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Lines Matching full:reset

21  * \brief OpenGL State Reset.
52 TCU_FAIL("Couldn't reset error state"); in resetErrors()
62 // Reset error state in resetStateES()
93 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateES()
106 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateES()
121 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateES()
141 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateES()
145 // \todo [2013-04-08 pyry] Reset all levels? in resetStateES()
157 // Reset 2D texture. in resetStateES()
185 // Reset cube map texture. in resetStateES()
220 // Reset 2D array texture. in resetStateES()
247 // Reset 3D texture. in resetStateES()
275 // Reset multisample textures. in resetStateES()
298 // Reset cube array texture. in resetStateES()
328 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateES()
348 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to reset indexed draw buffer state"); in resetStateES()
377 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateES()
390 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateES()
408 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateES()
414 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateES()
438 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel transfer state reset failed"); in resetStateES()
478 GLU_EXPECT_NO_ERROR(gl.getError(), "Program object state reset failed"); in resetStateES()
489 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); in resetStateES()
508 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback state reset failed"); in resetStateES()
525 GLU_EXPECT_NO_ERROR(gl.getError(), "Asynchronous query state reset failed"); in resetStateES()
535 GLU_EXPECT_NO_ERROR(gl.getError(), "Hints reset failed"); in resetStateES()
542 GLU_EXPECT_NO_ERROR(gl.getError(), "Compute dispatch state reset failed"); in resetStateES()
551 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer copy state reset failed"); in resetStateES()
563 GLU_EXPECT_NO_ERROR(gl.getError(), "Image state reset failed"); in resetStateES()
572 GLU_EXPECT_NO_ERROR(gl.getError(), "Sample shading state reset failed"); in resetStateES()
600 GLU_EXPECT_NO_ERROR(gl.getError(), "Debug state reset failed"); in resetStateES()
608 GLU_EXPECT_NO_ERROR(gl.getError(), "Primitive bounding box state reset failed"); in resetStateES()
615 GLU_EXPECT_NO_ERROR(gl.getError(), "Tessellation patch vertices state reset failed"); in resetStateES()
622 GLU_EXPECT_NO_ERROR(gl.getError(), "Blend equation advanced coherent state reset failed"); in resetStateES()
630 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture buffer state reset failed"); in resetStateES()
639 // Reset error state in resetStateGLCore()
654 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateGLCore()
675 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateGLCore()
685 GLU_EXPECT_NO_ERROR(gl.getError(), "Coloring state reset failed"); in resetStateGLCore()
705 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateGLCore()
727 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateGLCore()
731 // \todo [2013-04-08 pyry] Reset all levels? in resetStateGLCore()
743 // Reset 1D texture. in resetStateGLCore()
766 // Reset 2D texture. in resetStateGLCore()
790 // Reset cube map texture. in resetStateGLCore()
819 // Reset 1D array texture. in resetStateGLCore()
842 // Reset 2D array texture. in resetStateGLCore()
866 // Reset 3D texture. in resetStateGLCore()
893 // Reset rectangle texture. in resetStateGLCore()
915 // Reset buffer texture. in resetStateGLCore()
923 // Reset 2D multisample texture. in resetStateGLCore()
927 // Reset 2D multisample array texture. in resetStateGLCore()
943 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateGLCore()
971 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateGLCore()
984 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateGLCore()
997 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateGLCore()
1003 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateGLCore()
1029 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel transfer state reset failed"); in resetStateGLCore()
1047 GLU_EXPECT_NO_ERROR(gl.getError(), "Program object state reset failed"); in resetStateGLCore()
1060 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); in resetStateGLCore()
1082 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback state reset failed"); in resetStateGLCore()
1105 GLU_EXPECT_NO_ERROR(gl.getError(), "Asynchronous query state reset failed"); in resetStateGLCore()
1115 GLU_EXPECT_NO_ERROR(gl.getError(), "Hints reset failed"); in resetStateGLCore()
1124 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer copy state reset failed"); in resetStateGLCore()
1155 throw tcu::InternalError("State reset requested for unsupported context type"); in resetState()