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Lines Matching defs:tmp

35 	int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;  in glActiveTexture_enc()  local
60 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; in glAttachShader_enc() local
87 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glBindAttribLocation_enc() local
115 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindBuffer_enc() local
141 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindFramebuffer_enc() local
167 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindRenderbuffer_enc() local
193 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glBindTexture_enc() local
219 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendColor_enc() local
247 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendEquation_enc() local
272 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendEquationSeparate_enc() local
298 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendFunc_enc() local
324 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glBlendFuncSeparate_enc() local
353 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; in glBufferData_enc() local
393 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; in glBufferSubData_enc() local
428 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; in glCheckFramebufferStatus_enc() local
468 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; in glClear_enc() local
493 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; in glClearColor_enc() local
521 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; in glClearDepthf_enc() local
546 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; in glClearStencil_enc() local
571 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; in glColorMask_enc() local
599 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; in glCompileShader_enc() local
625 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage2D_enc() local
665 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage2D_enc() local
705 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexImage2D_enc() local
737 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexSubImage2D_enc() local
769 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glCreateProgram_enc() local
808 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; in glCreateShader_enc() local
848 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; in glCullFace_enc() local
874 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteBuffers_enc() local
902 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteFramebuffers_enc() local
929 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteProgram_enc() local
955 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteRenderbuffers_enc() local
982 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteShader_enc() local
1008 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteTextures_enc() local
1035 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; in glDepthFunc_enc() local
1060 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; in glDepthMask_enc() local
1085 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; in glDepthRangef_enc() local
1111 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; in glDetachShader_enc() local
1137 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; in glDisable_enc() local
1162 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; in glDisableVertexAttribArray_enc() local
1187 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArrays_enc() local
1214 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; in glEnable_enc() local
1239 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; in glEnableVertexAttribArray_enc() local
1264 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; in glFinish_enc() local
1288 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; in glFlush_enc() local
1312 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferRenderbuffer_enc() local
1340 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferTexture2D_enc() local
1369 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; in glFrontFace_enc() local
1395 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenBuffers_enc() local
1433 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; in glGenerateMipmap_enc() local
1459 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenFramebuffers_enc() local
1498 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenRenderbuffers_enc() local
1537 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; in glGenTextures_enc() local
1579 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveAttrib_enc() local
1640 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniform_enc() local
1699 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; in glGetAttachedShaders_enc() local
1744 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetAttribLocation_enc() local
1787 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetBooleanv_enc() local
1826 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetBufferParameteriv_enc() local
1865 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; in glGetError_enc() local
1905 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFloatv_enc() local
1944 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFramebufferAttachmentParameteriv_enc() local
1985 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetIntegerv_enc() local
2024 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramiv_enc() local
2065 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramInfoLog_enc() local
2110 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetRenderbufferParameteriv_enc() local
2150 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderiv_enc() local
2191 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderInfoLog_enc() local
2237 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderPrecisionFormat_enc() local
2281 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; in glGetShaderSource_enc() local
2326 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexParameterfv_enc() local
2366 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexParameteriv_enc() local
2406 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformfv_enc() local
2446 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformiv_enc() local
2486 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformLocation_enc() local
2529 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribfv_enc() local
2569 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribiv_enc() local
2608 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; in glHint_enc() local
2634 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glIsBuffer_enc() local
2674 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; in glIsEnabled_enc() local
2714 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glIsFramebuffer_enc() local
2754 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glIsProgram_enc() local
2794 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glIsRenderbuffer_enc() local
2834 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; in glIsShader_enc() local
2874 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glIsTexture_enc() local
2914 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; in glLineWidth_enc() local
2939 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glLinkProgram_enc() local
2964 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; in glPixelStorei_enc() local
2990 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; in glPolygonOffset_enc() local
3017 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; in glReadPixels_enc() local
3060 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; in glReleaseShaderCompiler_enc() local
3084 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; in glRenderbufferStorage_enc() local
3112 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; in glSampleCoverage_enc() local
3138 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; in glScissor_enc() local
3166 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilFunc_enc() local
3193 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilFuncSeparate_enc() local
3221 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilMask_enc() local
3246 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilMaskSeparate_enc() local
3272 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilOp_enc() local
3299 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; in glStencilOpSeparate_enc() local
3328 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage2D_enc() local
3368 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameterf_enc() local
3396 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameterfv_enc() local
3424 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameteri_enc() local
3452 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glTexParameteriv_enc() local
3481 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage2D_enc() local
3521 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1f_enc() local
3548 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1fv_enc() local
3576 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1i_enc() local
3603 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1iv_enc() local
3631 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2f_enc() local
3659 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2fv_enc() local
3687 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2i_enc() local
3715 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2iv_enc() local
3743 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3f_enc() local
3772 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3fv_enc() local
3800 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3i_enc() local
3829 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3iv_enc() local
3857 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4f_enc() local
3887 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4fv_enc() local
3915 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4i_enc() local
3945 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4iv_enc() local
3974 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix2fv_enc() local
4004 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix3fv_enc() local
4034 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix4fv_enc() local
4063 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glUseProgram_enc() local
4088 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glValidateProgram_enc() local
4113 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib1f_enc() local
4140 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib1fv_enc() local
4167 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib2f_enc() local
4195 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib2fv_enc() local
4222 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib3f_enc() local
4251 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib3fv_enc() local
4278 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib4f_enc() local
4308 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttrib4fv_enc() local
4335 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; in glViewport_enc() local
4363 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glEGLImageTargetTexture2DOES_enc() local
4389 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; in glEGLImageTargetRenderbufferStorageOES_enc() local
4415 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; in glUnmapBufferOES_enc() local
4456 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage3DOES_enc() local
4498 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage3DOES_enc() local
4540 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexSubImage3DOES_enc() local
4574 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage3DOES_enc() local
4615 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage3DOES_enc() local
4657 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferTexture3DOES_enc() local
4687 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; in glBindVertexArrayOES_enc() local
4713 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteVertexArraysOES_enc() local
4741 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; in glGenVertexArraysOES_enc() local
4779 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; in glIsVertexArrayOES_enc() local
4820 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; in glDiscardFramebufferEXT_enc() local
4849 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribPointerData_enc() local
4881 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribPointerOffset_enc() local
4911 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsOffset_enc() local
4940 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsData_enc() local
4971 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; in glGetCompressedTextureFormats_enc() local
5010 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; in glShaderString_enc() local
5038 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; in glFinishRoundTrip_enc() local
5078 int tmp = OP_glGenVertexArrays;memcpy(ptr, &tmp, 4); ptr += 4; in glGenVertexArrays_enc() local
5116 int tmp = OP_glBindVertexArray;memcpy(ptr, &tmp, 4); ptr += 4; in glBindVertexArray_enc() local
5142 int tmp = OP_glDeleteVertexArrays;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteVertexArrays_enc() local
5169 int tmp = OP_glIsVertexArray;memcpy(ptr, &tmp, 4); ptr += 4; in glIsVertexArray_enc() local
5210 int tmp = OP_glMapBufferRangeAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glMapBufferRangeAEMU_enc() local
5255 int tmp = OP_glUnmapBufferAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glUnmapBufferAEMU_enc() local
5299 int tmp = OP_glFlushMappedBufferRangeAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glFlushMappedBufferRangeAEMU_enc() local
5329 int tmp = OP_glReadPixelsOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glReadPixelsOffsetAEMU_enc() local
5360 int tmp = OP_glCompressedTexImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage2DOffsetAEMU_enc() local
5392 int tmp = OP_glCompressedTexSubImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage2DOffsetAEMU_enc() local
5425 int tmp = OP_glTexImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage2DOffsetAEMU_enc() local
5458 int tmp = OP_glTexSubImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage2DOffsetAEMU_enc() local
5491 int tmp = OP_glBindBufferRange;memcpy(ptr, &tmp, 4); ptr += 4; in glBindBufferRange_enc() local
5520 int tmp = OP_glBindBufferBase;memcpy(ptr, &tmp, 4); ptr += 4; in glBindBufferBase_enc() local
5547 int tmp = OP_glCopyBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyBufferSubData_enc() local
5578 int tmp = OP_glClearBufferiv;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferiv_enc() local
5607 int tmp = OP_glClearBufferuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferuiv_enc() local
5636 int tmp = OP_glClearBufferfv;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferfv_enc() local
5664 int tmp = OP_glClearBufferfi;memcpy(ptr, &tmp, 4); ptr += 4; in glClearBufferfi_enc() local
5692 int tmp = OP_glUniformBlockBinding;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformBlockBinding_enc() local
5720 int tmp = OP_glGetUniformBlockIndex;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformBlockIndex_enc() local
5764 int tmp = OP_glGetUniformIndicesAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformIndicesAEMU_enc() local
5807 int tmp = OP_glGetActiveUniformBlockiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformBlockiv_enc() local
5849 int tmp = OP_glGetActiveUniformBlockName;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformBlockName_enc() local
5896 int tmp = OP_glUniform1ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1ui_enc() local
5922 int tmp = OP_glUniform2ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2ui_enc() local
5949 int tmp = OP_glUniform3ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3ui_enc() local
5977 int tmp = OP_glUniform4ui;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4ui_enc() local
6007 int tmp = OP_glUniform1uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform1uiv_enc() local
6036 int tmp = OP_glUniform2uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform2uiv_enc() local
6065 int tmp = OP_glUniform3uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform3uiv_enc() local
6094 int tmp = OP_glUniform4uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniform4uiv_enc() local
6123 int tmp = OP_glUniformMatrix2x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix2x3fv_enc() local
6153 int tmp = OP_glUniformMatrix3x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix3x2fv_enc() local
6183 int tmp = OP_glUniformMatrix2x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix2x4fv_enc() local
6213 int tmp = OP_glUniformMatrix4x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix4x2fv_enc() local
6243 int tmp = OP_glUniformMatrix3x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix3x4fv_enc() local
6273 int tmp = OP_glUniformMatrix4x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glUniformMatrix4x3fv_enc() local
6303 int tmp = OP_glGetUniformuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetUniformuiv_enc() local
6344 int tmp = OP_glGetActiveUniformsiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniformsiv_enc() local
6386 int tmp = OP_glVertexAttribI4i;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4i_enc() local
6415 int tmp = OP_glVertexAttribI4ui;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4ui_enc() local
6445 int tmp = OP_glVertexAttribI4iv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4iv_enc() local
6473 int tmp = OP_glVertexAttribI4uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribI4uiv_enc() local
6500 int tmp = OP_glVertexAttribIPointerOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribIPointerOffsetAEMU_enc() local
6530 int tmp = OP_glVertexAttribIPointerDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribIPointerDataAEMU_enc() local
6562 int tmp = OP_glGetVertexAttribIiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribIiv_enc() local
6602 int tmp = OP_glGetVertexAttribIuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetVertexAttribIuiv_enc() local
6641 int tmp = OP_glVertexAttribDivisor;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribDivisor_enc() local
6667 int tmp = OP_glDrawArraysInstanced;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysInstanced_enc() local
6696 int tmp = OP_glDrawElementsInstancedDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsInstancedDataAEMU_enc() local
6727 int tmp = OP_glDrawElementsInstancedOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsInstancedOffsetAEMU_enc() local
6757 int tmp = OP_glDrawRangeElementsDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawRangeElementsDataAEMU_enc() local
6789 int tmp = OP_glDrawRangeElementsOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawRangeElementsOffsetAEMU_enc() local
6819 int tmp = OP_glFenceSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glFenceSyncAEMU_enc() local
6860 int tmp = OP_glClientWaitSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glClientWaitSyncAEMU_enc() local
6902 int tmp = OP_glWaitSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glWaitSyncAEMU_enc() local
6929 int tmp = OP_glDeleteSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteSyncAEMU_enc() local
6954 int tmp = OP_glIsSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glIsSyncAEMU_enc() local
6996 int tmp = OP_glGetSyncivAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glGetSyncivAEMU_enc() local
7042 int tmp = OP_glDrawBuffers;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawBuffers_enc() local
7069 int tmp = OP_glReadBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glReadBuffer_enc() local
7094 int tmp = OP_glBlitFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBlitFramebuffer_enc() local
7129 int tmp = OP_glInvalidateFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glInvalidateFramebuffer_enc() local
7158 int tmp = OP_glInvalidateSubFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glInvalidateSubFramebuffer_enc() local
7190 int tmp = OP_glFramebufferTextureLayer;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferTextureLayer_enc() local
7219 int tmp = OP_glRenderbufferStorageMultisample;memcpy(ptr, &tmp, 4); ptr += 4; in glRenderbufferStorageMultisample_enc() local
7248 int tmp = OP_glTexStorage2D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexStorage2D_enc() local
7278 int tmp = OP_glGetInternalformativ;memcpy(ptr, &tmp, 4); ptr += 4; in glGetInternalformativ_enc() local
7319 int tmp = OP_glBeginTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glBeginTransformFeedback_enc() local
7344 int tmp = OP_glEndTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glEndTransformFeedback_enc() local
7369 int tmp = OP_glGenTransformFeedbacks;memcpy(ptr, &tmp, 4); ptr += 4; in glGenTransformFeedbacks_enc() local
7408 int tmp = OP_glDeleteTransformFeedbacks;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteTransformFeedbacks_enc() local
7435 int tmp = OP_glBindTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glBindTransformFeedback_enc() local
7461 int tmp = OP_glPauseTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glPauseTransformFeedback_enc() local
7485 int tmp = OP_glResumeTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glResumeTransformFeedback_enc() local
7509 int tmp = OP_glIsTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4; in glIsTransformFeedback_enc() local
7550 int tmp = OP_glTransformFeedbackVaryingsAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTransformFeedbackVaryingsAEMU_enc() local
7584 int tmp = OP_glGetTransformFeedbackVarying;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTransformFeedbackVarying_enc() local
7640 int tmp = OP_glGenSamplers;memcpy(ptr, &tmp, 4); ptr += 4; in glGenSamplers_enc() local
7679 int tmp = OP_glDeleteSamplers;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteSamplers_enc() local
7706 int tmp = OP_glBindSampler;memcpy(ptr, &tmp, 4); ptr += 4; in glBindSampler_enc() local
7732 int tmp = OP_glSamplerParameterf;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameterf_enc() local
7759 int tmp = OP_glSamplerParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameteri_enc() local
7787 int tmp = OP_glSamplerParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameterfv_enc() local
7816 int tmp = OP_glSamplerParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glSamplerParameteriv_enc() local
7845 int tmp = OP_glGetSamplerParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetSamplerParameterfv_enc() local
7885 int tmp = OP_glGetSamplerParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetSamplerParameteriv_enc() local
7924 int tmp = OP_glIsSampler;memcpy(ptr, &tmp, 4); ptr += 4; in glIsSampler_enc() local
7965 int tmp = OP_glGenQueries;memcpy(ptr, &tmp, 4); ptr += 4; in glGenQueries_enc() local
8004 int tmp = OP_glDeleteQueries;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteQueries_enc() local
8031 int tmp = OP_glBeginQuery;memcpy(ptr, &tmp, 4); ptr += 4; in glBeginQuery_enc() local
8057 int tmp = OP_glEndQuery;memcpy(ptr, &tmp, 4); ptr += 4; in glEndQuery_enc() local
8083 int tmp = OP_glGetQueryiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetQueryiv_enc() local
8123 int tmp = OP_glGetQueryObjectuiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetQueryObjectuiv_enc() local
8162 int tmp = OP_glIsQuery;memcpy(ptr, &tmp, 4); ptr += 4; in glIsQuery_enc() local
8202 int tmp = OP_glProgramParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramParameteri_enc() local
8230 int tmp = OP_glProgramBinary;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramBinary_enc() local
8262 int tmp = OP_glGetProgramBinary;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramBinary_enc() local
8310 int tmp = OP_glGetFragDataLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFragDataLocation_enc() local
8353 int tmp = OP_glGetInteger64v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetInteger64v_enc() local
8392 int tmp = OP_glGetIntegeri_v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetIntegeri_v_enc() local
8432 int tmp = OP_glGetInteger64i_v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetInteger64i_v_enc() local
8472 int tmp = OP_glTexImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage3D_enc() local
8513 int tmp = OP_glTexImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexImage3DOffsetAEMU_enc() local
8547 int tmp = OP_glTexStorage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexStorage3D_enc() local
8578 int tmp = OP_glTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage3D_enc() local
8620 int tmp = OP_glTexSubImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glTexSubImage3DOffsetAEMU_enc() local
8656 int tmp = OP_glCompressedTexImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage3D_enc() local
8696 int tmp = OP_glCompressedTexImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexImage3DOffsetAEMU_enc() local
8730 int tmp = OP_glCompressedTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage3D_enc() local
8772 int tmp = OP_glCompressedTexSubImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCompressedTexSubImage3DOffsetAEMU_enc() local
8807 int tmp = OP_glCopyTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4; in glCopyTexSubImage3D_enc() local
8841 int tmp = OP_glGetBooleani_v;memcpy(ptr, &tmp, 4); ptr += 4; in glGetBooleani_v_enc() local
8880 int tmp = OP_glMemoryBarrier;memcpy(ptr, &tmp, 4); ptr += 4; in glMemoryBarrier_enc() local
8905 int tmp = OP_glMemoryBarrierByRegion;memcpy(ptr, &tmp, 4); ptr += 4; in glMemoryBarrierByRegion_enc() local
8931 int tmp = OP_glGenProgramPipelines;memcpy(ptr, &tmp, 4); ptr += 4; in glGenProgramPipelines_enc() local
8970 int tmp = OP_glDeleteProgramPipelines;memcpy(ptr, &tmp, 4); ptr += 4; in glDeleteProgramPipelines_enc() local
8997 int tmp = OP_glBindProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4; in glBindProgramPipeline_enc() local
9023 int tmp = OP_glGetProgramPipelineiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramPipelineiv_enc() local
9064 int tmp = OP_glGetProgramPipelineInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramPipelineInfoLog_enc() local
9108 int tmp = OP_glValidateProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4; in glValidateProgramPipeline_enc() local
9133 int tmp = OP_glIsProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4; in glIsProgramPipeline_enc() local
9173 int tmp = OP_glUseProgramStages;memcpy(ptr, &tmp, 4); ptr += 4; in glUseProgramStages_enc() local
9200 int tmp = OP_glActiveShaderProgram;memcpy(ptr, &tmp, 4); ptr += 4; in glActiveShaderProgram_enc() local
9227 int tmp = OP_glCreateShaderProgramvAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glCreateShaderProgramvAEMU_enc() local
9271 int tmp = OP_glProgramUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1f_enc() local
9298 int tmp = OP_glProgramUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2f_enc() local
9326 int tmp = OP_glProgramUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3f_enc() local
9355 int tmp = OP_glProgramUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4f_enc() local
9385 int tmp = OP_glProgramUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1i_enc() local
9412 int tmp = OP_glProgramUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2i_enc() local
9440 int tmp = OP_glProgramUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3i_enc() local
