• Home
  • Raw
  • Download

Lines Matching refs:pdec

112 		: ShaderProgram(sglr::pdec::ShaderProgramDeclaration()  in GradientShader()
113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader()
117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in GradientShader()
125 << sglr::pdec::FragmentSource("varying mediump vec2 v_coord;\n" in GradientShader()
168 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in Tex2DShader()
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
173 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) in Tex2DShader()
174 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in Tex2DShader()
182 << sglr::pdec::FragmentSource("uniform sampler2D u_sampler0;\n" in Tex2DShader()
246 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in TexCubeShader()
247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
249 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
251 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_CUBE) in TexCubeShader()
252 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in TexCubeShader()
260 << sglr::pdec::FragmentSource(string("") + in TexCubeShader()