/* ** ** Copyright 2013, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package android.opengl; /** OpenGL ES 3.0 */ public class GLES30 extends GLES20 { public static final int GL_READ_BUFFER = 0x0C02; public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; public static final int GL_PACK_ROW_LENGTH = 0x0D02; public static final int GL_PACK_SKIP_ROWS = 0x0D03; public static final int GL_PACK_SKIP_PIXELS = 0x0D04; public static final int GL_COLOR = 0x1800; public static final int GL_DEPTH = 0x1801; public static final int GL_STENCIL = 0x1802; public static final int GL_RED = 0x1903; public static final int GL_RGB8 = 0x8051; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_TEXTURE_BINDING_3D = 0x806A; public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; public static final int GL_TEXTURE_3D = 0x806F; public static final int GL_TEXTURE_WRAP_R = 0x8072; public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_TEXTURE_MIN_LOD = 0x813A; public static final int GL_TEXTURE_MAX_LOD = 0x813B; public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; public static final int GL_MIN = 0x8007; public static final int GL_MAX = 0x8008; public static final int GL_DEPTH_COMPONENT24 = 0x81A6; public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; public static final int GL_CURRENT_QUERY = 0x8865; public static final int GL_QUERY_RESULT = 0x8866; public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; public static final int GL_BUFFER_MAPPED = 0x88BC; public static final int GL_BUFFER_MAP_POINTER = 0x88BD; public static final int GL_STREAM_READ = 0x88E1; public static final int GL_STREAM_COPY = 0x88E2; public static final int GL_STATIC_READ = 0x88E5; public static final int GL_STATIC_COPY = 0x88E6; public static final int GL_DYNAMIC_READ = 0x88E9; public static final int GL_DYNAMIC_COPY = 0x88EA; public static final int GL_MAX_DRAW_BUFFERS = 0x8824; public static final int GL_DRAW_BUFFER0 = 0x8825; public static final int GL_DRAW_BUFFER1 = 0x8826; public static final int GL_DRAW_BUFFER2 = 0x8827; public static final int GL_DRAW_BUFFER3 = 0x8828; public static final int GL_DRAW_BUFFER4 = 0x8829; public static final int GL_DRAW_BUFFER5 = 0x882A; public static final int GL_DRAW_BUFFER6 = 0x882B; public static final int GL_DRAW_BUFFER7 = 0x882C; public static final int GL_DRAW_BUFFER8 = 0x882D; public static final int GL_DRAW_BUFFER9 = 0x882E; public static final int GL_DRAW_BUFFER10 = 0x882F; public static final int GL_DRAW_BUFFER11 = 0x8830; public static final int GL_DRAW_BUFFER12 = 0x8831; public static final int GL_DRAW_BUFFER13 = 0x8832; public static final int GL_DRAW_BUFFER14 = 0x8833; public static final int GL_DRAW_BUFFER15 = 0x8834; public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; public static final int GL_SAMPLER_3D = 0x8B5F; public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; public static final int GL_FLOAT_MAT2x3 = 0x8B65; public static final int GL_FLOAT_MAT2x4 = 0x8B66; public static final int GL_FLOAT_MAT3x2 = 0x8B67; public static final int GL_FLOAT_MAT3x4 = 0x8B68; public static final int GL_FLOAT_MAT4x2 = 0x8B69; public static final int GL_FLOAT_MAT4x3 = 0x8B6A; public static final int GL_SRGB = 0x8C40; public static final int GL_SRGB8 = 0x8C41; public static final int GL_SRGB8_ALPHA8 = 0x8C43; public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; public static final int GL_MAJOR_VERSION = 0x821B; public static final int GL_MINOR_VERSION = 0x821C; public static final int GL_NUM_EXTENSIONS = 0x821D; public static final int GL_RGBA32F = 0x8814; public static final int GL_RGB32F = 0x8815; public static final int GL_RGBA16F = 0x881A; public static final int GL_RGB16F = 0x881B; public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; public static final int GL_R11F_G11F_B10F = 0x8C3A; public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; public static final int GL_RGB9_E5 = 0x8C3D; public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; public static final int GL_RASTERIZER_DISCARD = 0x8C89; public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; public static final int GL_RGBA32UI = 0x8D70; public static final int GL_RGB32UI = 0x8D71; public static final int GL_RGBA16UI = 0x8D76; public static final int GL_RGB16UI = 0x8D77; public static final int GL_RGBA8UI = 0x8D7C; public static final int GL_RGB8UI = 0x8D7D; public static final int GL_RGBA32I = 0x8D82; public static final int GL_RGB32I = 0x8D83; public static final int GL_RGBA16I = 0x8D88; public static final int GL_RGB16I = 0x8D89; public static final int GL_RGBA8I = 0x8D8E; public static final int