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Lines Matching refs:pdec

68 		: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()  in FlatColorShader()
69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in FlatColorShader()
72 << sglr::pdec::VertexSource( in FlatColorShader()
78 << sglr::pdec::FragmentSource( in FlatColorShader()
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in SingleTex2DShader()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
120 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) in SingleTex2DShader()
121 << sglr::pdec::VertexSource( in SingleTex2DShader()
130 << sglr::pdec::FragmentSource( in SingleTex2DShader()
175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in MixTexturesShader()
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
180 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) in MixTexturesShader()
181 << sglr::pdec::Uniform("u_sampler1", glu::TYPE_SAMPLER_2D) in MixTexturesShader()
182 << sglr::pdec::VertexSource( in MixTexturesShader()
191 << sglr::pdec::FragmentSource( in MixTexturesShader()