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Lines Matching refs:framebufferBinding

708 		rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding;  in deleteTexture()  local
709 if (framebufferBinding) in deleteTexture()
711 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteTexture()
712 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteTexture()
716 …Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::AttachmentPo… in deleteTexture()
850 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer() local
851 if (framebufferBinding) in deleteRenderbuffer()
853 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteRenderbuffer()
854 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteRenderbuffer()
858 …Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::AttachmentPo… in deleteRenderbuffer()
1989 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferTexture2D() local
1990 RC_IF_ERROR(!framebufferBinding, GL_INVALID_OPERATION, RC_RET_VOID); in framebufferTexture2D()
1993 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in framebufferTexture2D()
1994 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in framebufferTexture2D()
2013 Framebuffer::Attachment& fboAttachment = framebufferBinding->getAttachment(point); in framebufferTexture2D()
2050 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferTextureLayer() local
2051 RC_IF_ERROR(!framebufferBinding, GL_INVALID_OPERATION, RC_RET_VOID); in framebufferTextureLayer()
2054 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in framebufferTextureLayer()
2055 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in framebufferTextureLayer()
2080 Framebuffer::Attachment& fboAttachment = framebufferBinding->getAttachment(point); in framebufferTextureLayer()
2120 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferRenderbuffer() local
2121 RC_IF_ERROR(!framebufferBinding, GL_INVALID_OPERATION, RC_RET_VOID); in framebufferRenderbuffer()
2124 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in framebufferRenderbuffer()
2125 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in framebufferRenderbuffer()
2135 Framebuffer::Attachment& fboAttachment = framebufferBinding->getAttachment(point); in framebufferRenderbuffer()
2158 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in checkFramebufferStatus() local
2161 if (!framebufferBinding) in checkFramebufferStatus()
2172 …const Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::Atta… in checkFramebufferStatus()