; RUN: opt -S -basicaa -slp-vectorizer -dce < %s | FileCheck %s target datalayout = "e-m:o-i64:64-i128:128-n32:64-S128" target triple = "arm64-apple-ios5.0.0" ; CHECK-LABEL: @foo define void @foo(float* noalias %a, float* noalias %b, float* noalias %c) { entry: ; Check that we don't lose !nontemporal hint when vectorizing loads. ; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4, !nontemporal !0 %b1 = load float, float* %b, align 4, !nontemporal !0 %arrayidx.1 = getelementptr inbounds float, float* %b, i64 1 %b2 = load float, float* %arrayidx.1, align 4, !nontemporal !0 %arrayidx.2 = getelementptr inbounds float, float* %b, i64 2 %b3 = load float, float* %arrayidx.2, align 4, !nontemporal !0 %arrayidx.3 = getelementptr inbounds float, float* %b, i64 3 %b4 = load float, float* %arrayidx.3, align 4, !nontemporal !0 ; Check that we don't introduce !nontemporal hint when the original scalar loads didn't have it. ; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4{{$}} %c1 = load float, float* %c, align 4 %arrayidx2.1 = getelementptr inbounds float, float* %c, i64 1 %c2 = load float, float* %arrayidx2.1, align 4 %arrayidx2.2 = getelementptr inbounds float, float* %c, i64 2 %c3 = load float, float* %arrayidx2.2, align 4 %arrayidx2.3 = getelementptr inbounds float, float* %c, i64 3 %c4 = load float, float* %arrayidx2.3, align 4 %a1 = fadd float %b1, %c1 %a2 = fadd float %b2, %c2 %a3 = fadd float %b3, %c3 %a4 = fadd float %b4, %c4 ; Check that we don't lose !nontemporal hint when vectorizing stores. ; CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 4, !nontemporal !0 store float %a1, float* %a, align 4, !nontemporal !0 %arrayidx3.1 = getelementptr inbounds float, float* %a, i64 1 store float %a2, float* %arrayidx3.1, align 4, !nontemporal !0 %arrayidx3.2 = getelementptr inbounds float, float* %a, i64 2 store float %a3, float* %arrayidx3.2, align 4, !nontemporal !0 %arrayidx3.3 = getelementptr inbounds float, float* %a, i64 3 store float %a4, float* %arrayidx3.3, align 4, !nontemporal !0 ; CHECK: ret void ret void } ; CHECK-LABEL: @foo2 define void @foo2(float* noalias %a, float* noalias %b) { entry: ; Check that we don't mark vector load with !nontemporal attribute if some of ; the original scalar loads don't have it. ; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4{{$}} %b1 = load float, float* %b, align 4, !nontemporal !0 %arrayidx.1 = getelementptr inbounds float, float* %b, i64 1 %b2 = load float, float* %arrayidx.1, align 4 %arrayidx.2 = getelementptr inbounds float, float* %b, i64 2 %b3 = load float, float* %arrayidx.2, align 4 %arrayidx.3 = getelementptr inbounds float, float* %b, i64 3 %b4 = load float, float* %arrayidx.3, align 4, !nontemporal !0 ; Check that we don't mark vector store with !nontemporal attribute if some of ; the original scalar stores don't have it. ; CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 4{{$}} store float %b1, float* %a, align 4, !nontemporal !0 %arrayidx3.1 = getelementptr inbounds float, float* %a, i64 1 store float %b2, float* %arrayidx3.1, align 4 %arrayidx3.2 = getelementptr inbounds float, float* %a, i64 2 store float %b3, float* %arrayidx3.2, align 4 %arrayidx3.3 = getelementptr inbounds float, float* %a, i64 3 store float %b4, float* %arrayidx3.3, align 4, !nontemporal !0 ; CHECK: ret void ret void } !0 = !{i32 1}