Lines Matching refs:nameSpec
2195 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2200 result.vertexAttributes = lightShaderAttributes(nameSpec); in generateShaderData()
2201 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData()
2261 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2266 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2288 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2294 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2295 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2315 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2329 result.vertexAttributes = singleValueShaderAttributes(nameSpec); in generateShaderData()
2349 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2355 result.vertexAttributes = mandelbrotShaderAttributes(nameSpec); in generateShaderData()
2356 result.uniforms = mandelbrotShaderUniforms(nameSpec); in generateShaderData()