// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef Plane_hpp #define Plane_hpp #include "Vector.hpp" namespace sw { struct Matrix; struct Plane { float A; float B; float C; float D; Plane(); Plane(float A, float B, float C, float D); // Plane equation Plane(const float ABCD[4]); friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) }; } #endif // Plane_hpp