LIBGLESV3 { global: glActiveShaderProgram; # introduced=21 glActiveTexture; glAttachShader; glBeginQuery; glBeginTransformFeedback; glBindAttribLocation; glBindBuffer; glBindBufferBase; glBindBufferRange; glBindFramebuffer; glBindImageTexture; # introduced=21 glBindProgramPipeline; # introduced=21 glBindRenderbuffer; glBindSampler; glBindTexture; glBindTransformFeedback; glBindVertexArray; glBindVertexArrayOES; glBindVertexBuffer; # introduced=21 glBlendBarrier; # introduced=24 glBlendBarrierKHR; # introduced=21 glBlendColor; glBlendEquation; glBlendEquationSeparate; glBlendEquationSeparatei; # introduced=24 glBlendEquationSeparateiEXT; # introduced=21 glBlendEquationi; # introduced=24 glBlendEquationiEXT; # introduced=21 glBlendFunc; glBlendFuncSeparate; glBlendFuncSeparatei; # introduced=24 glBlendFuncSeparateiEXT; # introduced=21 glBlendFunci; # introduced=24 glBlendFunciEXT; # introduced=21 glBlitFramebuffer; glBufferData; glBufferSubData; glCheckFramebufferStatus; glClear; glClearBufferfi; glClearBufferfv; glClearBufferiv; glClearBufferuiv; glClearColor; glClearDepthf; glClearStencil; glClientWaitSync; glColorMask; glColorMaski; # introduced=24 glColorMaskiEXT; # introduced=21 glCompileShader; glCompressedTexImage2D; glCompressedTexImage3D; glCompressedTexImage3DOES; glCompressedTexSubImage2D; glCompressedTexSubImage3D; glCompressedTexSubImage3DOES; glCopyBufferSubData; glCopyImageSubData; # introduced=24 glCopyImageSubDataEXT; # introduced=21 glCopyTexImage2D; glCopyTexSubImage2D; glCopyTexSubImage3D; glCopyTexSubImage3DOES; glCreateProgram; glCreateShader; glCreateShaderProgramv; # introduced=21 glCullFace; glDebugMessageCallback; # introduced=24 glDebugMessageCallbackKHR; # introduced=21 glDebugMessageControl; # introduced=24 glDebugMessageControlKHR; # introduced=21 glDebugMessageInsert; # introduced=24 glDebugMessageInsertKHR; # introduced=21 glDeleteBuffers; glDeleteFramebuffers; glDeleteProgram; glDeleteProgramPipelines; # introduced=21 glDeleteQueries; glDeleteRenderbuffers; glDeleteSamplers; glDeleteShader; glDeleteSync; glDeleteTextures; glDeleteTransformFeedbacks; glDeleteVertexArrays; glDeleteVertexArraysOES; glDepthFunc; glDepthMask; glDepthRangef; glDetachShader; glDisable; glDisableVertexAttribArray; glDisablei; # introduced=24 glDisableiEXT; # introduced=21 glDispatchCompute; # introduced=21 glDispatchComputeIndirect; # introduced=21 glDrawArrays; glDrawArraysIndirect; # introduced=21 glDrawArraysInstanced; glDrawBuffers; glDrawElements; glDrawElementsBaseVertex; # introduced=24 glDrawElementsIndirect; # introduced=21 glDrawElementsInstanced; glDrawElementsInstancedBaseVertex; # introduced=24 glDrawRangeElements; glDrawRangeElementsBaseVertex; # introduced=24 glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetTexture2DOES; glEnable; glEnableVertexAttribArray; glEnablei; # introduced=24 glEnableiEXT; # introduced=21 glEndQuery; glEndTransformFeedback; glFenceSync; glFinish; glFlush; glFlushMappedBufferRange; glFramebufferParameteri; # introduced=21 glFramebufferRenderbuffer; glFramebufferTexture; # introduced=24 glFramebufferTexture2D; glFramebufferTexture3DOES; glFramebufferTextureEXT; # introduced=21 glFramebufferTextureLayer; glFrontFace; glGenBuffers; glGenFramebuffers; glGenProgramPipelines; # introduced=21 glGenQueries; glGenRenderbuffers; glGenSamplers; glGenTextures; glGenTransformFeedbacks; glGenVertexArrays; glGenVertexArraysOES; glGenerateMipmap; glGetActiveAttrib; glGetActiveUniform; glGetActiveUniformBlockName; glGetActiveUniformBlockiv; glGetActiveUniformsiv; glGetAttachedShaders; glGetAttribLocation; glGetBooleani_v; # introduced=21 