; Show that we know how to translate converting float to unsigned integer. ; REQUIRES: allow_dump ; Compile using standalone assembler. ; RUN: %p2i --filetype=asm -i %s --target=arm32 --args -Om1 \ ; RUN: --reg-use=s20 | FileCheck %s --check-prefix=ASM ; Show bytes in assembled standalone code. ; RUN: %p2i --filetype=asm -i %s --target=arm32 --assemble --disassemble \ ; RUN: --args -Om1 --reg-use=s20 | FileCheck %s --check-prefix=DIS ; Compile using integrated assembler. ; RUN: %p2i --filetype=iasm -i %s --target=arm32 --args -Om1 \ ; RUN: --reg-use=s20 \ ; RUN: | FileCheck %s --check-prefix=IASM ; Show bytes in assembled integrated code. ; RUN: %p2i --filetype=iasm -i %s --target=arm32 --assemble --disassemble \ ; RUN: --args -Om1 --reg-use=s20 | FileCheck %s --check-prefix=DIS define internal i32 @FloatToUnsignedInt() { ; ASM-LABEL: FloatToUnsignedInt: ; DIS-LABEL: 00000000 : ; IASM-LABEL: FloatToUnsignedInt: entry: ; ASM-NEXT: .LFloatToUnsignedInt$entry: ; IASM-NEXT: .LFloatToUnsignedInt$entry: %v = fptoui float 0.0 to i32 ; ASM: vcvt.u32.f32 s20, s20 ; DIS: 14: eebcaaca ; IASM-NOT: vcvt ret i32 %v } define internal <4 x i32> @FloatVecToUIntVec(<4 x float> %a) { ; ASM-LABEL: FloatVecToUIntVec: ; DIS-LABEL: 00000030 : ; IASM-LABEL: FloatVecToUIntVec: %v = fptoui <4 x float> %a to <4 x i32> ; ASM: vcvt.u32.f32 q0, q0 ; DIS: 40: f3bb07c0 ; IASM-NOT: vcvt ret <4 x i32> %v }