Lines Matching refs:mix
249 …const ClipVec4 clippedV0 = tcu::mix(v0, v1, ComponentPlane<+1, CompNdx>().clipLineSegmentEnd(v0, v… in getLineIntersectionPoint()
250 …const ClipVec4 clippedV1 = tcu::mix(v0, v1, ComponentPlane<-1, CompNdx>().clipLineSegmentEnd(v0, v… in getLineIntersectionPoint()
255 return tcu::mix(clippedV0, clippedV1, clipRatio); in getLineIntersectionPoint()
259 return tcu::mix(clippedV1, clippedV0, complementClipRatio); in getLineIntersectionPoint()
297 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
301 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex()
302 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleOneVertex()
303 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleOneVertex()
321 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
325 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex()
326 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleOneVertex()
327 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleOneVertex()
372 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleTwoVertices()
376 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleTwoVertices()
377 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleTwoVertices()
378 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleTwoVertices()
396 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleTwoVertices()
400 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleTwoVertices()
401 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleTwoVertices()
402 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleTwoVertices()
752 l.v0->position = clipVec4ToVec4(tcu::mix(p0, p1, t0)); in clipPrimitives()
753 l.v1->position = clipVec4ToVec4(tcu::mix(p1, p0, t1)); in clipPrimitives()
764 l.v0->outputs[outputNdx] = tcu::mix(a0, a1, (float)t0); in clipPrimitives()
765 l.v1->outputs[outputNdx] = tcu::mix(a1, a0, (float)t1); in clipPrimitives()