Renderbuffer : public Image { Renderbuffer (void) : numSamples(0) {} glw::GLsizei numSamples; }; struct Texture : public Image { Texture (void) : numLevels(1) {} glw::GLint numLevels; }; struct TextureFlat : public Texture { }; struct Texture2D : public TextureFlat { }; struct TextureCubeMap : public TextureFlat { }; struct TextureLayered : public Texture { TextureLayered (void) : numLayers(1) {} glw::GLsizei numLayers; }; struct Texture3D : public TextureLayered { }; struct Texture2DArray : public TextureLayered { }; struct Attachment : public Config { Attachment (void) : target(GL_FRAMEBUFFER), imageName(0) {} glw::GLenum target; glw::GLuint imageName; //! Returns `true` iff this attachment is "framebuffer attachment //! complete" when bound to attachment point `attPoint`, and the current //! image with name `imageName` is `image`, using `vfr` to check format //! renderability. bool isComplete (glw::GLenum attPoint, const Image* image, const FboVerifier& vfr) const; }; struct RenderbufferAttachment : public Attachment { RenderbufferAttachment (void) : renderbufferTarget(GL_RENDERBUFFER) {} glw::GLenum renderbufferTarget; }; struct TextureAttachment : public Attachment { TextureAttachment (void) : level(0) {} glw::GLint level; }; struct TextureFlatAttachment : public TextureAttachment { TextureFlatAttachment (void) : texTarget(GL_NONE) {} glw::GLenum texTarget; }; struct TextureLayerAttachment : public TextureAttachment { TextureLayerAttachment (void) : layer(0) {} glw::GLsizei layer; }; glw::GLenum attachmentType (const Attachment& att); glw::GLsizei imageNumSamples (const Image& img); //! Mapping from attachment points to attachment configurations. typedef std::map AttachmentMap; //! Mapping from object names to texture configurations. typedef std::map TextureMap; //! Mapping from object names to renderbuffer configurations. typedef std::map RboMap; //! A framebuffer configuration. struct Framebuffer { AttachmentMap attachments; TextureMap textures; RboMap rbos; void attach (glw::GLenum attPoint, const Attachment* att); void setTexture (glw::GLuint texName, const Texture& texCfg); void setRbo (glw::GLuint rbName, const Renderbuffer& rbCfg); const Image* getImage (glw::GLenum type, glw::GLuint imgName) const; }; } // config class FboBuilder : public config::Framebuffer { public: void glAttach (glw::GLenum attPoint, const config::Attachment* att); glw::GLuint glCreateTexture (const config::Texture& texCfg); glw::GLuint glCreateRbo (const config::Renderbuffer& rbCfg); FboBuilder (glw::GLuint fbo, glw::GLenum target, const glw::Functions& gl); ~FboBuilder (void); glw::GLenum getError (void) { return m_error; } //! Allocate a new configuration of type `Config` (which must be a //! subclass of `config::Config`), and return a referenc to it. The newly //! allocated object will be freed when this builder object is destroyed. template Config& makeConfig (void) { Config* cfg = new Config(); m_configs.insert(cfg); return *cfg; } private: typedef std::set Configs; void checkError (void); glw::GLenum m_error; //< The first GL error encountered. glw::GLenum m_target; const glw::Functions& m_gl; Configs m_configs; }; struct ValidStatusCodes { ValidStatusCodes (void); bool isFBOStatusValid (glw::GLenum fboStatus) const; bool isFBOStatusRequired (glw::GLenum fboStatus) const; bool isErrorCodeValid (glw::GLenum errorCode) const; bool isErrorCodeRequired (glw::GLenum errorCode) const; void addErrorCode (glw::GLenum error, const char* description); void addFBOErrorStatus (glw::GLenum status, const char* description); void setAllowComplete (bool); void logLegalResults (tcu::TestLog& log) const; void logRules (tcu::TestLog& log) const; private: struct RuleViolation { glw::GLenum errorCode; std::set rules; }; void logRule (tcu::TestLog& log, const std::string& ruleName, const std::set& rules) const; void addViolation (std::vector& dst, glw::GLenum code, const char* description) const; std::vector m_errorCodes; //!< Allowed GL errors, GL_NO_ERROR is not allowed std::vector m_errorStatuses; //!< Allowed FBO error statuses, GL_FRAMEBUFFER_COMPLETE is not allowed bool m_allowComplete; //!< true if (GL_NO_ERROR && GL_FRAMEBUFFER_COMPLETE) is allowed }; void logFramebufferConfig (const config::Framebuffer& cfg, tcu::TestLog& log); class Checker { public: Checker (const glu::RenderContext&); virtual ~Checker (void) {} void addGLError (glw::GLenum error, const char* description); void addPotentialGLError (glw::GLenum error, const char* description); void addFBOStatus (glw::GLenum status, const char* description); void addPotentialFBOStatus (glw::GLenum status, const char* description); ValidStatusCodes getStatusCodes (void) { return m_statusCodes; } virtual void check (glw::GLenum attPoint, const config::Attachment& att, const config::Image* image) = 0; protected: const glu::RenderContext& m_renderCtx; private: ValidStatusCodes m_statusCodes; //< Allowed return values for glCheckFramebufferStatus. }; class CheckerFactory { public: virtual Checker* createChecker (const glu::RenderContext&) = 0; }; typedef std::set AttachmentPoints; typedef std::set Formats; class FboVerifier { public: FboVerifier (const FormatDB& formats, CheckerFactory& factory, const glu::RenderContext& renderCtx); ValidStatusCodes validStatusCodes (const config::Framebuffer& cfg) const; private: const FormatDB& m_formats; CheckerFactory& m_factory; const glu::RenderContext& m_renderCtx; }; } // FboUtil } // gls } // deqp #endif // _GLSFBOUTIL_HPP