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Lines Matching refs:m_textureSpec

237 	TextureSpec				m_textureSpec;  member in deqp::gles2::Functional::ShaderTextureFunctionCase
249 , m_textureSpec (texture) in ShaderTextureFunctionCase()
323 …tcu::TextureFormat texFmt = glu::mapGLTransferFormat(m_textureSpec.format, m_textureSpec.dataTy… in initTexture()
329 switch (m_textureSpec.type) in initTexture()
333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
336 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); in initTexture()
338 …D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.dataType, m_textureSpec.wi… in initTexture()
339 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
352 …float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width /… in initTexture()
353 …float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height … in initTexture()
357 m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler)); in initTexture()
363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
366 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); in initTexture()
368 DE_ASSERT(m_textureSpec.width == m_textureSpec.height); in initTexture()
369 …extureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.dataType, m_tex… in initTexture()
370 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0]; in initTexture()
398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()
402 m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler)); in initTexture()
420 …bool is2DProj4 = m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ ||… in initShaderSources()
422 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources()
428 …tcu::TextureFormat texFmt = glu::mapGLTransferFormat(m_textureSpec.format, m_textureSpec.dataTy… in initShaderSources()
430 const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "textureCube"; in initShaderSources()
433 switch (m_textureSpec.type) in initShaderSources()