Lines Matching refs:params
40 rsg::ProgramParameters params = baseParams; in createRandomShaderCase() local
42 params.seed = seed; in createRandomShaderCase()
43 params.vertexParameters.randomize = vertex; in createRandomShaderCase()
44 params.fragmentParameters.randomize = fragment; in createRandomShaderCase()
46 …ext.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params); in createRandomShaderCase()
59 rsg::ProgramParameters params; in init() local
72 …eRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false… in init()
73 …eRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true… in init()
74 …aderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true)… in init()
89 rsg::ProgramParameters params; in init() local
90 params.useScalarConversions = true; in init()
103 …eRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false… in init()
104 …eRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true… in init()
105 …aderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true)… in init()
120 rsg::ProgramParameters params; in init() local
121 params.useScalarConversions = true; in init()
122 params.useSwizzle = true; in init()
132 …(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false… in init()
133 …(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true… in init()
148 rsg::ProgramParameters params; in init() local
149 params.useScalarConversions = true; in init()
150 params.useComparisonOps = true; in init()
160 …teRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false… in init()
161 …eRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true… in init()
176 rsg::ProgramParameters params; in init() local
177 params.useScalarConversions = true; in init()
178 params.useSwizzle = true; in init()
179 params.useComparisonOps = true; in init()
180 params.useConditionals = true; in init()
181 params.vertexParameters.maxStatementDepth = 4; in init()
182 params.vertexParameters.maxStatementsPerBlock = 5; in init()
183 params.fragmentParameters.maxStatementDepth = 4; in init()
184 params.fragmentParameters.maxStatementsPerBlock = 5; in init()
197 …omShaderCase(m_context, "Conditional control flow in vertex shader", params, seed, true, false… in init()
198 …mShaderCase(m_context, "Conditional control flow in fragment shader", params, seed, false, true… in init()
199 …se(m_context, "Conditional control flow in vertex and fragment shaders", params, seed, true, true)… in init()
214 rsg::ProgramParameters params; in init() local
215 params.useScalarConversions = true; in init()
216 params.useSwizzle = true; in init()
217 params.trigonometricBaseWeight = 4.0f; in init()
227 …createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", params, seed, true, false… in init()
228 …reateRandomShaderCase(m_context, "Trigonometric ops in fragment shader", params, seed, false, true… in init()
243 rsg::ProgramParameters params; in init() local
244 params.useScalarConversions = true; in init()
245 params.useSwizzle = true; in init()
246 params.exponentialBaseWeight = 4.0f; in init()
256 …(createRandomShaderCase(m_context, "Exponential ops in vertex shader", params, seed, true, false… in init()
257 …(createRandomShaderCase(m_context, "Exponential ops in fragment shader", params, seed, false, true… in init()
272 rsg::ProgramParameters params; in init() local
273 params.useScalarConversions = true; in init()
274 params.useSwizzle = true; in init()
275 params.vertexParameters.texLookupBaseWeight = 10.0f; in init()
276 params.vertexParameters.useTexture2D = true; in init()
277 params.vertexParameters.useTextureCube = true; in init()
278 params.fragmentParameters.texLookupBaseWeight = 10.0f; in init()
279 params.fragmentParameters.useTexture2D = true; in init()
280 params.fragmentParameters.useTextureCube = true; in init()
290 …(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false… in init()
293 …(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true… in init()
307 rsg::ProgramParameters params; in init() local
308 params.useScalarConversions = true; in init()
309 params.useSwizzle = true; in init()
310 params.useComparisonOps = true; in init()
311 params.useConditionals = true; in init()
312 params.trigonometricBaseWeight = 1.0f; in init()
313 params.exponentialBaseWeight = 1.0f; in init()
315 params.vertexParameters.maxStatementDepth = 4; in init()
316 params.vertexParameters.maxStatementsPerBlock = 7; in init()
317 params.vertexParameters.maxExpressionDepth = 7; in init()
318 params.vertexParameters.maxCombinedVariableScalars = 64; in init()
319 params.fragmentParameters.maxStatementDepth = 4; in init()
320 params.fragmentParameters.maxStatementsPerBlock = 7; in init()
321 params.fragmentParameters.maxExpressionDepth = 7; in init()
322 params.fragmentParameters.maxCombinedVariableScalars = 64; in init()
324 …params.fragmentParameters.texLookupBaseWeight = 4.0f; // \note Texture lookups are enabled for fr… in init()
325 params.fragmentParameters.useTexture2D = true; in init()
326 params.fragmentParameters.useTextureCube = true; in init()
336 …(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false… in init()
337 …(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true… in init()