//===- HashBase.tcc -------------------------------------------------------===// // // The MCLinker Project // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// // internal non-member functions //===----------------------------------------------------------------------===// inline static unsigned int compute_bucket_count(unsigned int pNumOfBuckets) { static const unsigned int bucket_size[] = { 1, 3, 17, 37, 67, 97, 197, 419, 977, 2593, 4099, 8209, 12289, 16411, 20483, 32771, 49157, 65537, 98317, 131101, 196613}; const unsigned int buckets_count = sizeof(bucket_size) / sizeof(bucket_size[0]); unsigned int idx = 0; do { if (pNumOfBuckets < bucket_size[idx]) { return bucket_size[idx]; } ++idx; } while (idx < buckets_count); return (pNumOfBuckets + 131101); // rare case. increase constantly } //===----------------------------------------------------------------------===// // template implementation of HashBucket //===----------------------------------------------------------------------===// template typename HashBucket::entry_type* HashBucket::getEmptyBucket() { static entry_type* empty_bucket = reinterpret_cast(0x0); return empty_bucket; } template typename HashBucket::entry_type* HashBucket::getTombstone() { static entry_type* tombstone = reinterpret_cast(0x1); return tombstone; } //===----------------------------------------------------------------------===// // template implementation of HashTableImpl //===----------------------------------------------------------------------===// template HashTableImpl::HashTableImpl() : m_Buckets(0), m_NumOfBuckets(0), m_NumOfEntries(0), m_NumOfTombstones(0), m_Hasher() { } template HashTableImpl::HashTableImpl( unsigned int pInitSize) : m_Hasher() { if (pInitSize) { init(pInitSize); return; } m_Buckets = 0; m_NumOfBuckets = 0; m_NumOfEntries = 0; m_NumOfTombstones = 0; } template HashTableImpl::~HashTableImpl() { clear(); } /// empty - check if the hash table is empty template bool HashTableImpl::empty() const { return (m_NumOfEntries == 0); } /// init - initialize the hash table. template void HashTableImpl::init(unsigned int pInitSize) { m_NumOfBuckets = pInitSize ? compute_bucket_count(pInitSize) : NumOfInitBuckets; m_NumOfEntries = 0; m_NumOfTombstones = 0; /** calloc also set bucket.Item = bucket_type::getEmptyStone() **/ m_Buckets = (bucket_type*)calloc(m_NumOfBuckets, sizeof(bucket_type)); } /// clear - clear the hash table. template void HashTableImpl::clear() { free(m_Buckets); m_Buckets = 0; m_NumOfBuckets = 0; m_NumOfEntries = 0; m_NumOfTombstones = 0; } /// lookUpBucketFor - look up the bucket whose key is pKey template unsigned int HashTableImpl::lookUpBucketFor( const typename HashTableImpl::key_type& pKey) { if (m_NumOfBuckets == 0) { // NumOfBuckets is changed after init(pInitSize) init(NumOfInitBuckets); } unsigned int full_hash = m_Hasher(pKey); unsigned int index = full_hash % m_NumOfBuckets; const unsigned int probe = 1; int firstTombstone = -1; // linear probing while (true) { bucket_type& bucket = m_Buckets[index]; // If we found an empty bucket, this key isn't in the table yet, return it. if (bucket_type::getEmptyBucket() == bucket.Entry) { if (firstTombstone != -1) { m_Buckets[firstTombstone].FullHashValue = full_hash; return firstTombstone; } bucket.FullHashValue = full_hash; return index; } if (bucket_type::getTombstone() == bucket.Entry) { if (firstTombstone == -1) { firstTombstone = index; } } else if (bucket.FullHashValue == full_hash) { if (bucket.Entry->compare(pKey)) { return index; } } index += probe; if (index == m_NumOfBuckets) index = 0; } } template int HashTableImpl::findKey( const typename HashTableImpl::key_type& pKey) const { if (m_NumOfBuckets == 0) return -1; unsigned int full_hash = m_Hasher(pKey); unsigned int index = full_hash % m_NumOfBuckets; const unsigned int probe = 1; // linear probing while (true) { bucket_type& bucket = m_Buckets[index]; if (bucket_type::getEmptyBucket() == bucket.Entry) return -1; if (bucket_type::getTombstone() == bucket.Entry) { // Ignore tombstones. } else if (full_hash == bucket.FullHashValue) { // get string, compare, if match, return index if (bucket.Entry->compare(pKey)) return index; } index += probe; if (index == m_NumOfBuckets) index = 0; } } template void HashTableImpl::mayRehash() { unsigned int new_size; // If the hash table is now more than 3/4 full, or if fewer than 1/8 of // the buckets are empty (meaning that many are filled with tombstones), // grow/rehash the table. if ((m_NumOfEntries << 2) > m_NumOfBuckets * 3) new_size = compute_bucket_count(m_NumOfBuckets); else if (((m_NumOfBuckets - (m_NumOfEntries + m_NumOfTombstones)) << 3) < m_NumOfBuckets) new_size = m_NumOfBuckets; else return; doRehash(new_size); } template void HashTableImpl::doRehash( unsigned int pNewSize) { bucket_type* new_table = (bucket_type*)calloc(pNewSize, sizeof(bucket_type)); // Rehash all the items into their new buckets. Luckily :) we already have // the hash values available, so we don't have to recall hash function again. for (bucket_type* IB = m_Buckets, * E = m_Buckets + m_NumOfBuckets; IB != E; ++IB) { if (IB->Entry != bucket_type::getEmptyBucket() && IB->Entry != bucket_type::getTombstone()) { // Fast case, bucket available. unsigned full_hash = IB->FullHashValue; unsigned new_bucket = full_hash % pNewSize; if (bucket_type::getEmptyBucket() == new_table[new_bucket].Entry) { new_table[new_bucket].Entry = IB->Entry; new_table[new_bucket].FullHashValue = full_hash; continue; } // Otherwise probe for a spot. const unsigned int probe = 1; do { new_bucket += probe; if (new_bucket == pNewSize) new_bucket = 0; } while (new_table[new_bucket].Entry != bucket_type::getEmptyBucket()); // Finally found a slot. Fill it in. new_table[new_bucket].Entry = IB->Entry; new_table[new_bucket].FullHashValue = full_hash; } } free(m_Buckets); m_Buckets = new_table; m_NumOfBuckets = pNewSize; m_NumOfTombstones = 0; }