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Lines Matching refs:floatV

240 		float		floatV[4*4]; // At most mat4. \note Matrices here are column-major.  member
500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i]; in getSamplerFillValue()
530 result << de::floatToString(value.val.floatV[i], 2); in shaderVarValueStr()
561 result << de::floatToString(value.val.floatV[i], 2); in apiVarValueStr()
589 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in generateRandomVarValue()
623 result.val.floatV[i] = 0.0f; in generateZeroVarValue()
658 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) in apiVarValueEquals()
714 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in getRandomBoolRepresentation()
715 if (result.val.floatV[i] == 0.0f) in getRandomBoolRepresentation()
716 result.val.floatV[i] = 1.0f; in getRandomBoolRepresentation()
719 result.val.floatV[i] = 0; in getRandomBoolRepresentation()
1377 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); in getUniforms()
1380 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1393 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1395 value.val.boolV[i] = value.val.floatV[i] != 0.0f; in getUniforms()
1447 CHECK_UNIFORM(floatV, 0.0f); in checkUniformDefaultValues()
1532 const float* const ptr = &valuesToAssign[0].val.floatV[0]; in assignUniforms()
1548 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; in assignUniforms()
1568 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; in assignUniforms()