void glBlendBarrier ( void ) void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam ) GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) void glPopDebugGroup ( void ) void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label ) void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) void glGetPointerv ( GLenum pname, void **params ) void glEnablei ( GLenum target, GLuint index ) void glDisablei ( GLenum target, GLuint index ) void glBlendEquationi ( GLuint buf, GLenum mode ) void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) void glBlendFunci ( GLuint buf, GLenum src, GLenum dst ) void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) GLboolean glIsEnabledi ( GLenum target, GLuint index ) void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ) void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ) void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex ) void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level ) void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ) GLenum glGetGraphicsResetStatus ( void ) void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ) void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) void glMinSampleShading ( GLfloat value ) void glPatchParameteri ( GLenum pname, GLint value ) void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )