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Lines Matching full:aaa

47 			#defin AAA
287 # define AAA 2.0
289 # define VALUE (AAA - 1.0)
303 # define AAA 2.0
304 # define VALUE (AAA - 1.0)
305 # define VALUE (AAA- 1.0)
318 # define AAA 2.0
319 # define VALUE (AAA - 1.0)
320 # define VALUE (AAA + 1.0)
333 # define AAA 2.0
334 # define VALUE (AAA - 1.0)
335 # define VALUE (AAA - 1.1)
348 # define AAA 2.0
349 # define VALUE (AAA - 1.0)
350 # define VALUE (AAA - 1.0e-1)
363 # define AAA 2
364 # define VALUE (AAA - 1)
365 # define VALUE (AAA - 2)
378 # define AAA 2
379 # define VALUE (AAA - 1)
380 # define VALUE (AAA - 0x1)
720 #define AAA(a,b) a*(BBB(a,b))
725 out0 = BBB(AAA(8.0/4.0, 2.0)*BBB(2.0*2.0,0.75*2.0), AAA(40.0,10.0*BBB(5.0,3.0)));
754 # define AAA AAA
758 ${POSITION_FRAG_COLOR} = vec4(AAA);
767 # define AAA BBB
768 #define BBB AAA
772 ${POSITION_FRAG_COLOR} = vec4(AAA);
781 # define AAA (1.0+BBB)
782 #define BBB (2.0+AAA)
786 ${POSITION_FRAG_COLOR} = vec4(AAA);
795 # define AAA(a) AAA(a)
799 ${POSITION_FRAG_COLOR} = vec4(AAA(1.0));
808 # define AAA(a, b) AAA(b, a)
812 ${POSITION_FRAG_COLOR} = vec4(AAA(1.0, 2.0));
1165 #define AAA __VERSION__
1166 out0 = float(AAA);
1191 #define AAA(A) A
1195 out0 = float(AAA(GL_ES));
1225 #define AAA(a,b) BBB, a, b
1229 out0 = vec4(AAA(__LINE__,
1295 #define AAA asdf
1297 #if defined AAA && !defined(BBB)
1314 #define AAA defined(BBB)
1316 #if !AAA
1457 #define AAA 1
1472 #define AAA 1
1487 #define AAA 1
1502 #define AAA 1
1517 #define AAA 1
1521 #if defined((AAA))
1532 #define AAA 1
1536 #if defined(AAA
1549 #define AAA 1.0
1553 out0 = AAA;
1570 #if 1 || AAA
1587 #if 0 && AAA
1603 #if 1 - CCC + (-AAA || BBB)
2159 #define AAA
2164 #ifdef AAA
2177 #define AAA
2182 #if defined ( AAA)
2199 #ifdef AAA
2229 #ifndef AAA
2244 #define AAA
2247 #ifndef AAA
2277 #ifndef AAA
2457 #version AAA
2493 #define AAA asdf
2494 #error 1 * AAA /* comment */