Lines Matching refs:finalValue
792 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
808 , finalValue (finalValue_) in BasicUniform()
1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1509 unifValue = elemUnif->finalValue; in assignUniforms()
1512 unifValue = uniform.finalValue; in assignUniforms()
1523 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1619 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
1643 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
1671 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
1678 …lledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.uni… in renderTest()
1680 …" << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUnifo… in renderTest()
1681 setupTexture(basicUniforms[i].finalValue); in renderTest()