Lines Matching refs:drawArrays
398 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
407 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
547 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
556 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
646 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
652 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
663 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
669 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
795 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
802 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
814 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
821 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
908 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
915 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
927 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
934 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1024 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1031 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1152 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1168 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()