GL_RGB8I = 0x8D8F; public static final int GL_RED_INTEGER = 0x8D94; public static final int GL_RGB_INTEGER = 0x8D98; public static final int GL_RGBA_INTEGER = 0x8D99; public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; public static final int GL_INT_SAMPLER_2D = 0x8DCA; public static final int GL_INT_SAMPLER_3D = 0x8DCB; public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; public static final int GL_BUFFER_MAP_LENGTH = 0x9120; public static final int GL_BUFFER_MAP_OFFSET = 0x9121; public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; public static final int GL_DEPTH_STENCIL = 0x84F9; public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; public static final int GL_DEPTH24_STENCIL8 = 0x88F0; public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; public static final int GL_READ_FRAMEBUFFER = 0x8CA8; public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; public static final int GL_MAX_SAMPLES = 0x8D57; public static final int GL_HALF_FLOAT = 0x140B; public static final int GL_MAP_READ_BIT = 0x0001; public static final int GL_MAP_WRITE_BIT = 0x0002; public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; public static final int GL_RG = 0x8227; public static final int GL_RG_INTEGER = 0x8228; public static final int GL_R8 = 0x8229; public static final int GL_RG8 = 0x822B; public static final int GL_R16F = 0x822D; public static final int GL_R32F = 0x822E; public static final int GL_RG16F = 0x822F; public static final int GL_RG32F = 0x8230; public static final int GL_R8I = 0x8231; public static final int GL_R8UI = 0x8232; public static final int GL_R16I = 0x8233; public static final int GL_R16UI = 0x8234; public static final int GL_R32I = 0x8235; public static final int GL_R32UI = 0x8236; public static final int GL_RG8I = 0x8237; public static final int GL_RG8UI = 0x8238; public static final int GL_RG16I = 0x8239; public static final int GL_RG16UI = 0x823A; public static final int GL_RG32I = 0x823B; public static final int GL_RG32UI = 0x823C; public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; public static final int GL_R8_SNORM = 0x8F94; public static final int GL_RG8_SNORM = 0x8F95; public static final int GL_RGB8_SNORM = 0x8F96; public static final int GL_RGBA8_SNORM = 0x8F97; public static final int GL_SIGNED_NORMALIZED = 0x8F9C; public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; public static final int GL_COPY_READ_BUFFER = 0x8F36; public static final int GL_COPY_WRITE_BUFFER = 0x8F37; public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; public static final int GL_UNIFORM_BUFFER = 0x8A11; public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; public static final int GL_UNIFORM_BUFFER_START = 0x8A29; public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; public static final int GL_UNIFORM_TYPE = 0x8A37; public static final int GL_UNIFORM_SIZE = 0x8A38; public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; public static final int GL_UNIFORM_OFFSET = 0x8A3B; public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. public static final int GL_INVALID_INDEX = -1; public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; public static final int GL_OBJECT_TYPE = 0x9112; public static final int GL_SYNC_CONDITION = 0x9113; public static final int GL_SYNC_STATUS = 0x9114; public static final int GL_SYNC_FLAGS = 0x9115; public static final int GL_SYNC_FENCE = 0x9116; public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; public static final int GL_UNSIGNALED = 0x9118; public static final int GL_SIGNALED = 0x9119; public static final int GL_ALREADY_SIGNALED = 0x911A; public static final int GL_TIMEOUT_EXPIRED = 0x911B; public static final int GL_CONDITION_SATISFIED = 0x911C; public static final int GL_WAIT_FAILED = 0x911D; public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. public static final long GL_TIMEOUT_IGNORED = -1; public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; public static final int GL_SAMPLER_BINDING = 0x8919; public static final int GL_RGB10_A2UI = 0x906F; public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; public static final int GL_GREEN = 0x1904; public static final int GL_BLUE = 0x1905; public static final int GL_INT_2_10_10_10_REV = 0x8D9F; public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; public static final int GL_COMPRESSED_R11_EAC = 0x9270; public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; public static final int GL_COMPRESSED_RG11_EAC = 0x9272; public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; native private static void _nativeClassInit(); static { _nativeClassInit(); }