/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_vector_relational.hpp /// @date 2008-08-03 / 2011-06-15 /// @author Christophe Riccio /// /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions /// /// @defgroup core_func_vector_relational Vector Relational Functions /// @ingroup core /// /// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to /// operate on scalars and produce scalar Boolean results. For vector results, /// use the following built-in functions. /// /// In all cases, the sizes of all the input and return vectors for any particular /// call must match. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_CORE_func_vector_relational #define GLM_CORE_func_vector_relational #include "precision.hpp" #include "setup.hpp" #if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug namespace glm { /// @addtogroup core_func_vector_relational /// @{ /// Returns the component-wise comparison result of x < y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL lessThan man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions // TODO: Mismatched //template class vecType> //GLM_FUNC_DECL typename vecType::bool_type lessThan(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x <= y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL lessThanEqual man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x > y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL greaterThan man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL typename vecType::bool_type greaterThan(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x >= y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL greaterThanEqual man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x == y. /// /// @tparam vecType Floating-point, integer or boolean vector types. /// /// @see GLSL equal man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions //TODO: conflicts with definision //template class vecType> //GLM_FUNC_DECL typename vecType::bool_type equal(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x != y. /// /// @tparam vecType Floating-point, integer or boolean vector types. /// /// @see GLSL notEqual man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL typename vecType::bool_type notEqual(vecType const & x, vecType const & y); /// Returns true if any component of x is true. /// /// @tparam vecType Boolean vector types. /// /// @see GLSL any man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL bool any(vecType const & v); /// Returns true if all components of x are true. /// /// @tparam vecType Boolean vector types. /// /// @see GLSL all man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL bool all(vecType const & v); /// Returns the component-wise logical complement of x. /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. /// /// @tparam vecType Boolean vector types. /// /// @see GLSL not man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType not_(vecType const & v); /// @} }//namespace glm #endif #include "func_vector_relational.inl" #endif//GLM_CORE_func_vector_relational