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Lines Matching refs:GLContext

42 GLContext::GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, cons…  in GLContext()  function in sglr::GLContext
65 GLContext::~GLContext (void) in ~GLContext()
116 void GLContext::enableLogging (deUint32 logFlags) in enableLogging()
122 tcu::IVec2 GLContext::getDrawOffset (void) const in getDrawOffset()
130 tcu::IVec2 GLContext::getReadOffset (void) const in getReadOffset()
138 int GLContext::getWidth (void) const in getWidth()
143 int GLContext::getHeight (void) const in getHeight()
148 void GLContext::activeTexture (deUint32 texture) in activeTexture()
153 void GLContext::texParameteri (deUint32 target, deUint32 pname, int value) in texParameteri()
158 deUint32 GLContext::checkFramebufferStatus(deUint32 target) in checkFramebufferStatus()
163 void GLContext::viewport (int x, int y, int width, int height) in viewport()
174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture()
180 void GLContext::genTextures (int numTextures, deUint32* textures) in genTextures()
187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures()
194 void GLContext::bindFramebuffer (deUint32 target, deUint32 framebuffer) in bindFramebuffer()
226 void GLContext::genFramebuffers (int numFramebuffers, deUint32* framebuffers) in genFramebuffers()
233 void GLContext::deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) in deleteFramebuffers()
240 void GLContext::bindRenderbuffer (deUint32 target, deUint32 renderbuffer) in bindRenderbuffer()
246 void GLContext::genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers) in genRenderbuffers()
253 void GLContext::deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers) in deleteRenderbuffers()
260 void GLContext::pixelStorei (deUint32 pname, int param) in pixelStorei()
265 void GLContext::texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int bor… in texImage1D()
270 void GLContext::texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int hei… in texImage2D()
275 void GLContext::texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int hei… in texImage3D()
280 void GLContext::texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format,… in texSubImage1D()
285 void GLContext::texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int… in texSubImage2D()
290 void GLContext::texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, i… in texSubImage3D()
295 void GLContext::copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, … in copyTexImage1D()
311 void GLContext::copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, … in copyTexImage2D()
328 void GLContext::copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width) in copyTexSubImage1D()
343 void GLContext::copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int… in copyTexSubImage2D()
358 void GLContext::copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffse… in copyTexSubImage3D()
373 void GLContext::texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int … in texStorage2D()
378 void GLContext::texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int … in texStorage3D()
383 void GLContext::framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deU… in framebufferTexture2D()
388 void GLContext::framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, in… in framebufferTextureLayer()
393 void GLContext::framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffe… in framebufferRenderbuffer()
398 void GLContext::getFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32… in getFramebufferAttachmentParameteriv()
403 void GLContext::renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int heigh… in renderbufferStorage()
408 void GLContext::renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalForm… in renderbufferStorageMultisample()
413 void GLContext::bindBuffer (deUint32 target, deUint32 buffer) in bindBuffer()
419 void GLContext::genBuffers (int numBuffers, deUint32* buffers) in genBuffers()
426 void GLContext::deleteBuffers (int numBuffers, const deUint32* buffers) in deleteBuffers()
433 void GLContext::bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage) in bufferData()
438 void GLContext::bufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data) in bufferSubData()
443 void GLContext::clearColor (float red, float green, float blue, float alpha) in clearColor()
448 void GLContext::clearDepthf (float depth) in clearDepthf()
453 void GLContext::clearStencil (int stencil) in clearStencil()
458 void GLContext::clear (deUint32 buffers) in clear()
463 void GLContext::clearBufferiv (deUint32 buffer, int drawbuffer, const int* value) in clearBufferiv()
468 void GLContext::clearBufferfv (deUint32 buffer, int drawbuffer, const float* value) in clearBufferfv()
473 void GLContext::clearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value) in clearBufferuiv()
478 void GLContext::clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in clearBufferfi()
483 void GLContext::scissor (int x, int y, int width, int height) in scissor()
495 void GLContext::enable (deUint32 cap) in enable()
500 void GLContext::disable (deUint32 cap) in disable()
505 void GLContext::stencilFunc (deUint32 func, int ref, deUint32 mask) in stencilFunc()
510 void GLContext::stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) in stencilOp()
515 void GLContext::depthFunc (deUint32 func) in depthFunc()
520 void GLContext::depthRangef (float n, float f) in depthRangef()
525 void GLContext::depthRange (double n, double f) in depthRange()
530 void GLContext::polygonOffset (float factor, float units) in polygonOffset()
535 void GLContext::provokingVertex (deUint32 convention) in provokingVertex()
540 void GLContext::primitiveRestartIndex (deUint32 index) in primitiveRestartIndex()
545 void GLContext::stencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask) in stencilFuncSeparate()