9469 int tmp = OP_glProgramUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4i_enc() local
9499 int tmp = OP_glProgramUniform1ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1ui_enc() local
9526 int tmp = OP_glProgramUniform2ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2ui_enc() local
9554 int tmp = OP_glProgramUniform3ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3ui_enc() local
9583 int tmp = OP_glProgramUniform4ui;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4ui_enc() local
9614 int tmp = OP_glProgramUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1fv_enc() local
9644 int tmp = OP_glProgramUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2fv_enc() local
9674 int tmp = OP_glProgramUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3fv_enc() local
9704 int tmp = OP_glProgramUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4fv_enc() local
9734 int tmp = OP_glProgramUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1iv_enc() local
9764 int tmp = OP_glProgramUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2iv_enc() local
9794 int tmp = OP_glProgramUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3iv_enc() local
9824 int tmp = OP_glProgramUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4iv_enc() local
9854 int tmp = OP_glProgramUniform1uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform1uiv_enc() local
9884 int tmp = OP_glProgramUniform2uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform2uiv_enc() local
9914 int tmp = OP_glProgramUniform3uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform3uiv_enc() local
9944 int tmp = OP_glProgramUniform4uiv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniform4uiv_enc() local
9974 int tmp = OP_glProgramUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix2fv_enc() local
10005 int tmp = OP_glProgramUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix3fv_enc() local
10036 int tmp = OP_glProgramUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix4fv_enc() local
10067 int tmp = OP_glProgramUniformMatrix2x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix2x3fv_enc() local
10098 int tmp = OP_glProgramUniformMatrix3x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix3x2fv_enc() local
10129 int tmp = OP_glProgramUniformMatrix2x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix2x4fv_enc() local
10160 int tmp = OP_glProgramUniformMatrix4x2fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix4x2fv_enc() local
10191 int tmp = OP_glProgramUniformMatrix3x4fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix3x4fv_enc() local
10222 int tmp = OP_glProgramUniformMatrix4x3fv;memcpy(ptr, &tmp, 4); ptr += 4; in glProgramUniformMatrix4x3fv_enc() local
10253 int tmp = OP_glGetProgramInterfaceiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramInterfaceiv_enc() local
10296 int tmp = OP_glGetProgramResourceiv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceiv_enc() local
10346 int tmp = OP_glGetProgramResourceIndex;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceIndex_enc() local
10390 int tmp = OP_glGetProgramResourceLocation;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceLocation_enc() local
10435 int tmp = OP_glGetProgramResourceName;memcpy(ptr, &tmp, 4); ptr += 4; in glGetProgramResourceName_enc() local
10481 int tmp = OP_glBindImageTexture;memcpy(ptr, &tmp, 4); ptr += 4; in glBindImageTexture_enc() local
10512 int tmp = OP_glDispatchCompute;memcpy(ptr, &tmp, 4); ptr += 4; in glDispatchCompute_enc() local
10539 int tmp = OP_glDispatchComputeIndirect;memcpy(ptr, &tmp, 4); ptr += 4; in glDispatchComputeIndirect_enc() local
10564 int tmp = OP_glBindVertexBuffer;memcpy(ptr, &tmp, 4); ptr += 4; in glBindVertexBuffer_enc() local
10592 int tmp = OP_glVertexAttribBinding;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribBinding_enc() local
10618 int tmp = OP_glVertexAttribFormat;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribFormat_enc() local
10647 int tmp = OP_glVertexAttribIFormat;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexAttribIFormat_enc() local
10675 int tmp = OP_glVertexBindingDivisor;memcpy(ptr, &tmp, 4); ptr += 4; in glVertexBindingDivisor_enc() local
10702 int tmp = OP_glDrawArraysIndirectDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysIndirectDataAEMU_enc() local
10730 int tmp = OP_glDrawArraysIndirectOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawArraysIndirectOffsetAEMU_enc() local
10757 int tmp = OP_glDrawElementsIndirectDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsIndirectDataAEMU_enc() local
10786 int tmp = OP_glDrawElementsIndirectOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4; in glDrawElementsIndirectOffsetAEMU_enc() local
10813 int tmp = OP_glTexStorage2DMultisample;memcpy(ptr, &tmp, 4); ptr += 4; in glTexStorage2DMultisample_enc() local
10843 int tmp = OP_glSampleMaski;memcpy(ptr, &tmp, 4); ptr += 4; in glSampleMaski_enc() local
10870 int tmp = OP_glGetMultisamplefv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetMultisamplefv_enc() local
10909 int tmp = OP_glFramebufferParameteri;memcpy(ptr, &tmp, 4); ptr += 4; in glFramebufferParameteri_enc() local
10937 int tmp = OP_glGetFramebufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetFramebufferParameteriv_enc() local
10977 int tmp = OP_glGetTexLevelParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexLevelParameterfv_enc() local
11018 int tmp = OP_glGetTexLevelParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; in glGetTexLevelParameteriv_enc() local