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Lines Matching refs:rr

59 …VertexAttribute				(const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_)…  in VertexAttribute()
62 rr::GenericVecType type;
67 …VertexToFragmentVarying (rr::GenericVecType type_, int flags = VARYINGFLAG_NONE) : type(type_), f… in VertexToFragmentVarying()
69 rr::GenericVecType type;
75 …VertexToGeometryVarying (rr::GenericVecType type_, int flags = VARYINGFLAG_NONE) : type(type_), f… in VertexToGeometryVarying()
77 rr::GenericVecType type;
83 …GeometryToFragmentVarying (rr::GenericVecType type_, int flags = VARYINGFLAG_NONE) : type(type_), … in GeometryToFragmentVarying()
85 rr::GenericVecType type;
91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } in FragmentOutput()
93 rr::GenericVecType type;
127 GeometryShaderDeclaration (rr::GeometryShaderInputType inputType_, in GeometryShaderDeclaration()
128 rr::GeometryShaderOutputType outputType_, in GeometryShaderDeclaration()
138 rr::GeometryShaderInputType inputType;
139 rr::GeometryShaderOutputType outputType;
226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha…
234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader()
235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader()
236 …inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::Ge… in getGeometryShader()
239 …virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packet…
240 …virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F…
241 …virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::Primit…