glGetBooleanv; glGetBufferParameteri64v; glGetBufferParameteriv; glGetBufferPointerv; glGetBufferPointervOES; glGetDebugMessageLog; # introduced=24 glGetDebugMessageLogKHR; # introduced=21 glGetError; glGetFloatv; glGetFragDataLocation; glGetFramebufferAttachmentParameteriv; glGetFramebufferParameteriv; # introduced=21 glGetGraphicsResetStatus; # introduced=24 glGetInteger64i_v; glGetInteger64v; glGetIntegeri_v; glGetIntegerv; glGetInternalformativ; glGetMultisamplefv; # introduced=21 glGetObjectLabel; # introduced=24 glGetObjectLabelKHR; # introduced=21 glGetObjectPtrLabel; # introduced=24 glGetObjectPtrLabelKHR; # introduced=21 glGetPointerv; # introduced=24 glGetPointervKHR; # introduced=21 glGetProgramBinary; glGetProgramBinaryOES; glGetProgramInfoLog; glGetProgramInterfaceiv; # introduced=21 glGetProgramPipelineInfoLog; # introduced=21 glGetProgramPipelineiv; # introduced=21 glGetProgramResourceIndex; # introduced=21 glGetProgramResourceLocation; # introduced=21 glGetProgramResourceName; # introduced=21 glGetProgramResourceiv; # introduced=21 glGetProgramiv; glGetQueryObjectuiv; glGetQueryiv; glGetRenderbufferParameteriv; glGetSamplerParameterIiv; # introduced=24 glGetSamplerParameterIivEXT; # introduced=21 glGetSamplerParameterIuiv; # introduced=24 glGetSamplerParameterIuivEXT; # introduced=21 glGetSamplerParameterfv; glGetSamplerParameteriv; glGetShaderInfoLog; glGetShaderPrecisionFormat; glGetShaderSource; glGetShaderiv; glGetString; glGetStringi; glGetSynciv; glGetTexLevelParameterfv; # introduced=21 glGetTexLevelParameteriv; # introduced=21 glGetTexParameterIiv; # introduced=24 glGetTexParameterIivEXT; # introduced=21 glGetTexParameterIuiv; # introduced=24 glGetTexParameterIuivEXT; # introduced=21 glGetTexParameterfv; glGetTexParameteriv; glGetTransformFeedbackVarying; glGetUniformBlockIndex; glGetUniformIndices; glGetUniformLocation; glGetUniformfv; glGetUniformiv; glGetUniformuiv; glGetVertexAttribIiv; glGetVertexAttribIuiv; glGetVertexAttribPointerv; glGetVertexAttribfv; glGetVertexAttribiv; glGetnUniformfv; # introduced=24 glGetnUniformiv; # introduced=24 glGetnUniformuiv; # introduced=24 glHint; glInvalidateFramebuffer; glInvalidateSubFramebuffer; glIsBuffer; glIsEnabled; glIsEnabledi; # introduced=24 glIsEnablediEXT; # introduced=21 glIsFramebuffer; glIsProgram; glIsProgramPipeline; # introduced=21 glIsQuery; glIsRenderbuffer; glIsSampler; glIsShader; glIsSync; glIsTexture; glIsTransformFeedback; glIsVertexArray; glIsVertexArrayOES; glLineWidth; glLinkProgram; glMapBufferOES; glMapBufferRange; glMemoryBarrier; # introduced=21 glMemoryBarrierByRegion; # introduced=21 glMinSampleShading; # introduced=24 glMinSampleShadingOES; # introduced=21 glObjectLabel; # introduced=24 glObjectLabelKHR; # introduced=21 glObjectPtrLabel; # introduced=24 glObjectPtrLabelKHR; # introduced=21 glPatchParameteri; # introduced=24 glPatchParameteriEXT; # introduced=21 glPauseTransformFeedback; glPixelStorei; glPolygonOffset; glPopDebugGroup; # introduced=24 glPopDebugGroupKHR; # introduced=21 glPrimitiveBoundingBox; # introduced=24 glPrimitiveBoundingBoxEXT; # introduced=21 glProgramBinary; glProgramBinaryOES; glProgramParameteri; glProgramUniform1f; # introduced=21 glProgramUniform1fv; # introduced=21 glProgramUniform1i; # introduced=21 glProgramUniform1iv; # introduced=21 glProgramUniform1ui; # introduced=21 glProgramUniform1uiv; # introduced=21 glProgramUniform2f; # introduced=21 glProgramUniform2fv; # introduced=21 glProgramUniform2i; # introduced=21 glProgramUniform2iv; # introduced=21 glProgramUniform2ui; # introduced=21 glProgramUniform2uiv; # introduced=21 glProgramUniform3f; # introduced=21 glProgramUniform3fv; # introduced=21 glProgramUniform3i; # introduced=21 glProgramUniform3iv; # introduced=21 glProgramUniform3ui; # introduced=21 glProgramUniform3uiv; # introduced=21 glProgramUniform4f; # introduced=21 glProgramUniform4fv; # introduced=21 glProgramUniform4i; # introduced=21 glProgramUniform4iv; # introduced=21 glProgramUniform4ui; # introduced=21 glProgramUniform4uiv; # introduced=21 glProgramUniformMatrix2fv; # introduced=21 glProgramUniformMatrix2x3fv; # introduced=21 glProgramUniformMatrix2x4fv; # introduced=21 glProgramUniformMatrix3fv; # introduced=21 glProgramUniformMatrix3x2fv; # introduced=21 glProgramUniformMatrix3x4fv; # introduced=21 glProgramUniformMatrix4fv; # introduced=21 glProgramUniformMatrix4x2fv; # introduced=21 glProgramUniformMatrix4x3fv; # introduced=21 glPushDebugGroup; # introduced=24 glPushDebugGroupKHR; # introduced=21 glReadBuffer; glReadPixels; glReadnPixels; # introduced=24 glReleaseShaderCompiler; glRenderbufferStorage; glRenderbufferStorageMultisample; glResumeTransformFeedback; glSampleCoverage; glSampleMaski; # introduced=21 glSamplerParameterIiv; # introduced=24 glSamplerParameterIivEXT; # introduced=21 glSamplerParameterIuiv; # introduced=24 glSamplerParameterIuivEXT; # introduced=21 glSamplerParameterf; glSamplerParameterfv; glSamplerParameteri; glSamplerParameteriv; glScissor; glShaderBinary; glShaderSource; glStencilFunc; glStencilFuncSeparate; glStencilMask; glStencilMaskSeparate; glStencilOp; glStencilOpSeparate; glTexBuffer; # introduced=24 glTexBufferEXT; # introduced=21 glTexBufferRange; # introduced=24 glTexBufferRangeEXT; # introduced=21 glTexImage2D; glTexImage3D; glTexImage3DOES; glTexParameterIiv; # introduced=24 glTexParameterIivEXT; # introduced=21 glTexParameterIuiv; # introduced=24 glTexParameterIuivEXT; # introduced=21 glTexParameterf; glTexParameterfv; glTexParameteri; glTexParameteriv; glTexStorage2D; glTexStorage2DMultisample; # introduced=21 glTexStorage3D; glTexStorage3DMultisample; # introduced=24 glTexStorage3DMultisampleOES; # introduced=21 glTexSubImage2D; glTexSubImage3D; glTexSubImage3DOES; glTransformFeedbackVaryings; glUniform1f; glUniform1fv; glUniform1i; glUniform1iv; glUniform1ui; glUniform1uiv; glUniform2f; glUniform2fv; glUniform2i; glUniform2iv; glUniform2ui; glUniform2uiv; glUniform3f; glUniform3fv; glUniform3i; glUniform3iv; glUniform3ui; glUniform3uiv; glUniform4f; glUniform4fv; glUniform4i; glUniform4iv; glUniform4ui; glUniform4uiv; glUniformBlockBinding; glUniformMatrix2fv; glUniformMatrix2x3fv; glUniformMatrix2x4fv; glUniformMatrix3fv; glUniformMatrix3x2fv; glUniformMatrix3x4fv; glUniformMatrix4fv; glUniformMatrix4x2fv; glUniformMatrix4x3fv; glUnmapBuffer; glUnmapBufferOES; glUseProgram; glUseProgramStages; # introduced=21 glValidateProgram; glValidateProgramPipeline; # introduced=21 glVertexAttrib1f; glVertexAttrib1fv; glVertexAttrib2f; glVertexAttrib2fv; glVertexAttrib3f; glVertexAttrib3fv; glVertexAttrib4f; glVertexAttrib4fv; glVertexAttribBinding; # introduced=21 glVertexAttribDivisor; glVertexAttribFormat; # introduced=21 glVertexAttribI4i; glVertexAttribI4iv; glVertexAttribI4ui; glVertexAttribI4uiv; glVertexAttribIFormat; # introduced=21 glVertexAttribIPointer; glVertexAttribPointer; glVertexBindingDivisor; # introduced=21 glViewport; glWaitSync; local: *; };