/* * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This source file is automatically generated package android.opengl; /** OpenGL ES 3.2 */ public class GLES32 extends GLES31 { public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002; public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004; public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004; public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008; public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010; public static final int GL_QUADS = 0x0007; public static final int GL_LINES_ADJACENCY = 0x000A; public static final int GL_LINE_STRIP_ADJACENCY = 0x000B; public static final int GL_TRIANGLES_ADJACENCY = 0x000C; public static final int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D; public static final int GL_PATCHES = 0x000E; public static final int GL_STACK_OVERFLOW = 0x0503; public static final int GL_STACK_UNDERFLOW = 0x0504; public static final int GL_CONTEXT_LOST = 0x0507; public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_CLAMP_TO_BORDER = 0x812D; public static final int GL_CONTEXT_FLAGS = 0x821E; public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221; public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242; public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243; public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244; public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245; public static final int GL_DEBUG_SOURCE_API = 0x8246; public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247; public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248; public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249; public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A; public static final int GL_DEBUG_SOURCE_OTHER = 0x824B; public static final int GL_DEBUG_TYPE_ERROR = 0x824C; public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D; public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E; public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F; public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250; public static final int GL_DEBUG_TYPE_OTHER = 0x8251; public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252; public static final int GL_GUILTY_CONTEXT_RESET = 0x8253; public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254; public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255; public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256; public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E; public static final int GL_UNDEFINED_VERTEX = 0x8260; public static final int GL_NO_RESET_NOTIFICATION = 0x8261; public static final int GL_DEBUG_TYPE_MARKER = 0x8268; public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269; public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A; public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B; public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C; public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D; public static final int GL_BUFFER = 0x82E0; public static final int GL_SHADER = 0x82E1; public static final int GL_PROGRAM = 0x82E2; public static final int GL_QUERY = 0x82E3; public static final int GL_PROGRAM_PIPELINE = 0x82E4; public static final int GL_SAMPLER = 0x82E6; public static final int GL_MAX_LABEL_LENGTH = 0x82E8; public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C; public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D; public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F; public static final int GL_GEOMETRY_VERTICES_OUT = 0x8916; public static final int GL_GEOMETRY_INPUT_TYPE = 0x8917; public static final int GL_GEOMETRY_OUTPUT_TYPE = 0x8918; public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29; public static final int GL_TEXTURE_BUFFER = 0x8C2A; public static final int GL_TEXTURE_BUFFER_BINDING = 0x8C2A; public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C; public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; public static final int GL_SAMPLE_SHADING = 0x8C36; public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37; public static final int GL_PRIMITIVES_GENERATED = 0x8C87; public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7; public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; public static final int GL_SAMPLER_BUFFER = 0x8DC2; public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0; public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; public static final int GL_GEOMETRY_SHADER = 0x8DD9; public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF; public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0; public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E; public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F; public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D; public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E; public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A; public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B; public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C; public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D; public static final int GL_PATCH_VERTICES = 0x8E72; public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75; public static final int GL_TESS_GEN_MODE = 0x8E76; public static final int GL_TESS_GEN_SPACING = 0x8E77; public static final int GL_TESS_GEN_VERTEX_ORDER = 0x8E78; public static final int GL_TESS_GEN_POINT_MODE = 0x8E79; public static final int GL_ISOLINES = 0x8E7A; public static final int GL_FRACTIONAL_ODD = 0x8E7B; public static final int GL_FRACTIONAL_EVEN = 0x8E7C; public static final int GL_MAX_PATCH_VERTICES = 0x8E7D; public static final int GL_MAX_TESS_GEN_LEVEL = 0x8E7E; public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F; public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80; public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81; public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82; public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83; public static final int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84; public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85; public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86; public static final int GL_TESS_EVALUATION_SHADER = 0x8E87; public static final int GL_TESS_CONTROL_SHADER = 0x8E88; public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89; public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A; public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009; public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A; public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C; public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D; public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E; public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F; public static final int GL_IMAGE_BUFFER = 0x9051; public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054; public static final int GL_INT_IMAGE_BUFFER = 0x905C; public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F; public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067; public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A; public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB; public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC; public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD; public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7; public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8; public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9; public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123; public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124; public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143; public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144; public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145; public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146; public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147; public static final int GL_DEBUG_SEVERITY_LOW = 0x9148; public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D; public static final int GL_TEXTURE_BUFFER_SIZE = 0x919E; public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F; public static final int GL_MULTIPLY = 0x9294; public static final int GL_SCREEN = 0x9295; public static final int GL_OVERLAY = 0x9296; public static final int GL_DARKEN = 0x9297; public static final int GL_LIGHTEN = 0x9298; public static final int GL_COLORDODGE = 0x9299; public static final int GL_COLORBURN = 0x929A; public static final int GL_HARDLIGHT = 0x929B; public static final int GL_SOFTLIGHT = 0x929C; public static final int GL_DIFFERENCE = 0x929E; public static final int GL_EXCLUSION = 0x92A0; public static final int GL_HSL_HUE = 0x92AD; public static final int GL_HSL_SATURATION = 0x92AE; public static final int GL_HSL_COLOR = 0x92AF; public static final int GL_HSL_LUMINOSITY = 0x92B0; public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92BE; public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD; public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE; public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF; public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3; public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4; public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5; public static final int GL_DEBUG_OUTPUT = 0x92E0; public static final int GL_IS_PER_PATCH = 0x92E7; public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307; public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308; public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309; public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312; public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317; public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381; public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382; public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0; public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1; public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2; public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3; public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4; public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5; public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6; public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7; public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8; public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9; public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA; public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB; public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC; public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD; native private static void _nativeClassInit(); static { _nativeClassInit(); } private GLES32() {}