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2 dEQP-GLES3.functional.prerequisite.*	2x2	32x32
7 dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32
8 dEQP-GLES3.functional.shaders.constants.* 2x2 32x32
9 dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32
10 dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32
11 dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32
12 dEQP-GLES3.functional.shaders.declarations.* 2x2 32x32
13 dEQP-GLES3.functional.shaders.swizzles.* 2x2 32x32
14 dEQP-GLES3.functional.shaders.functions.* 2x2 32x32
15 dEQP-GLES3.functional.shaders.arrays.* 2x2 32x32
18 dEQP-GLES3.functional.shaders.discard.* 32x32 128x128
19 dEQP-GLES3.functional.shaders.indexing.* 32x32 128x128
20 dEQP-GLES3.functional.shaders.loops.* 32x32 128x128
22 dEQP-GLES3.functional.shaders.matrix.* 32x32 128x128
23 dEQP-GLES3.functional.shaders.return.* 32x32 128x128
24 dEQP-GLES3.functional.shaders.struct.* 32x32 128x128
25 dEQP-GLES3.functional.shaders.switch.* 32x32 128x128
26 dEQP-GLES3.functional.shaders.fragdepth.* 32x32 128x128
28 dEQP-GLES3.functional.shaders.builtin_variable.* 32x32 64x64
31 dEQP-GLES3.functional.shaders.scoping.* 2x2 32x32
34 dEQP-GLES3.functional.shaders.fragdata.* 16x16 32x32
37 dEQP-GLES3.functional.shaders.constant_expressions.* 2x2 32x32
56 dEQP-GLES3.functional.fragment_ops.depth.* 32x32 64x64
57 dEQP-GLES3.functional.fragment_ops.stencil.* 32x32 64x64
59 dEQP-GLES3.functional.fragment_ops.blend.* 32x32 64x64
60 dEQP-GLES3.functional.fragment_ops.random.* 32x32 64x64
61 dEQP-GLES3.functional.fragment_ops.interaction.* 32x32 64x64
66 dEQP-GLES3.functional.ubo.* 16x16 32x32
67 dEQP-GLES3.functional.uniform_api.* 16x16 32x32
68 dEQP-GLES3.functional.attribute_location.* 16x16 32x32
76 dEQP-GLES3.functional.instanced.* 32x32 128x128
77 dEQP-GLES3.functional.rasterizer_discard.* 32x32 64x64
82 dEQP-GLES3.functional.read_pixels.* 16x16 32x32
84 dEQP-GLES3.functional.state_query.* 1x1 32x32
94 dEQP-GLES3.stress.* 32x32 128x128