LIBGLESV2 { global: glActiveTexture; glAttachShader; glBeginPerfMonitorAMD; glBindAttribLocation; glBindBuffer; glBindFramebuffer; glBindRenderbuffer; glBindTexture; glBindVertexArrayOES; # introduced-mips=9 introduced-x86=9 glBlendColor; glBlendEquation; glBlendEquationSeparate; glBlendFunc; glBlendFuncSeparate; glBufferData; glBufferSubData; glCheckFramebufferStatus; glClear; glClearColor; glClearDepthf; glClearStencil; glColorMask; glCompileShader; glCompressedTexImage2D; glCompressedTexImage3DOES; glCompressedTexSubImage2D; glCompressedTexSubImage3DOES; glCopyTexImage2D; glCopyTexSubImage2D; glCopyTexSubImage3DOES; glCoverageMaskNV; # introduced-mips=9 introduced-x86=9 glCoverageOperationNV; # introduced-mips=9 introduced-x86=9 glCreateProgram; glCreateShader; glCullFace; glDeleteBuffers; glDeleteFencesNV; glDeleteFramebuffers; glDeletePerfMonitorsAMD; glDeleteProgram; glDeleteRenderbuffers; glDeleteShader; glDeleteTextures; glDeleteVertexArraysOES; # introduced-mips=9 introduced-x86=9 glDepthFunc; glDepthMask; glDepthRangef; glDetachShader; glDisable; glDisableDriverControlQCOM; glDisableVertexAttribArray; glDiscardFramebufferEXT; # introduced-mips=9 introduced-x86=9 glDrawArrays; glDrawElements; glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetTexture2DOES; glEnable; glEnableDriverControlQCOM; glEnableVertexAttribArray; glEndPerfMonitorAMD; glEndTilingQCOM; # introduced-mips=9 introduced-x86=9 glExtGetBufferPointervQCOM; # introduced-mips=9 introduced-x86=9 glExtGetBuffersQCOM; # introduced-mips=9 introduced-x86=9 glExtGetFramebuffersQCOM; # introduced-mips=9 introduced-x86=9 glExtGetProgramBinarySourceQCOM; # introduced-mips=9 introduced-x86=9 glExtGetProgramsQCOM; # introduced-mips=9 introduced-x86=9 glExtGetRenderbuffersQCOM; # introduced-mips=9 introduced-x86=9 glExtGetShadersQCOM; # introduced-mips=9 introduced-x86=9 glExtGetTexLevelParameterivQCOM; # introduced-mips=9 introduced-x86=9 glExtGetTexSubImageQCOM; # introduced-mips=9 introduced-x86=9 glExtGetTexturesQCOM; # introduced-mips=9 introduced-x86=9 glExtIsProgramBinaryQCOM; # introduced-mips=9 introduced-x86=9 glExtTexObjectStateOverrideiQCOM; # introduced-mips=9 introduced-x86=9 glFinish; glFinishFenceNV; glFlush; glFramebufferRenderbuffer; glFramebufferTexture2D; glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9 glFramebufferTexture3DOES; glFrontFace; glGenBuffers; glGenFencesNV; glGenFramebuffers; glGenPerfMonitorsAMD; glGenRenderbuffers; glGenTextures; glGenVertexArraysOES; # introduced-mips=9 introduced-x86=9 glGenerateMipmap; glGetActiveAttrib; glGetActiveUniform; glGetAttachedShaders; glGetAttribLocation; glGetBooleanv; glGetBufferParameteriv; glGetBufferPointervOES; glGetDriverControlStringQCOM; glGetDriverControlsQCOM; glGetError; glGetFenceivNV; glGetFloatv; glGetFramebufferAttachmentParameteriv; glGetIntegerv; glGetPerfMonitorCounterDataAMD; glGetPerfMonitorCounterInfoAMD; glGetPerfMonitorCounterStringAMD; glGetPerfMonitorCountersAMD; glGetPerfMonitorGroupStringAMD; glGetPerfMonitorGroupsAMD; glGetProgramBinaryOES; glGetProgramInfoLog; glGetProgramiv; glGetRenderbufferParameteriv; glGetShaderInfoLog; glGetShaderPrecisionFormat; glGetShaderSource; glGetShaderiv; glGetString; glGetTexParameterfv; glGetTexParameteriv; glGetUniformLocation; glGetUniformfv; glGetUniformiv; glGetVertexAttribPointerv; glGetVertexAttribfv; glGetVertexAttribiv; glHint; glIsBuffer; glIsEnabled; glIsFenceNV; glIsFramebuffer; glIsProgram; glIsRenderbuffer; glIsShader; glIsTexture; glIsVertexArrayOES; # introduced-mips=9 introduced-x86=9 glLineWidth; glLinkProgram; glMapBufferOES; glMultiDrawArraysEXT; # introduced-mips=9 introduced-x86=9 glMultiDrawElementsEXT; # introduced-mips=9 introduced-x86=9 glPixelStorei; glPolygonOffset; glProgramBinaryOES; glReadPixels; glReleaseShaderCompiler; glRenderbufferStorage; glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9 glSampleCoverage; glScissor; glSelectPerfMonitorCountersAMD; glSetFenceNV; glShaderBinary; glShaderSource; glStartTilingQCOM; # introduced-mips=9 introduced-x86=9 glStencilFunc; glStencilFuncSeparate; glStencilMask; glStencilMaskSeparate; glStencilOp; glStencilOpSeparate; glTestFenceNV; glTexImage2D; glTexImage3DOES; glTexParameterf; glTexParameterfv; glTexParameteri; glTexParameteriv; glTexSubImage2D; glTexSubImage3DOES; glUniform1f; glUniform1fv; glUniform1i; glUniform1iv; glUniform2f; glUniform2fv; glUniform2i; glUniform2iv; glUniform3f; glUniform3fv; glUniform3i; glUniform3iv; glUniform4f; glUniform4fv; glUniform4i; glUniform4iv; glUniformMatrix2fv; glUniformMatrix3fv; glUniformMatrix4fv; glUnmapBufferOES; glUseProgram; glValidateProgram; glVertexAttrib1f; glVertexAttrib1fv; glVertexAttrib2f; glVertexAttrib2fv; glVertexAttrib3f; glVertexAttrib3fv; glVertexAttrib4f; glVertexAttrib4fv; glVertexAttribPointer; glViewport; local: *; };