550 void GLContext::stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass) in stencilOpSeparate()
555 void GLContext::blendEquation (deUint32 mode) in blendEquation()
560 void GLContext::blendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha) in blendEquationSeparate()
565 void GLContext::blendFunc (deUint32 src, deUint32 dst) in blendFunc()
570 void GLContext::blendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 ds… in blendFuncSeparate()
575 void GLContext::blendColor (float red, float green, float blue, float alpha) in blendColor()
580 void GLContext::colorMask (deBool r, deBool g, deBool b, deBool a) in colorMask()
585 void GLContext::depthMask (deBool mask) in depthMask()
590 void GLContext::stencilMask (deUint32 mask) in stencilMask()
595 void GLContext::stencilMaskSeparate (deUint32 face, deUint32 mask) in stencilMaskSeparate()
600 void GLContext::blitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, … in blitFramebuffer()
618 void GLContext::invalidateSubFramebuffer (deUint32 target, int numAttachments, const deUint32* atta… in invalidateSubFramebuffer()
632 void GLContext::invalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachm… in invalidateFramebuffer()
637 void GLContext::bindVertexArray (deUint32 array) in bindVertexArray()
642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays()
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays()
656 void GLContext::vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, in… in vertexAttribPointer()
661 void GLContext::vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const vo… in vertexAttribIPointer()
666 void GLContext::enableVertexAttribArray (deUint32 index) in enableVertexAttribArray()
671 void GLContext::disableVertexAttribArray (deUint32 index) in disableVertexAttribArray()
676 void GLContext::vertexAttribDivisor (deUint32 index, deUint32 divisor) in vertexAttribDivisor()
681 void GLContext::vertexAttrib1f (deUint32 index, float x) in vertexAttrib1f()
686 void GLContext::vertexAttrib2f (deUint32 index, float x, float y) in vertexAttrib2f()
691 void GLContext::vertexAttrib3f (deUint32 index, float x, float y, float z) in vertexAttrib3f()
696 void GLContext::vertexAttrib4f (deUint32 index, float x, float y, float z, float w) in vertexAttrib4f()
701 void GLContext::vertexAttribI4i (deUint32 index, deInt32 x, deInt32 y, deInt32 z, deInt32 w) in vertexAttribI4i()
706 void GLContext::vertexAttribI4ui (deUint32 index, deUint32 x, deUint32 y, deUint32 z, deUint32 w) in vertexAttribI4ui()
711 deInt32 GLContext::getAttribLocation (deUint32 program, const char *name) in getAttribLocation()
716 void GLContext::uniform1f (deInt32 location, float v0) in uniform1f()
721 void GLContext::uniform1i (deInt32 location, deInt32 v0) in uniform1i()
726 void GLContext::uniform1fv (deInt32 location, deInt32 count, const float* value) in uniform1fv()
731 void GLContext::uniform2fv (deInt32 location, deInt32 count, const float* value) in uniform2fv()
736 void GLContext::uniform3fv (deInt32 location, deInt32 count, const float* value) in uniform3fv()
741 void GLContext::uniform4fv (deInt32 location, deInt32 count, const float* value) in uniform4fv()
746 void GLContext::uniform1iv (deInt32 location, deInt32 count, const deInt32* value) in uniform1iv()
751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value) in uniform2iv()
756 void GLContext::uniform3iv (deInt32 location, deInt32 count, const deInt32* value) in uniform3iv()
761 void GLContext::uniform4iv (deInt32 location, deInt32 count, const deInt32* value) in uniform4iv()
766 void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *v… in uniformMatrix3fv()
771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *v… in uniformMatrix4fv()
775 deInt32 GLContext::getUniformLocation (deUint32 program, const char *name) in getUniformLocation()
780 void GLContext::lineWidth (float w) in lineWidth()
785 void GLContext::drawArrays (deUint32 mode, int first, int count) in drawArrays()
790 void GLContext::drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount) in drawArraysInstanced()
795 void GLContext::drawElements (deUint32 mode, int count, deUint32 type, const void *indices) in drawElements()
800 void GLContext::drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices… in drawElementsInstanced()
805 void GLContext::drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indice… in drawElementsBaseVertex()
810 void GLContext::drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const voi… in drawElementsInstancedBaseVertex()
815 void GLContext::drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32… in drawRangeElements()
820 void GLContext::drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count… in drawRangeElementsBaseVertex()
825 void GLContext::drawArraysIndirect (deUint32 mode, const void *indirect) in drawArraysIndirect()
830 void GLContext::drawElementsIndirect (deUint32 mode, deUint32 type, const void *indirect) in drawElementsIndirect()
835 void GLContext::multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount) in multiDrawArrays()
840 void GLContext::multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** ind… in multiDrawElements()
845 void GLContext::multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const … in multiDrawElementsBaseVertex()
850 deUint32 GLContext::createProgram (ShaderProgram* shader) in createProgram()
878 void GLContext::deleteProgram (deUint32 program) in deleteProgram()
893 void GLContext::useProgram (deUint32 program) in useProgram()
898 void GLContext::readPixels (int x, int y, int width, int height, deUint32 format, deUint32 type, vo… in readPixels()
912 deUint32 GLContext::getError (void) in getError()
917 void GLContext::finish (void) in finish()
922 void GLContext::getIntegerv (deUint32 pname, int* params) in getIntegerv()
927 const char* GLContext::getString (deUint32 pname) in getString()