Debug Win32 Profile Win32 Release Win32 {F18D5ABF-CA3A-4B74-BDB2-4A1956C86F18} Win32Proj DynamicLibrary NotSet true v140 DynamicLibrary NotSet true v140 DynamicLibrary NotSet false v140 <_ProjectFileVersion>10.0.30319.1 $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ true $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ false false $(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath) $(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath) $(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath) $(DXSDK_DIR)Lib\x86;$(LibraryPath) $(DXSDK_DIR)Lib\x86;$(LibraryPath) $(DXSDK_DIR)Lib\x86;$(LibraryPath) Disabled Default true Neither false ..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) true Default MultiThreadedDebug false true true Level3 ProgramDatabase %(ForcedIncludeFiles) true dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)d3d8.dll libci.lib;%(IgnoreSpecificDefaultLibraries) d3d8.def true true true true Windows $(OutDir)D3D8.lib MachineX86 mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\" copy "$(OutDir)d3d8.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\" false Full AnySuitable false Size true true ..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions) false MultiThreaded false true false Level3 %(ForcedIncludeFiles) true true false true dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)d3d8.dll libci.lib;%(IgnoreSpecificDefaultLibraries) d3d8.def true Windows true true true $(OutDir)D3D8.lib MachineX86 UseLinkTimeCodeGeneration mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\" copy "$(OutDir)d3d8.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\" false Full AnySuitable false Size false false ..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions) false MultiThreaded false true false Level3 ProgramDatabase %(ForcedIncludeFiles) true true false dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)d3d8.dll libci.lib;%(IgnoreSpecificDefaultLibraries) d3d8.def true Windows true true true $(OutDir)D3D8.lib MachineX86 Default mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\" copy "$(OutDir)d3d8.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\" false AssemblyAndSourceCode AssemblyAndMachineCode AssemblyAndMachineCode false false {7b02cb19-4cdf-4f79-bc9b-7f3f6164a003} false false false true false