Lines Matching refs:GL_FRAGMENT_SHADER
503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()
2331 …xt, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOA… in init()
2332 … "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_F… in init()
2333 …t, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLO… in init()
2334 …ext, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)… in init()
2335 …t, "precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_I… in init()
2336 …xt, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT… in init()