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Lines Matching refs:metaballsTex

765 	deUint32 metaballsTex	= 1;  in render()  local
768 createMetaballsTex2D(ctx, metaballsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render()
787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
866 deUint32 metaballsTex = 1; in render() local
868 createMetaballsTex2D(context, metaballsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render()
881 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
953 deUint32 metaballsTex = 1; in render() local
955 createMetaballsTex2D(context, metaballsTex, GL_RGBA, GL_UNSIGNED_BYTE, 64, 64); in render()
964 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1009 deUint32 metaballsTex = 2; in render() local
1012 createMetaballsTex2D(context, metaballsTex, GL_RGBA, GL_UNSIGNED_BYTE, width, height); in render()
1037 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1116 deUint32 metaballsTex = 2; in render() local
1120 createMetaballsTex2D(ctx, metaballsTex, GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight); in render()
1152 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1197 deUint32 metaballsTex = 2; in render() local
1199 createMetaballsTex2D(context, metaballsTex, GL_RGBA, GL_UNSIGNED_BYTE, 64, 64); in render()
1253 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1440 deUint32 metaballsTex = 5; in render() local
1442 createMetaballsTex2D(context, metaballsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render()
1479 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1623 deUint32 metaballsTex = 3; in render() local
1624 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1653 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1689 deUint32 metaballsTex = 2; in render() local
1694 createMetaballsTex2D(context, metaballsTex, GL_RGB, GL_UNSIGNED_BYTE, 32, 32); in render()
1764 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1858 deUint32 metaballsTex = 1; in render() local
1863 createMetaballsTex2D(ctx, metaballsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render()
1963 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()