-- A translation of com32/cmenu/simple.c into Lua local m = require "cmenu" local sl = require "syslinux" m.init() m.set_window_size(1, 1, 23, 78) local testing = m.add_named_menu("testing", " Testing ") -- demonstrate identifying (named) submenu by number: m.add_item("Self Loop", "Go to testing", m.action.SUBMENU, nil, testing) m.add_item("Memory Test", "Perform extensive memory testing", m.action.RUN, "memtest") m.add_item("Exit this menu", "Go one level up", m.action.EXITMENU, "exit") local rescue = m.add_menu(" Rescue Options ") m.add_item("Linux Rescue", "linresc", m.action.RUN, "linresc") m.add_item("Dos Rescue", "dosresc", m.action.RUN, "dosresc") m.add_item("Windows Rescue", "winresc", m.action.RUN, "winresc") m.add_item("Exit this menu", "Go one level up", m.action.EXITMENU, "exit") m.add_named_menu("main", " Main Menu ") m.add_item("Prepare", "prep", m.action.RUN, "prep") m.add_item("Rescue options...", "Troubleshoot a system", m.action.SUBMENU, nil, rescue) -- demonstrate identifying submenu by name: m.add_item("Testing...", "Options to test hardware", m.action.SUBMENU, "testing") m.add_item("Exit to prompt", "Exit the menu system", m.action.EXITMENU, "exit") -- demonstrate finding menu explicitly: local action, data = m.showmenus(m.find_menu_num("main")) if action == m.action.RUN then sl.run_command (data) else print (action, data) end