LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_SHARED_LIBRARIES := \ libaudioutils \ libcutils \ liblog \ libutils \ libhardware LOCAL_SRC_FILES := \ DeviceHalLocal.cpp \ DevicesFactoryHalHybrid.cpp \ DevicesFactoryHalLocal.cpp \ StreamHalLocal.cpp LOCAL_CFLAGS := -Wall -Werror ifeq ($(USE_LEGACY_LOCAL_AUDIO_HAL), true) # Use audiohal directly w/o hwbinder middleware. # This is for performance comparison and debugging only. LOCAL_SRC_FILES += \ EffectBufferHalLocal.cpp \ EffectsFactoryHalLocal.cpp \ EffectHalLocal.cpp LOCAL_SHARED_LIBRARIES += \ libeffects LOCAL_CFLAGS += -DUSE_LEGACY_LOCAL_AUDIO_HAL else # if !USE_LEGACY_LOCAL_AUDIO_HAL LOCAL_SRC_FILES += \ ConversionHelperHidl.cpp \ HalDeathHandlerHidl.cpp \ DeviceHalHidl.cpp \ DevicesFactoryHalHidl.cpp \ EffectBufferHalHidl.cpp \ EffectHalHidl.cpp \ EffectsFactoryHalHidl.cpp \ StreamHalHidl.cpp LOCAL_SHARED_LIBRARIES += \ libbase \ libfmq \ libhwbinder \ libhidlbase \ libhidlmemory \ libhidltransport \ android.hardware.audio@2.0 \ android.hardware.audio.common@2.0 \ android.hardware.audio.common@2.0-util \ android.hardware.audio.effect@2.0 \ android.hidl.allocator@1.0 \ android.hidl.memory@1.0 \ libmedia_helper \ libmediautils endif # USE_LEGACY_LOCAL_AUDIO_HAL LOCAL_C_INCLUDES := $(LOCAL_PATH)/include LOCAL_EXPORT_C_INCLUDE_DIRS := $(LOCAL_PATH)/include LOCAL_MODULE := libaudiohal include $(BUILD_SHARED_LIBRARY)